# An Advantage-based Optimization Method for Reinforcement Learning in Large Action Space

arXiv: https://arxiv.org/abs/2412.12605 · HTML: https://mlsanity.com/paper/2412.12605/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 17 of its 36 references that are in the map.
- First posted on arXiv 17 Dec 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 17 of 17)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [Actor-Attention-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1810.02912/) (2018)
- [Fully Decentralized Multi-Agent Reinforcement Learning with Networked Agents](https://mlsanity.com/paper/1802.08757/) (2018)
- [Multiagent Cooperation and Competition with Deep Reinforcement Learning](https://mlsanity.com/paper/1511.08779/) (2015)
- [Action Branching Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1711.08946/) (2017)
- [Discrete Sequential Prediction of Continuous Actions for Deep RL](https://mlsanity.com/paper/1705.05035/) (2017)
- [Managing engineering systems with large state and action spaces through deep reinforcement learning](https://mlsanity.com/paper/1811.02052/) (2018)
- [Graph Policy Gradients for Large Scale Robot Control](https://mlsanity.com/paper/1907.03822/) (2019)
- [A Survey of Deep Reinforcement Learning in Recommender Systems: A Systematic Review and Future Directions](https://mlsanity.com/paper/2109.03540/) (2021)
- [Vehicular Cooperative Perception Through Action Branching and Federated Reinforcement Learning](https://mlsanity.com/paper/2012.03414/) (2020)
- [Scalable Centralized Deep Multi-Agent Reinforcement Learning via Policy Gradients](https://mlsanity.com/paper/1805.08776/) (2018)
- [PROMPT: Learning Dynamic Resource Allocation Policies for Network Applications](https://mlsanity.com/paper/2201.07916/) (2022)

## Abstract (arXiv)

Reinforcement learning tasks in real-world scenarios often involve large, high-dimensional action spaces, leading to challenges such as convergence difficulties, instability, and high computational complexity. It is widely acknowledged that traditional value-based reinforcement learning algorithms struggle to address these issues effectively. A prevalent approach involves generating independent sub-actions within each dimension of the action space. However, this method introduces bias, hindering the learning of optimal policies. In this paper, we propose an advantage-based optimization method and an algorithm named Advantage Branching Dueling Q-network (ABQ). ABQ incorporates a baseline mechanism to tune the action value of each dimension, leveraging the advantage relationship across different sub-actions. With this approach, the learned policy can be optimized for each dimension. Empirical results demonstrate that ABQ outperforms BDQ, achieving 3%, 171%, and 84% more cumulative rewards in HalfCheetah, Ant, and Humanoid environments, respectively. Furthermore, ABQ exhibits competitive performance when compared against two continuous action benchmark algorithms, DDPG and TD3.
