# Future Aspects in Human Action Recognition: Exploring Emerging Techniques and Ethical Influences

arXiv: https://arxiv.org/abs/2412.12990 · HTML: https://mlsanity.com/paper/2412.12990/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 5 of its 21 references that are in the map.
- First posted on arXiv 17 Dec 2024.

## Builds on (most cited first, 5 of 5)

- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [ViViT: A Video Vision Transformer](https://mlsanity.com/paper/2103.15691/) (2021)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [Temporal Segment Networks: Towards Good Practices for Deep Action Recognition](https://mlsanity.com/paper/1608.00859/) (2016)
- [A Survey on Video Action Recognition in Sports: Datasets, Methods and Applications](https://mlsanity.com/paper/2206.01038/) (2022)

## Abstract (arXiv)

Visual-based human action recognition can be found in various application fields, e.g., surveillance systems, sports analytics, medical assistive technologies, or human-robot interaction frameworks, and it concerns the identification and classification of individuals' activities within a video. Since actions typically occur over a sequence of consecutive images, it is particularly challenging due to the inclusion of temporal analysis, which introduces an extra layer of complexity. However, although multiple approaches try to handle temporal analysis, there are still difficulties because of their computational cost and lack of adaptability. Therefore, different types of vision data, containing transition information between consecutive images, provided by next-generation hardware sensors will guide the robotics community in tackling the problem of human action recognition. On the other hand, while there is a plethora of still-image datasets, that researchers can adopt to train new artificial intelligence models, videos representing human activities are of limited capabilities, e.g., small and unbalanced datasets or selected without control from multiple sources. To this end, generating new and realistic synthetic videos is possible since labeling is performed throughout the data creation process, while reinforcement learning techniques can permit the avoidance of considerable dataset dependence. At the same time, human factors' involvement raises ethical issues for the research community, as doubts and concerns about new technologies already exist.
