# CharacterBench: Benchmarking Character Customization of Large Language Models

arXiv: https://arxiv.org/abs/2412.11912 · HTML: https://mlsanity.com/paper/2412.11912/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 50 references that are in the map.
- First posted on arXiv 16 Dec 2024.

## Builds on (most cited first, 28 of 28)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [Mistral 7B](https://mlsanity.com/paper/2310.06825/) (2023)
- [Qwen2 Technical Report](https://mlsanity.com/paper/2407.10671/) (2024)
- [ChatGLM: A Family of Large Language Models from GLM-130B to GLM-4 All Tools](https://mlsanity.com/paper/2406.12793/) (2024)
- [Yi: Open Foundation Models by 01.AI](https://mlsanity.com/paper/2403.04652/) (2024)
- [Baichuan 2: Open Large-scale Language Models](https://mlsanity.com/paper/2309.10305/) (2023)
- [LaMP: When Large Language Models Meet Personalization](https://mlsanity.com/paper/2304.11406/) (2023)
- [SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agents](https://mlsanity.com/paper/2310.11667/) (2023)
- [From Persona to Personalization: A Survey on Role-Playing Language Agents](https://mlsanity.com/paper/2404.18231/) (2024)
- [RoleLLM: Benchmarking, Eliciting, and Enhancing Role-Playing Abilities of Large Language Models](https://mlsanity.com/paper/2310.00746/) (2023)
- [CharacterEval: A Chinese Benchmark for Role-Playing Conversational Agent Evaluation](https://mlsanity.com/paper/2401.01275/) (2024)
- [Large Language Models are Superpositions of All Characters: Attaining Arbitrary Role-play via Self-Alignment](https://mlsanity.com/paper/2401.12474/) (2024)
- [Safety Assessment of Chinese Large Language Models](https://mlsanity.com/paper/2304.10436/) (2023)
- [CharacterChat: Learning towards Conversational AI with Personalized Social Support](https://mlsanity.com/paper/2308.10278/) (2023)
- [ChatHaruhi: Reviving Anime Character in Reality via Large Language Model](https://mlsanity.com/paper/2308.09597/) (2023)
- [EmoBench: Evaluating the Emotional Intelligence of Large Language Models](https://mlsanity.com/paper/2402.12071/) (2024)
- [SocialBench: Sociality Evaluation of Role-Playing Conversational Agents](https://mlsanity.com/paper/2403.13679/) (2024)
- [Evaluating Character Understanding of Large Language Models via Character Profiling from Fictional Works](https://mlsanity.com/paper/2404.12726/) (2024)
- [CharacterGLM: Customizing Chinese Conversational AI Characters with Large Language Models](https://mlsanity.com/paper/2311.16832/) (2023)
- [Character is Destiny: Can Role-Playing Language Agents Make Persona-Driven Decisions?](https://mlsanity.com/paper/2404.12138/) (2024)
- [TimeChara: Evaluating Point-in-Time Character Hallucination of Role-Playing Large Language Models](https://mlsanity.com/paper/2405.18027/) (2024)
- [RoleEval: A Bilingual Role Evaluation Benchmark for Large Language Models](https://mlsanity.com/paper/2312.16132/) (2023)
- [PRODIGy: a PROfile-based DIalogue Generation dataset](https://mlsanity.com/paper/2311.05195/) (2023)
- [How Far Are LLMs from Believable AI? A Benchmark for Evaluating the Believability of Human Behavior Simulation](https://mlsanity.com/paper/2312.17115/) (2023)
- [Unveiling the Secrets of Engaging Conversations: Factors that Keep Users Hooked on Role-Playing Dialog Agents](https://mlsanity.com/paper/2402.11522/) (2024)
- [PIPPA: A Partially Synthetic Conversational Dataset](https://mlsanity.com/paper/2308.05884/) (2023)

## Built on by (most cited first, 1 of 1)

- [AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing](https://mlsanity.com/paper/2601.11007/) (2026)

## Abstract (arXiv)

Character-based dialogue (aka role-playing) enables users to freely customize characters for interaction, which often relies on LLMs, raising the need to evaluate LLMs' character customization capability. However, existing benchmarks fail to ensure a robust evaluation as they often only involve a single character category or evaluate limited dimensions. Moreover, the sparsity of character features in responses makes feature-focused generative evaluation both ineffective and inefficient. To address these issues, we propose CharacterBench, the largest bilingual generative benchmark, with 22,859 human-annotated samples covering 3,956 characters from 25 detailed character categories. We define 11 dimensions of 6 aspects, classified as sparse and dense dimensions based on whether character features evaluated by specific dimensions manifest in each response. We enable effective and efficient evaluation by crafting tailored queries for each dimension to induce characters' responses related to specific dimensions. Further, we develop CharacterJudge model for cost-effective and stable evaluations. Experiments show its superiority over SOTA automatic judges (e.g., GPT-4) and our benchmark's potential to optimize LLMs' character customization. Our repository is at https://github.com/thu-coai/CharacterBench.
