# LangSurf: Language-Embedded Surface Gaussians for 3D Scene Understanding

arXiv: https://arxiv.org/abs/2412.17635 · HTML: https://mlsanity.com/paper/2412.17635/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 59 references that are in the map.
- First posted on arXiv 23 Dec 2024.

## Builds on (most cited first, 30 of 52)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Pyramid Scene Parsing Network](https://mlsanity.com/paper/1612.01105/) (2016)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [Scaling Open-Vocabulary Image Segmentation with Image-Level Labels](https://mlsanity.com/paper/2112.12143/) (2021)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching](https://mlsanity.com/paper/2311.11284/) (2023)
- [PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction](https://mlsanity.com/paper/2406.06521/) (2024)
- [CAT-Seg: Cost Aggregation for Open-Vocabulary Semantic Segmentation](https://mlsanity.com/paper/2303.11797/) (2023)
- [Foundation Models in Robotics: Applications, Challenges, and the Future](https://mlsanity.com/paper/2312.07843/) (2023)
- [Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding](https://mlsanity.com/paper/2311.18482/) (2023)
- [VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality](https://mlsanity.com/paper/2401.16663/) (2024)
- [OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding](https://mlsanity.com/paper/2406.02058/) (2024)
- [Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections](https://mlsanity.com/paper/2403.15704/) (2024)
- [GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing](https://mlsanity.com/paper/2403.08733/) (2024)

## Built on by (most cited first, 17 of 17)

- [Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splatting](https://mlsanity.com/paper/2503.14029/) (2025)
- [IGGT: Instance-Grounded Geometry Transformer for Semantic 3D Reconstruction](https://mlsanity.com/paper/2510.22706/) (2025)
- [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://mlsanity.com/paper/2508.09977/) (2025)
- [SemanticSplat: Feed-Forward 3D Scene Understanding with Language-Aware Gaussian Fields](https://mlsanity.com/paper/2506.09565/) (2025)
- [Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splatting](https://mlsanity.com/paper/2508.12720/) (2025)
- [COS3D: Collaborative Open-Vocabulary 3D Segmentation](https://mlsanity.com/paper/2510.20238/) (2025)
- [LangScene-X: Reconstruct Generalizable 3D Language-Embedded Scenes with TriMap Video Diffusion](https://mlsanity.com/paper/2507.02813/) (2025)
- [STRIDER: Navigation via Instruction-Aligned Structural Decision Space Optimization](https://mlsanity.com/paper/2511.00033/) (2025)
- [Holi-Spatial: Evolving Video Streams into Holistic 3D Spatial Intelligence](https://mlsanity.com/paper/2603.07660/) (2026)
- [4DLangVGGT: 4D Language-Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2512.05060/) (2025)
- [SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLM](https://mlsanity.com/paper/2603.23386/) (2026)
- [MMOne: Representing Multiple Modalities in One Scene](https://mlsanity.com/paper/2507.11129/) (2025)
- [Sparse Code Uplifting for Efficient 3D Language Gaussian Splatting](https://mlsanity.com/paper/2605.13600/) (2026)
- [RoboPearls: Editable Video Simulation for Robot Manipulation](https://mlsanity.com/paper/2506.22756/) (2025)
- [A Study of the Framework and Real-World Applications of Language Embedding for 3D Scene Understanding](https://mlsanity.com/paper/2508.05064/) (2025)
- [NG-GS: NeRF-Guided 3D Gaussian Splatting Segmentation](https://mlsanity.com/paper/2604.14706/) (2026)
- [MonoVoc: Decoupling Geometry and Semantics for Lightweight Monocular Open-Vocabulary 3D Gaussians](https://mlsanity.com/paper/2607.28300/) (2026)

## Abstract (arXiv)

Applying Gaussian Splatting to perception tasks for 3D scene understanding is becoming increasingly popular. Most existing works primarily focus on rendering 2D feature maps from novel viewpoints, which leads to an imprecise 3D language field with outlier languages, ultimately failing to align objects in 3D space. By utilizing masked images for feature extraction, these approaches also lack essential contextual information, leading to inaccurate feature representation. To this end, we propose a Language-Embedded Surface Field (LangSurf), which accurately aligns the 3D language fields with the surface of objects, facilitating precise 2D and 3D segmentation with text query, widely expanding the downstream tasks such as removal and editing. The core of LangSurf is a joint training strategy that flattens the language Gaussian on the object surfaces using geometry supervision and contrastive losses to assign accurate language features to the Gaussians of objects. In addition, we also introduce the Hierarchical-Context Awareness Module to extract features at the image level for contextual information then perform hierarchical mask pooling using masks segmented by SAM to obtain fine-grained language features in different hierarchies. Extensive experiments on open-vocabulary 2D and 3D semantic segmentation demonstrate that LangSurf outperforms the previous state-of-the-art method LangSplat by a large margin. As shown in Fig. 1, our method is capable of segmenting objects in 3D space, thus boosting the effectiveness of our approach in instance recognition, removal, and editing, which is also supported by comprehensive experiments. https://langsurf.github.io.
