# The One RING: a Robotic Indoor Navigation Generalist

arXiv: https://arxiv.org/abs/2412.14401 · HTML: https://mlsanity.com/paper/2412.14401/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 64 references that are in the map.
- First posted on arXiv 18 Dec 2024.

## Builds on (most cited first, 30 of 52)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Sigmoid Loss for Language Image Pre-Training](https://mlsanity.com/paper/2303.15343/) (2023)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Octo: An Open-Source Generalist Robot Policy](https://mlsanity.com/paper/2405.12213/) (2024)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [DROID: A Large-Scale In-The-Wild Robot Manipulation Dataset](https://mlsanity.com/paper/2403.12945/) (2024)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [RoboPoint: A Vision-Language Model for Spatial Affordance Prediction for Robotics](https://mlsanity.com/paper/2406.10721/) (2024)
- [NoMaD: Goal Masked Diffusion Policies for Navigation and Exploration](https://mlsanity.com/paper/2310.07896/) (2023)
- [ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objects](https://mlsanity.com/paper/2006.13171/) (2020)
- [Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots](https://mlsanity.com/paper/2310.13724/) (2023)
- [ViNT: A Foundation Model for Visual Navigation](https://mlsanity.com/paper/2306.14846/) (2023)
- [PIVOT: Iterative Visual Prompting Elicits Actionable Knowledge for VLMs](https://mlsanity.com/paper/2402.07872/) (2024)
- [Real-World Humanoid Locomotion with Reinforcement Learning](https://mlsanity.com/paper/2303.03381/) (2023)
- [ZSON: Zero-Shot Object-Goal Navigation using Multimodal Goal Embeddings](https://mlsanity.com/paper/2206.12403/) (2022)
- [GNM: A General Navigation Model to Drive Any Robot](https://mlsanity.com/paper/2210.03370/) (2022)
- [Scaling Proprioceptive-Visual Learning with Heterogeneous Pre-trained Transformers](https://mlsanity.com/paper/2409.20537/) (2024)
- [THE COLOSSEUM: A Benchmark for Evaluating Generalization for Robotic Manipulation](https://mlsanity.com/paper/2402.08191/) (2024)
- [Flow as the Cross-Domain Manipulation Interface](https://mlsanity.com/paper/2407.15208/) (2024)
- [Track2Act: Predicting Point Tracks from Internet Videos enables Generalizable Robot Manipulation](https://mlsanity.com/paper/2405.01527/) (2024)
- [Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scale](https://mlsanity.com/paper/2204.03514/) (2022)
- [Scaling Cross-Embodied Learning: One Policy for Manipulation, Navigation, Locomotion and Aviation](https://mlsanity.com/paper/2408.11812/) (2024)
- [XIRL: Cross-embodiment Inverse Reinforcement Learning](https://mlsanity.com/paper/2106.03911/) (2021)
- [MultiON: Benchmarking Semantic Map Memory using Multi-Object Navigation](https://mlsanity.com/paper/2012.03912/) (2020)
- [GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation](https://mlsanity.com/paper/2404.06609/) (2024)

## Built on by (most cited first, 16 of 16)

- [Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation](https://mlsanity.com/paper/2507.04047/) (2025)
- [NavDP: Learning Sim-to-Real Navigation Diffusion Policy with Privileged Information Guidance](https://mlsanity.com/paper/2505.08712/) (2025)
- [Towards Embodiment Scaling Laws in Robot Locomotion](https://mlsanity.com/paper/2505.05753/) (2025)
- [TIC-VLA: A Think-in-Control Vision-Language-Action Model for Robot Navigation in Dynamic Environments](https://mlsanity.com/paper/2602.02459/) (2026)
- [Cross-Hand Latent Representation for Vision-Language-Action Models](https://mlsanity.com/paper/2603.10158/) (2026)
- [View Invariant Learning for Vision-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2507.08831/) (2025)
- [Contact-Anchored Policies: Contact Conditioning Creates Strong Robot Utility Models](https://mlsanity.com/paper/2602.09017/) (2026)
- [Embodied AI with Foundation Models for Mobile Service Robots: A Systematic Review](https://mlsanity.com/paper/2505.20503/) (2025)
- [MM-Nav: Multi-View VLA Model for Robust Visual Navigation via Multi-Expert Learning](https://mlsanity.com/paper/2510.03142/) (2025)
- [NavOL: Navigation Policy with Online Imitation Learning](https://mlsanity.com/paper/2605.11762/) (2026)
- [Unreal Robotics Lab: A High-Fidelity Robotics Simulator with Advanced Physics and Rendering](https://mlsanity.com/paper/2504.14135/) (2025)
- [Narrate2Nav: Real-Time Visual Navigation with Implicit Language Reasoning in Human-Centric Environments](https://mlsanity.com/paper/2506.14233/) (2025)
- [Synthetic vs. Real Training Data for Visual Navigation](https://mlsanity.com/paper/2509.11791/) (2025)
- [PIG-Nav: Key Insights for Pretrained Image Goal Navigation Models](https://mlsanity.com/paper/2507.17220/) (2025)
- [RECAST: Recasting Vision-Language Semantics into an Actionable Cost Map for Robot Navigation](https://mlsanity.com/paper/2609.32595/) (2026)
- [Interactive Navigation Beyond Reachability: Benchmark and Agentic Framework](https://mlsanity.com/paper/2610.17089/) (2026)

## Abstract (arXiv)

Modern robots vary significantly in shape, size, and sensor configurations used to perceive and interact with their environments. However, most navigation policies are embodiment-specific--a policy trained on one robot typically fails to generalize to another, even with minor changes in body size or camera viewpoint. As custom hardware becomes increasingly common, there is a growing need for a single policy that generalizes across embodiments, eliminating the need to retrain for each specific robot. In this paper, we introduce RING (Robotic Indoor Navigation Generalist), an embodiment-agnostic policy that turns any mobile robot into an effective indoor semantic navigator. Trained entirely in simulation, RING leverages large-scale randomization over robot embodiments to enable robust generalization to many real-world platforms. To support this, we augment the AI2-THOR simulator to instantiate robots with controllable configurations, varying in body size, rotation pivot point, and camera parameters. On the visual object-goal navigation task, RING achieves strong cross-embodiment (XE) generalization--72.1% average success rate across five simulated embodiments (a 16.7% absolute improvement on the Chores-S benchmark) and 78.9% across four real-world platforms, including Stretch RE-1, LoCoBot, and Unitree Go1--matching or even surpassing embodiment-specific policies. We further deploy RING on the RB-Y1 wheeled humanoid in a real-world kitchen environment, showcasing its out-of-the-box potential for mobile manipulation platforms. (Project website: https://one-ring-policy.allen.ai)
