# Texture- and Shape-based Adversarial Attacks for Overhead Image Vehicle Detection

arXiv: https://arxiv.org/abs/2412.16358 · HTML: https://mlsanity.com/paper/2412.16358/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 19 references that are in the map.
- First posted on arXiv 20 Dec 2024.

## Builds on (most cited first, 13 of 13)

- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Intriguing properties of neural networks](https://mlsanity.com/paper/1312.6199/) (2013)
- [Adversarial examples in the physical world](https://mlsanity.com/paper/1607.02533/) (2016)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [Inpaint Anything: Segment Anything Meets Image Inpainting](https://mlsanity.com/paper/2304.06790/) (2023)
- [TPH-YOLOv5: Improved YOLOv5 Based on Transformer Prediction Head for Object Detection on Drone-captured Scenarios](https://mlsanity.com/paper/2108.11539/) (2021)
- [DTA: Physical Camouflage Attacks using Differentiable Transformation Network](https://mlsanity.com/paper/2203.09831/) (2022)
- [Learning Generative Models of Textured 3D Meshes from Real-World Images](https://mlsanity.com/paper/2103.15627/) (2021)
- [Physical Adversarial Attacks on an Aerial Imagery Object Detector](https://mlsanity.com/paper/2108.11765/) (2021)
- [ACTIVE: Towards Highly Transferable 3D Physical Camouflage for Universal and Robust Vehicle Evasion](https://mlsanity.com/paper/2308.07009/) (2023)
- [ShapeAdv: Generating Shape-Aware Adversarial 3D Point Clouds](https://mlsanity.com/paper/2005.11626/) (2020)
- [Adversarial Attacks against a Satellite-borne Multispectral Cloud Detector](https://mlsanity.com/paper/2112.01723/) (2021)
- [EVD4UAV: An Altitude-Sensitive Benchmark to Evade Vehicle Detection in UAV](https://mlsanity.com/paper/2403.05422/) (2024)

## Abstract (arXiv)

Detecting vehicles in aerial images is difficult due to complex backgrounds, small object sizes, shadows, and occlusions. Although recent deep learning advancements have improved object detection, these models remain susceptible to adversarial attacks (AAs), challenging their reliability. Traditional AA strategies often ignore practical implementation constraints. Our work proposes realistic and practical constraints on texture (lowering resolution, limiting modified areas, and color ranges) and analyzes the impact of shape modifications on attack performance. We conducted extensive experiments with three object detector architectures, demonstrating the performance-practicality trade-off: more practical modifications tend to be less effective, and vice versa. We release both code and data to support reproducibility at https://github.com/humansensinglab/texture-shape-adversarial-attacks.
