# ShotVL: Human-Centric Highlight Frame Retrieval via Language Queries

arXiv: https://arxiv.org/abs/2412.12675 · HTML: https://mlsanity.com/paper/2412.12675/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 72 references that are in the map.
- First posted on arXiv 17 Dec 2024.

## Builds on (most cited first, 28 of 28)

- [InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Tasks](https://mlsanity.com/paper/2312.14238/) (2023)
- [Evaluating Object Hallucination in Large Vision-Language Models](https://mlsanity.com/paper/2305.10355/) (2023)
- [Fine-Grained Visual Classification of Aircraft](https://mlsanity.com/paper/1306.5151/) (2013)
- [LAION-400M: Open Dataset of CLIP-Filtered 400 Million Image-Text Pairs](https://mlsanity.com/paper/2111.02114/) (2021)
- [Microsoft COCO Captions: Data Collection and Evaluation Server](https://mlsanity.com/paper/1504.00325/) (2015)
- [CoCa: Contrastive Captioners are Image-Text Foundation Models](https://mlsanity.com/paper/2205.01917/) (2022)
- [MM-Vet: Evaluating Large Multimodal Models for Integrated Capabilities](https://mlsanity.com/paper/2308.02490/) (2023)
- [How Far Are We to GPT-4V? Closing the Gap to Commercial Multimodal Models with Open-Source Suites](https://mlsanity.com/paper/2404.16821/) (2024)
- [ShareGPT4V: Improving Large Multi-Modal Models with Better Captions](https://mlsanity.com/paper/2311.12793/) (2023)
- [VideoChat: Chat-Centric Video Understanding](https://mlsanity.com/paper/2305.06355/) (2023)
- [Dense-Captioning Events in Videos](https://mlsanity.com/paper/1705.00754/) (2017)
- [InternVideo: General Video Foundation Models via Generative and Discriminative Learning](https://mlsanity.com/paper/2212.03191/) (2022)
- [ShareGPT4Video: Improving Video Understanding and Generation with Better Captions](https://mlsanity.com/paper/2406.04325/) (2024)
- [Long-CLIP: Unlocking the Long-Text Capability of CLIP](https://mlsanity.com/paper/2403.15378/) (2024)
- [Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset](https://mlsanity.com/paper/2307.00818/) (2023)
- [PoseTrack: A Benchmark for Human Pose Estimation and Tracking](https://mlsanity.com/paper/1710.10000/) (2017)
- [SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimation](https://mlsanity.com/paper/2309.17448/) (2023)
- [LITA: Language Instructed Temporal-Localization Assistant](https://mlsanity.com/paper/2403.19046/) (2024)
- [VideoGPT+: Integrating Image and Video Encoders for Enhanced Video Understanding](https://mlsanity.com/paper/2406.09418/) (2024)
- [DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering](https://mlsanity.com/paper/2307.10173/) (2023)
- [VTG-LLM: Integrating Timestamp Knowledge into Video LLMs for Enhanced Video Temporal Grounding](https://mlsanity.com/paper/2405.13382/) (2024)
- [The AVA-Kinetics Localized Human Actions Video Dataset](https://mlsanity.com/paper/2005.00214/) (2020)
- [Playing for 3D Human Recovery](https://mlsanity.com/paper/2110.07588/) (2021)
- [SynBody: Synthetic Dataset with Layered Human Models for 3D Human Perception and Modeling](https://mlsanity.com/paper/2303.17368/) (2023)
- [PoseFix: Correcting 3D Human Poses with Natural Language](https://mlsanity.com/paper/2309.08480/) (2023)
- [MotionScript: Natural Language Descriptions for Expressive 3D Human Motions](https://mlsanity.com/paper/2312.12634/) (2023)
- [Chrono: A Simple Blueprint for Representing Time in MLLMs](https://mlsanity.com/paper/2406.18113/) (2024)
- [ChatHuman: Chatting about 3D Humans with Tools](https://mlsanity.com/paper/2405.04533/) (2024)

## Built on by (most cited first, 1 of 1)

- [Zero-Shot Open-Vocabulary Human Motion Grounding with Test-Time Training](https://mlsanity.com/paper/2511.15379/) (2025)

## Abstract (arXiv)

Existing works on human-centric video understanding typically focus on analyzing specific moment or entire videos. However, many applications require higher precision at the frame level. In this work, we propose a novel task, BestShot, which aims to locate highlight frames within human-centric videos via language queries. This task demands not only a deep semantic comprehension of human actions but also precise temporal localization. To support this task, we introduce the BestShot Benchmark. %The benchmark is meticulously constructed by combining human detection and tracking, potential frame selection based on human judgment, and detailed textual descriptions crafted by human input to ensure precision. The benchmark is meticulously constructed by combining human-annotated highlight frames, detailed textual descriptions and duration labeling. These descriptions encompass three critical elements: (1) Visual content; (2) Fine-grained action; and (3) Human Pose Description. Together, these elements provide the necessary precision to identify the exact highlight frames in videos. To tackle this problem, we have collected two distinct datasets: (i) ShotGPT4o Dataset, which is algorithmically generated by GPT-4o and (ii) Image-SMPLText Dataset, a dataset with large-scale and accurate per-frame pose description leveraging PoseScript and existing pose estimation datasets. Based on these datasets, we present a strong baseline model, ShotVL, fine-tuned from InternVL, specifically for BestShot. We highlight the impressive zero-shot capabilities of our model and offer comparative analyses with existing SOTA models. ShotVL demonstrates a significant 52% improvement over InternVL on the BestShot Benchmark and a notable 57% improvement on the THUMOS14 Benchmark, all while maintaining the SOTA performance in general image classification and retrieval.
