# GAMEBoT: Transparent Assessment of LLM Reasoning in Games

arXiv: https://arxiv.org/abs/2412.13602 · HTML: https://mlsanity.com/paper/2412.13602/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 14 of its 37 references that are in the map.
- First posted on arXiv 18 Dec 2024.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)

## Builds on (most cited first, 14 of 14)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Training Verifiers to Solve Math Word Problems](https://mlsanity.com/paper/2110.14168/) (2021)
- [Evaluating Large Language Models Trained on Code](https://mlsanity.com/paper/2107.03374/) (2021)
- [Program Synthesis with Large Language Models](https://mlsanity.com/paper/2108.07732/) (2021)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [Chatbot Arena: An Open Platform for Evaluating LLMs by Human Preference](https://mlsanity.com/paper/2403.04132/) (2024)
- [Gemini: A Family of Highly Capable Multimodal Models](https://mlsanity.com/paper/2312.11805/) (2023)
- [Automatic Chain of Thought Prompting in Large Language Models](https://mlsanity.com/paper/2210.03493/) (2022)
- [GPT4GEO: How a Language Model Sees the World's Geography](https://mlsanity.com/paper/2306.00020/) (2023)
- [How Far Are We on the Decision-Making of LLMs? Evaluating LLMs' Gaming Ability in Multi-Agent Environments](https://mlsanity.com/paper/2403.11807/) (2024)
- [Reka Core, Flash, and Edge: A Series of Powerful Multimodal Language Models](https://mlsanity.com/paper/2404.12387/) (2024)
- [Jamba-1.5: Hybrid Transformer-Mamba Models at Scale](https://mlsanity.com/paper/2408.12570/) (2024)

## Built on by (most cited first, 17 of 17)

- [A Comprehensive Survey on Multi-Agent Cooperative Decision-Making: Scenarios, Approaches, Challenges and Perspectives](https://mlsanity.com/paper/2503.13415/) (2025)
- [InternBootcamp: Boosting LLM Reasoning with Verifiable Task Scaling](https://mlsanity.com/paper/2508.08636/) (2025)
- [M3-BENCH: Process-Aware Evaluation of LLM Agents' Social Behaviors in Mixed-Motive Games](https://mlsanity.com/paper/2601.08462/) (2026)
- [Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application](https://mlsanity.com/paper/2606.12191/) (2026)
- [Panoptic Captioning: An Equivalence Bridge for Image and Text](https://mlsanity.com/paper/2505.16334/) (2025)
- [Scientific Graphics Program Synthesis via Dual Self-Consistency Reinforcement Learning](https://mlsanity.com/paper/2604.06079/) (2026)
- [MastermindEval: A Simple But Scalable Reasoning Benchmark](https://mlsanity.com/paper/2503.05891/) (2025)
- [Evaluating Language Models' Evaluations of Games](https://mlsanity.com/paper/2510.10930/) (2025)
- [Surgical Post-Training: Proximal On-Policy Distillation for Reasoning with Knowledge Retention](https://mlsanity.com/paper/2603.01683/) (2026)
- [Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse](https://mlsanity.com/paper/2605.09965/) (2026)
- [Cattle Trade: A Multi-Agent Benchmark for LLM Bluffing, Bidding, and Bargaining](https://mlsanity.com/paper/2605.14537/) (2026)
- [LLM-Guided Reinforcement Learning with Representative Agents for Traffic Modeling](https://mlsanity.com/paper/2511.06260/) (2025)
- [BotzoneBench: Scalable LLM Evaluation via Graded AI Anchors](https://mlsanity.com/paper/2602.13214/) (2026)
- [How Clued up are LLMs? Evaluating Multi-Step Deductive Reasoning in a Text-Based Game Environment](https://mlsanity.com/paper/2603.17169/) (2026)
- [MOSAIC: A Universal Agent-Level Interface for Cross-Paradigm Agent Mixing and Human-AI Collaboration](https://mlsanity.com/paper/2603.01260/) (2026)
- [Clueing up LLMs with Tool-Augmented Deductive Reasoning](https://mlsanity.com/paper/2609.18736/) (2026)
- [Finding the Move Is Not Winning the Game: XiangqiBench for Closed-Loop Evaluation of LLM Agents](https://mlsanity.com/paper/2610.02425/) (2026)

## Abstract (arXiv)

Large Language Models (LLMs) are increasingly deployed in real-world applications that demand complex reasoning. To track progress, robust benchmarks are required to evaluate their capabilities beyond superficial pattern recognition. However, current LLM reasoning benchmarks often face challenges such as insufficient interpretability, performance saturation or data contamination. To address these challenges, we introduce GAMEBoT, a gaming arena designed for rigorous and transparent assessment of LLM reasoning capabilities. GAMEBoT decomposes complex reasoning in games into predefined modular subproblems. This decomposition allows us to design a suite of Chain-of-Thought (CoT) prompts that leverage domain knowledge to guide LLMs in addressing these subproblems before action selection. Furthermore, we develop a suite of rule-based algorithms to generate ground truth for these subproblems, enabling rigorous validation of the LLMs' intermediate reasoning steps. This approach facilitates evaluation of both the quality of final actions and the accuracy of the underlying reasoning process. GAMEBoT also naturally alleviates the risk of data contamination through dynamic games and head-to-head LLM competitions. We benchmark 17 prominent LLMs across eight games, encompassing various strategic abilities and game characteristics. Our results suggest that GAMEBoT presents a significant challenge, even when LLMs are provided with detailed CoT prompts. Project page: https://visual-ai.github.io/gamebot
