# Principal-Agent Bandit Games with Self-Interested and Exploratory Learning Agents

arXiv: https://arxiv.org/abs/2412.16318 · HTML: https://mlsanity.com/paper/2412.16318/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 39 references that are in the map.
- First posted on arXiv 20 Dec 2024.

## Builds on (most cited first, 14 of 14)

- [Learning with Good Feature Representations in Bandits and in RL with a Generative Model](https://mlsanity.com/paper/1911.07676/) (2019)
- [Adaptive Contract Design for Crowdsourcing Markets: Bandit Algorithms for Repeated Principal-Agent Problems](https://mlsanity.com/paper/1405.2875/) (2014)
- [The Sample Complexity of Online Contract Design](https://mlsanity.com/paper/2211.05732/) (2022)
- [Principal-Agent Reward Shaping in MDPs](https://mlsanity.com/paper/2401.00298/) (2023)
- [Incentivized Learning in Principal-Agent Bandit Games](https://mlsanity.com/paper/2403.03811/) (2024)
- [Principal-Agent Reinforcement Learning: Orchestrating AI Agents with Contracts](https://mlsanity.com/paper/2407.18074/) (2024)
- [Online Learning in a Creator Economy](https://mlsanity.com/paper/2305.11381/) (2023)
- [Repeated Principal-Agent Games with Unobserved Agent Rewards and Perfect-Knowledge Agents](https://mlsanity.com/paper/2304.07407/) (2023)
- [Adaptive Incentive Design](https://mlsanity.com/paper/1806.05749/) (2018)
- [Generalized Principal-Agent Problem with a Learning Agent](https://mlsanity.com/paper/2402.09721/) (2024)
- [Contractual Reinforcement Learning: Pulling Arms with Invisible Hands](https://mlsanity.com/paper/2407.01458/) (2024)
- [Multi-Armed Bandits for Correlated Markovian Environments with Smoothed Reward Feedback](https://mlsanity.com/paper/1803.04008/) (2018)
- [Learning to Mitigate Externalities: the Coase Theorem with Hindsight Rationality](https://mlsanity.com/paper/2406.19824/) (2024)
- [Combinatorial Bandits for Incentivizing Agents with Dynamic Preferences](https://mlsanity.com/paper/1807.02297/) (2018)

## Built on by (most cited first, 2 of 2)

- [Learning to Incentivize in Repeated Principal-Agent Problems with Adversarial Agent Arrivals](https://mlsanity.com/paper/2505.23124/) (2025)
- [Microeconomic Foundations of Multi-Agent Learning](https://mlsanity.com/paper/2601.03451/) (2026)

## Abstract (arXiv)

We study the repeated principal-agent bandit game, where the principal indirectly interacts with the unknown environment by proposing incentives for the agent to play arms. Most existing work assumes the agent has full knowledge of the reward means and always behaves greedily, but in many online marketplaces, the agent needs to learn the unknown environment and sometimes explore. Motivated by such settings, we model a self-interested learning agent with exploration behaviors who iteratively updates reward estimates and either selects an arm that maximizes the estimated reward plus incentive or explores arbitrarily with a certain probability. As a warm-up, we first consider a self-interested learning agent without exploration. We propose algorithms for both i.i.d. and linear reward settings with bandit feedback in a finite horizon T, achieving regret bounds of widetildeO(√T) and widetildeO( T2/3 ), respectively. Specifically, these algorithms are established upon a novel elimination framework coupled with newly-developed search algorithms which accommodate the uncertainty arising from the learning behavior of the agent. We then extend the framework to handle the exploratory learning agent and develop an algorithm to achieve a widetildeO(T2/3) regret bound in i.i.d. reward setup by enhancing the robustness of our elimination framework to the potential agent exploration. Finally, when reducing our agent behaviors to the one studied in (Dogan et al., 2023a), we propose an algorithm based on our robust framework, which achieves a widetildeO(√T) regret bound, significantly improving upon their widetildeO(T11/12) bound.
