# DMesh++: An Efficient Differentiable Mesh for Complex Shapes

arXiv: https://arxiv.org/abs/2412.16776 · HTML: https://mlsanity.com/paper/2412.16776/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 58 references that are in the map.
- First posted on arXiv 21 Dec 2024.

## Builds on (most cited first, 30 of 32)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis](https://mlsanity.com/paper/2111.04276/) (2021)
- [CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets](https://mlsanity.com/paper/2406.13897/) (2024)
- [Modular Primitives for High-Performance Differentiable Rendering](https://mlsanity.com/paper/2011.03277/) (2020)
- [Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning](https://mlsanity.com/paper/1904.01786/) (2019)
- [Extracting Triangular 3D Models, Materials, and Lighting From Images](https://mlsanity.com/paper/2111.12503/) (2021)
- [NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction](https://mlsanity.com/paper/2212.05231/) (2022)
- [MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers](https://mlsanity.com/paper/2311.15475/) (2023)
- [Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer](https://mlsanity.com/paper/1908.01210/) (2019)
- [Thingi10K: A Dataset of 10,000 3D-Printing Models](https://mlsanity.com/paper/1605.04797/) (2016)
- [MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers](https://mlsanity.com/paper/2406.10163/) (2024)
- [Flexible Isosurface Extraction for Gradient-Based Mesh Optimization](https://mlsanity.com/paper/2308.05371/) (2023)
- [MeshLRM: Large Reconstruction Model for High-Quality Meshes](https://mlsanity.com/paper/2404.12385/) (2024)
- [MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization](https://mlsanity.com/paper/2408.02555/) (2024)
- [Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scale](https://mlsanity.com/paper/2412.09548/) (2024)
- [MeshUDF: Fast and Differentiable Meshing of Unsigned Distance Field Networks](https://mlsanity.com/paper/2111.14549/) (2021)
- [Neural Dual Contouring](https://mlsanity.com/paper/2202.01999/) (2022)
- [NeuralUDF: Learning Unsigned Distance Fields for Multi-view Reconstruction of Surfaces with Arbitrary Topologies](https://mlsanity.com/paper/2211.14173/) (2022)
- [Fully Convolutional Mesh Autoencoder using Efficient Spatially Varying Kernels](https://mlsanity.com/paper/2006.04325/) (2020)
- [A Level Set Theory for Neural Implicit Evolution under Explicit Flows](https://mlsanity.com/paper/2204.07159/) (2022)
- [NeUDF: Leaning Neural Unsigned Distance Fields with Volume Rendering](https://mlsanity.com/paper/2304.10080/) (2023)
- [NeuManifold: Neural Watertight Manifold Reconstruction with Efficient and High-Quality Rendering Support](https://mlsanity.com/paper/2305.17134/) (2023)
- [Ghost on the Shell: An Expressive Representation of General 3D Shapes](https://mlsanity.com/paper/2310.15168/) (2023)

## Built on by (most cited first, 11 of 11)

- [SparseFlex: High-Resolution and Arbitrary-Topology 3D Shape Modeling](https://mlsanity.com/paper/2503.21732/) (2025)
- [MeshFlow: Efficient Artistic Mesh Generation via MeshVAE and Flow-based Diffusion Transformer](https://mlsanity.com/paper/2606.04621/) (2026)
- [LATO.2: Factorized 3D Mesh Generation with Vertex and Topology Flow](https://mlsanity.com/paper/2607.10623/) (2026)
- [Triangle Splatting+: Differentiable Rendering with Opaque Triangles](https://mlsanity.com/paper/2509.25122/) (2025)
- [From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians](https://mlsanity.com/paper/2604.07337/) (2026)
- [ExMesh: Explicit Mesh Reconstruction with Topology Adaptation](https://mlsanity.com/paper/2606.07288/) (2026)
- [Improving Multi-View Reconstruction via Texture-Guided Gaussian-Mesh Joint Optimization](https://mlsanity.com/paper/2511.03950/) (2025)
- [Spinverse: Differentiable Physics for Permeability-Aware Microstructure Reconstruction from Diffusion MRI](https://mlsanity.com/paper/2603.04638/) (2026)
- [DiffGI: Differentiable Geometry Images for High-Fidelity Thin-Shell 3D Generation](https://mlsanity.com/paper/2607.13365/) (2026)
- [TopoSurfel: Closing the Loop between Gaussian Surfels and Meshes for Surface Reconstruction](https://mlsanity.com/paper/2608.20687/) (2026)
- [ExMesh++: From Multi-View Images to Relightable UV-PBR Mesh Assets via Topology-Adaptive Reconstruction and Decomposition](https://mlsanity.com/paper/2608.24109/) (2026)

## Abstract (arXiv)

Recent probabilistic methods for 3D triangular meshes capture diverse shapes by differentiable mesh connectivity, but face high computational costs with increased shape details. We introduce a new differentiable mesh processing method that addresses this challenge and efficiently handles meshes with intricate structures. Our method reduces time complexity from O(N) to O(log N) and requires significantly less memory than previous approaches. Building on this innovation, we present a reconstruction algorithm capable of generating complex 2D and 3D shapes from point clouds or multi-view images. Visit our project page (https://sonsang.github.io/dmesh2-project) for source code and supplementary material.
