# GSRender: Deduplicated Occupancy Prediction via Weakly Supervised 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2412.14579 · HTML: https://mlsanity.com/paper/2412.14579/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 51 of its 57 references that are in the map.
- First posted on arXiv 19 Dec 2024.

## Builds on (most cited first, 30 of 51)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Fully Convolutional Networks for Semantic Segmentation](https://mlsanity.com/paper/1411.4038/) (2014)
- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [Deformable DETR: Deformable Transformers for End-to-End Object Detection](https://mlsanity.com/paper/2010.04159/) (2020)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Depth Map Prediction from a Single Image using a Multi-Scale Deep Network](https://mlsanity.com/paper/1406.2283/) (2014)
- [BEVFormer: Learning Bird's-Eye-View Representation from Multi-Camera Images via Spatiotemporal Transformers](https://mlsanity.com/paper/2203.17270/) (2022)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Lift, Splat, Shoot: Encoding Images From Arbitrary Camera Rigs by Implicitly Unprojecting to 3D](https://mlsanity.com/paper/2008.05711/) (2020)
- [BEVDet: High-performance Multi-camera 3D Object Detection in Bird-Eye-View](https://mlsanity.com/paper/2112.11790/) (2021)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [BEVDepth: Acquisition of Reliable Depth for Multi-view 3D Object Detection](https://mlsanity.com/paper/2206.10092/) (2022)
- [Searching Efficient 3D Architectures with Sparse Point-Voxel Convolution](https://mlsanity.com/paper/2007.16100/) (2020)
- [Tri-Perspective View for Vision-Based 3D Semantic Occupancy Prediction](https://mlsanity.com/paper/2302.07817/) (2023)
- [Splatter Image: Ultra-Fast Single-View 3D Reconstruction](https://mlsanity.com/paper/2312.13150/) (2023)
- [MonoScene: Monocular 3D Semantic Scene Completion](https://mlsanity.com/paper/2112.00726/) (2021)
- [BEVDet4D: Exploit Temporal Cues in Multi-camera 3D Object Detection](https://mlsanity.com/paper/2203.17054/) (2022)
- [Occ3D: A Large-Scale 3D Occupancy Prediction Benchmark for Autonomous Driving](https://mlsanity.com/paper/2304.14365/) (2023)
- [SurroundOcc: Multi-Camera 3D Occupancy Prediction for Autonomous Driving](https://mlsanity.com/paper/2303.09551/) (2023)
- [VoxFormer: Sparse Voxel Transformer for Camera-based 3D Semantic Scene Completion](https://mlsanity.com/paper/2302.12251/) (2023)
- [GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation](https://mlsanity.com/paper/2403.14621/) (2024)
- [OccFormer: Dual-path Transformer for Vision-based 3D Semantic Occupancy Prediction](https://mlsanity.com/paper/2304.05316/) (2023)
- [LMSCNet: Lightweight Multiscale 3D Semantic Completion](https://mlsanity.com/paper/2008.10559/) (2020)
- [FB-OCC: 3D Occupancy Prediction based on Forward-Backward View Transformation](https://mlsanity.com/paper/2307.01492/) (2023)
- [(AF)2-S3Net: Attentive Feature Fusion with Adaptive Feature Selection for Sparse Semantic Segmentation Network](https://mlsanity.com/paper/2102.04530/) (2021)
- [GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Prediction](https://mlsanity.com/paper/2405.17429/) (2024)
- [SparseBEV: High-Performance Sparse 3D Object Detection from Multi-Camera Videos](https://mlsanity.com/paper/2308.09244/) (2023)

## Built on by (most cited first, 6 of 6)

- [OptMerge: Unifying Multimodal LLM Capabilities and Modalities via Model Merging](https://mlsanity.com/paper/2505.19892/) (2025)
- [Beyond Frame-wise Tracking: A Trajectory-based Paradigm for Efficient Point Cloud Tracking](https://mlsanity.com/paper/2509.11453/) (2025)
- [MinkOcc: Towards real-time label-efficient semantic occupancy prediction](https://mlsanity.com/paper/2504.02270/) (2025)
- [GraphGSOcc: Semantic-Geometric Graph Transformer with Dynamic-Static Decoupling for 3D Gaussian Splatting-based Occupancy Prediction](https://mlsanity.com/paper/2506.14825/) (2025)
- [Easy3D-Labels: Supervising Semantic Occupancy Estimation with 3D Pseudo-Labels for Automotive Perception](https://mlsanity.com/paper/2509.26087/) (2025)
- [RCGDet3D: Rethinking 4D Radar-Camera Fusion-based 3D Object Detection with Enhanced Radar Feature Encoding](https://mlsanity.com/paper/2605.21112/) (2026)

## Abstract (arXiv)

Weakly-supervised 3D occupancy perception is crucial for vision-based autonomous driving in outdoor environments. Previous methods based on NeRF often face a challenge in balancing the number of samples used. Too many samples can decrease efficiency, while too few can compromise accuracy, leading to variations in the mean Intersection over Union (mIoU) by 5-10 points. Furthermore, even with surrounding-view image inputs, only a single image is rendered from each viewpoint at any given moment. This limitation leads to duplicated predictions, which significantly impacts the practicality of the approach. However, this issue has largely been overlooked in existing research. To address this, we propose GSRender, which uses 3D Gaussian Splatting for weakly-supervised occupancy estimation, simplifying the sampling process. Additionally, we introduce the Ray Compensation module, which reduces duplicated predictions by compensating for features from adjacent frames. Finally, we redesign the dynamic loss to remove the influence of dynamic objects from adjacent frames. Extensive experiments show that our approach achieves SOTA results in RayIoU (+6.0), while also narrowing the gap with 3D- supervised methods. This work lays a solid foundation for weakly-supervised occupancy perception. The code is available at https://github.com/Jasper-sudo-Sun/GSRender.
