# Multi-Modal Grounded Planning and Efficient Replanning For Learning Embodied Agents with A Few Examples

arXiv: https://arxiv.org/abs/2412.17288 · HTML: https://mlsanity.com/paper/2412.17288/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 34 of its 44 references that are in the map.
- First posted on arXiv 23 Dec 2024.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 30 of 34)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Evaluating Large Language Models Trained on Code](https://mlsanity.com/paper/2107.03374/) (2021)
- [OPT: Open Pre-trained Transformer Language Models](https://mlsanity.com/paper/2205.01068/) (2022)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)
- [Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents](https://mlsanity.com/paper/2201.07207/) (2022)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [Socratic Models: Composing Zero-Shot Multimodal Reasoning with Language](https://mlsanity.com/paper/2204.00598/) (2022)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [VIMA: General Robot Manipulation with Multimodal Prompts](https://mlsanity.com/paper/2210.03094/) (2022)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [IQA: Visual Question Answering in Interactive Environments](https://mlsanity.com/paper/1712.03316/) (2017)
- [FILM: Following Instructions in Language with Modular Methods](https://mlsanity.com/paper/2110.07342/) (2021)
- [A Persistent Spatial Semantic Representation for High-level Natural Language Instruction Execution](https://mlsanity.com/paper/2107.05612/) (2021)
- [Large Language Models as Generalizable Policies for Embodied Tasks](https://mlsanity.com/paper/2310.17722/) (2023)
- [Gated-Attention Architectures for Task-Oriented Language Grounding](https://mlsanity.com/paper/1706.07230/) (2017)
- [Embodied Multi-Modal Agent trained by an LLM from a Parallel TextWorld](https://mlsanity.com/paper/2311.16714/) (2023)
- [Diffusion-EDFs: Bi-equivariant Denoising Generative Modeling on SE(3) for Visual Robotic Manipulation](https://mlsanity.com/paper/2309.02685/) (2023)
- [SPOC: Imitating Shortest Paths in Simulation Enables Effective Navigation and Manipulation in the Real World](https://mlsanity.com/paper/2312.02976/) (2023)
- [Visual Semantic Planning using Deep Successor Representations](https://mlsanity.com/paper/1705.08080/) (2017)
- [Steve-Eye: Equipping LLM-based Embodied Agents with Visual Perception in Open Worlds](https://mlsanity.com/paper/2310.13255/) (2023)
- [Prompter: Utilizing Large Language Model Prompting for a Data Efficient Embodied Instruction Following](https://mlsanity.com/paper/2211.03267/) (2022)
- [Context-Aware Planning and Environment-Aware Memory for Instruction Following Embodied Agents](https://mlsanity.com/paper/2308.07241/) (2023)
- [Factorizing Perception and Policy for Interactive Instruction Following](https://mlsanity.com/paper/2012.03208/) (2020)

## Built on by (most cited first, 10 of 10)

- [RoboSafe: Safeguarding Embodied Agents via Executable Safety Logic](https://mlsanity.com/paper/2512.21220/) (2025)
- [EfficientNav: Towards On-Device Object-Goal Navigation with Navigation Map Caching and Retrieval](https://mlsanity.com/paper/2510.18546/) (2025)
- [HomeGuard: VLM-based Embodied Safeguard for Identifying Contextual Risk in Household Task](https://mlsanity.com/paper/2603.14367/) (2026)
- [Test-Time Mixture of World Models for Embodied Agents in Dynamic Environments](https://mlsanity.com/paper/2601.22647/) (2026)
- [ProcObject-10K: Benchmarking Object-Centric Procedural Understanding in Instructional Videos](https://mlsanity.com/paper/2512.03479/) (2025)
- [Multi-scale Mixture of World Models for Embodied Agents in Evolving Environments](https://mlsanity.com/paper/2607.00457/) (2026)
- [GraphThink: Graph-Enhanced LLM Thinking for Long-Horizon Embodied Task Planning](https://mlsanity.com/paper/2608.07905/) (2026)
- [The Rise of Verbal Reinforcement Learning](https://mlsanity.com/paper/2609.01597/) (2026)
- [EmbodiedMind: Adaptive Data Curation and Prefix-Tree Reinforcement Learning for Efficient Embodied Intelligence](https://mlsanity.com/paper/2609.19659/) (2026)
- [Reflect After Failure: Brain-Inspired Self-Evolving Agents for Embodied Spatial Intelligence](https://mlsanity.com/paper/2610.20312/) (2026)

## Abstract (arXiv)

Learning a perception and reasoning module for robotic assistants to plan steps to perform complex tasks based on natural language instructions often requires large free-form language annotations, especially for short high-level instructions. To reduce the cost of annotation, large language models (LLMs) are used as a planner with few data. However, when elaborating the steps, even the state-of-the-art planner that uses LLMs mostly relies on linguistic common sense, often neglecting the status of the environment at command reception, resulting in inappropriate plans. To generate plans grounded in the environment, we propose FLARE (Few-shot Language with environmental Adaptive Replanning Embodied agent), which improves task planning using both language command and environmental perception. As language instructions often contain ambiguities or incorrect expressions, we additionally propose to correct the mistakes using visual cues from the agent. The proposed scheme allows us to use a few language pairs thanks to the visual cues and outperforms state-of-the-art approaches. Our code is available at https://github.com/snumprlab/flare.
