# Hierarchical Subspaces of Policies for Continual Offline Reinforcement Learning

arXiv: https://arxiv.org/abs/2412.14865 · HTML: https://mlsanity.com/paper/2412.14865/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Decision transformers and sequence modeling, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 39 of its 48 references that are in the map.
- First posted on arXiv 19 Dec 2024.

## Placed in

- Offline RL and imitation learning from data / [Decision transformers and sequence modeling](https://mlsanity.com/offlinerl/decision-transformers-and-sequence-modeling/)

## Builds on (most cited first, 30 of 39)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Overcoming catastrophic forgetting in neural networks](https://mlsanity.com/paper/1612.00796/) (2016)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Progressive Neural Networks](https://mlsanity.com/paper/1606.04671/) (2016)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Experience Replay for Continual Learning](https://mlsanity.com/paper/1811.11682/) (2018)
- [A Comprehensive Survey of Continual Learning: Theory, Method and Application](https://mlsanity.com/paper/2302.00487/) (2023)
- [Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learning](https://mlsanity.com/paper/1910.11956/) (2019)
- [Measuring Catastrophic Forgetting in Neural Networks](https://mlsanity.com/paper/1708.02072/) (2017)
- [A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progress](https://mlsanity.com/paper/1806.06877/) (2018)
- [Towards Continual Reinforcement Learning: A Review and Perspectives](https://mlsanity.com/paper/2012.13490/) (2020)
- [Transfer Learning in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2009.07888/) (2020)
- [Selective Experience Replay for Lifelong Learning](https://mlsanity.com/paper/1802.10269/) (2018)
- [OGBench: Benchmarking Offline Goal-Conditioned RL](https://mlsanity.com/paper/2410.20092/) (2024)
- [A Survey on Offline Reinforcement Learning: Taxonomy, Review, and Open Problems](https://mlsanity.com/paper/2203.01387/) (2022)
- [Goal-conditioned Imitation Learning](https://mlsanity.com/paper/1906.05838/) (2019)
- [Goal-Conditioned Reinforcement Learning: Problems and Solutions](https://mlsanity.com/paper/2201.08299/) (2022)
- [HIQL: Offline Goal-Conditioned RL with Latent States as Actions](https://mlsanity.com/paper/2307.11949/) (2023)
- [Continual World: A Robotic Benchmark For Continual Reinforcement Learning](https://mlsanity.com/paper/2105.10919/) (2021)
- [Don't forget, there is more than forgetting: new metrics for Continual Learning](https://mlsanity.com/paper/1810.13166/) (2018)
- [Hierarchical Imitation and Reinforcement Learning](https://mlsanity.com/paper/1803.00590/) (2018)
- [Efficient Continual Learning with Modular Networks and Task-Driven Priors](https://mlsanity.com/paper/2012.12631/) (2020)
- [Learning Neural Network Subspaces](https://mlsanity.com/paper/2102.10472/) (2021)
- [Hierarchical and Interpretable Skill Acquisition in Multi-task Reinforcement Learning](https://mlsanity.com/paper/1712.07294/) (2017)
- [Reinforcement Learning from Passive Data via Latent Intentions](https://mlsanity.com/paper/2304.04782/) (2023)
- [Maintaining Plasticity in Continual Learning via Regenerative Regularization](https://mlsanity.com/paper/2308.11958/) (2023)
- [Continual Learning for Real-World Autonomous Systems: Algorithms, Challenges and Frameworks](https://mlsanity.com/paper/2105.12374/) (2021)

## Built on by (most cited first, 2 of 2)

- [Offline Goal-Conditioned Reinforcement Learning with Projective Quasimetric Planning](https://mlsanity.com/paper/2506.18847/) (2025)
- [A Continual Offline Reinforcement Learning Benchmark for Navigation Tasks](https://mlsanity.com/paper/2506.02883/) (2025)

## Abstract (arXiv)

We consider a Continual Reinforcement Learning setup, where a learning agent must continuously adapt to new tasks while retaining previously acquired skill sets, with a focus on the challenge of avoiding forgetting past gathered knowledge and ensuring scalability with the growing number of tasks. Such issues prevail in autonomous robotics and video game simulations, notably for navigation tasks prone to topological or kinematic changes. To address these issues, we introduce HiSPO, a novel hierarchical framework designed specifically for continual learning in navigation settings from offline data. Our method leverages distinct policy subspaces of neural networks to enable flexible and efficient adaptation to new tasks while preserving existing knowledge. We demonstrate, through a careful experimental study, the effectiveness of our method in both classical MuJoCo maze environments and complex video game-like navigation simulations, showcasing competitive performances and satisfying adaptability with respect to classical continual learning metrics, in particular regarding the memory usage and efficiency.
