# Active Reinforcement Learning Strategies for Offline Policy Improvement

arXiv: https://arxiv.org/abs/2412.13106 · HTML: https://mlsanity.com/paper/2412.13106/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 20 of its 32 references that are in the map.
- First posted on arXiv 17 Dec 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 20 of 20)

- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Deep Bayesian Active Learning with Image Data](https://mlsanity.com/paper/1703.02910/) (2017)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [MOPO: Model-based Offline Policy Optimization](https://mlsanity.com/paper/2005.13239/) (2020)
- [MOReL : Model-Based Offline Reinforcement Learning](https://mlsanity.com/paper/2005.05951/) (2020)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [COMBO: Conservative Offline Model-Based Policy Optimization](https://mlsanity.com/paper/2102.08363/) (2021)
- [First return, then explore](https://mlsanity.com/paper/2004.12919/) (2020)
- [Uncertainty Weighted Actor-Critic for Offline Reinforcement Learning](https://mlsanity.com/paper/2105.08140/) (2021)
- [Learning Algorithms for Active Learning](https://mlsanity.com/paper/1708.00088/) (2017)
- [Sample Efficient Deep Reinforcement Learning via Uncertainty Estimation](https://mlsanity.com/paper/2201.01666/) (2022)
- [Active Offline Policy Selection](https://mlsanity.com/paper/2106.10251/) (2021)
- [Improving TD3-BC: Relaxed Policy Constraint for Offline Learning and Stable Online Fine-Tuning](https://mlsanity.com/paper/2211.11802/) (2022)
- [Sample Efficient Deep Reinforcement Learning via Local Planning](https://mlsanity.com/paper/2301.12579/) (2023)

## Built on by (most cited first, 2 of 2)

- [Verification-Guided Falsification for Safe RL via Explainable Abstraction and Risk-Aware Exploration](https://mlsanity.com/paper/2506.03469/) (2025)
- [Sample Efficient Active Algorithms for Offline Reinforcement Learning](https://mlsanity.com/paper/2602.01260/) (2026)

## Abstract (arXiv)

Learning agents that excel at sequential decision-making tasks must continuously resolve the problem of exploration and exploitation for optimal learning. However, such interactions with the environment online might be prohibitively expensive and may involve some constraints, such as a limited budget for agent-environment interactions and restricted exploration in certain regions of the state space. Examples include selecting candidates for medical trials and training agents in complex navigation environments. This problem necessitates the study of active reinforcement learning strategies that collect minimal additional experience trajectories by reusing existing offline data previously collected by some unknown behavior policy. In this work, we propose an active reinforcement learning method capable of collecting trajectories that can augment existing offline data. With extensive experimentation, we demonstrate that our proposed method reduces additional online interaction with the environment by up to 75% over competitive baselines across various continuous control environments such as Gym-MuJoCo locomotion environments as well as Maze2d, AntMaze, CARLA and IsaacSimGo1. To the best of our knowledge, this is the first work that addresses the active learning problem in the context of sequential decision-making and reinforcement learning.
