# Move-in-2D: 2D-Conditioned Human Motion Generation

arXiv: https://arxiv.org/abs/2412.13185 · HTML: https://mlsanity.com/paper/2412.13185/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 53 of its 59 references that are in the map.
- First posted on arXiv 17 Dec 2024.

## Builds on (most cited first, 30 of 53)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Emergent Abilities of Large Language Models](https://mlsanity.com/paper/2206.07682/) (2022)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Training Generative Adversarial Networks with Limited Data](https://mlsanity.com/paper/2006.06676/) (2020)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Spatio-Temporal Graph Convolutional Networks: A Deep Learning Framework for Traffic Forecasting](https://mlsanity.com/paper/1709.04875/) (2017)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation](https://mlsanity.com/paper/2311.17117/) (2023)
- [Structure and Content-Guided Video Synthesis with Diffusion Models](https://mlsanity.com/paper/2302.03011/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts](https://mlsanity.com/paper/2207.01696/) (2022)
- [Humans in 4D: Reconstructing and Tracking Humans with Transformers](https://mlsanity.com/paper/2305.20091/) (2023)
- [The KIT Motion-Language Dataset](https://mlsanity.com/paper/1607.03827/) (2016)
- [MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Model](https://mlsanity.com/paper/2311.16498/) (2023)
- [Resolving 3D Human Pose Ambiguities with 3D Scene Constraints](https://mlsanity.com/paper/1908.06963/) (2019)
- [ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model](https://mlsanity.com/paper/2304.01116/) (2023)
- [Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidance](https://mlsanity.com/paper/2403.14781/) (2024)
- [Diffusion-based Generation, Optimization, and Planning in 3D Scenes](https://mlsanity.com/paper/2301.06015/) (2023)

## Built on by (most cited first, 8 of 8)

- [GenHSI: Controllable Generation of Human-Scene Interaction Videos](https://mlsanity.com/paper/2506.19840/) (2025)
- [CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos](https://mlsanity.com/paper/2601.10632/) (2026)
- [MoSA: Motion-Coherent Human Video Generation via Structure-Appearance Decoupling](https://mlsanity.com/paper/2508.17404/) (2025)
- [U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generation](https://mlsanity.com/paper/2602.23739/) (2026)
- [Kirin: Animal Motion Generation from In-the-Wild Video](https://mlsanity.com/paper/2609.01823/) (2026)
- [LAViG-FLOW: Latent Autoregressive Video Generation for Fluid Flow Simulations](https://mlsanity.com/paper/2601.13190/) (2026)
- [ActCam: Zero-Shot Joint Camera and 3D Motion Control for Video Generation](https://mlsanity.com/paper/2605.06667/) (2026)
- [Efficient Human-Contact Representation for Human-Scene Interaction](https://mlsanity.com/paper/2608.09388/) (2026)

## Abstract (arXiv)

Generating realistic human videos remains a challenging task, with the most effective methods currently relying on a human motion sequence as a control signal. Existing approaches often use existing motion extracted from other videos, which restricts applications to specific motion types and global scene matching. We propose Move-in-2D, a novel approach to generate human motion sequences conditioned on a scene image, allowing for diverse motion that adapts to different scenes. Our approach utilizes a diffusion model that accepts both a scene image and text prompt as inputs, producing a motion sequence tailored to the scene. To train this model, we collect a large-scale video dataset featuring single-human activities, annotating each video with the corresponding human motion as the target output. Experiments demonstrate that our method effectively predicts human motion that aligns with the scene image after projection. Furthermore, we show that the generated motion sequence improves human motion quality in video synthesis tasks.
