# Harnessing Language for Coordination: A Framework and Benchmark for LLM-Driven Multi-Agent Control

arXiv: https://arxiv.org/abs/2412.11761 · HTML: https://mlsanity.com/paper/2412.11761/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in General LLM agent frameworks and benchmarks, one of 16 directions in LLM agents and tool use.
- Builds on 27 of its 74 references that are in the map.
- First posted on arXiv 16 Dec 2024.

## Placed in

- LLM agents and tool use / [General LLM agent frameworks and benchmarks](https://mlsanity.com/agents/general-llm-agent-frameworks-and-benchmarks/)

## Builds on (most cited first, 27 of 27)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Large Language Model based Multi-Agents: A Survey of Progress and Challenges](https://mlsanity.com/paper/2402.01680/) (2024)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [Vision language models are blind: Failing to translate detailed visual features into words](https://mlsanity.com/paper/2407.06581/) (2024)
- [BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games](https://mlsanity.com/paper/2411.13543/) (2024)
- [An Empirical Study of the Non-determinism of ChatGPT in Code Generation](https://mlsanity.com/paper/2308.02828/) (2023)
- [SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2212.07489/) (2022)
- [LLM Multi-Agent Systems: Challenges and Open Problems](https://mlsanity.com/paper/2402.03578/) (2024)
- [Behavior Trees in Robotics and AI: An Introduction](https://mlsanity.com/paper/1709.00084/) (2017)
- [LLM as a Mastermind: A Survey of Strategic Reasoning with Large Language Models](https://mlsanity.com/paper/2404.01230/) (2024)
- [A Survey on LLM-based Code Generation for Low-Resource and Domain-Specific Programming Languages](https://mlsanity.com/paper/2410.03981/) (2024)
- [Understanding the Weakness of Large Language Model Agents within a Complex Android Environment](https://mlsanity.com/paper/2402.06596/) (2024)
- [Scaffolding Coordinates to Promote Vision-Language Coordination in Large Multi-Modal Models](https://mlsanity.com/paper/2402.12058/) (2024)
- [Strategic Behavior of Large Language Models: Game Structure vs. Contextual Framing](https://mlsanity.com/paper/2309.05898/) (2023)
- [Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning](https://mlsanity.com/paper/2210.05492/) (2022)
- [Towards Vision-Language Geo-Foundation Model: A Survey](https://mlsanity.com/paper/2406.09385/) (2024)
- [LMAct: A Benchmark for In-Context Imitation Learning with Long Multimodal Demonstrations](https://mlsanity.com/paper/2412.01441/) (2024)
- [AgentCoord: Visually Exploring Coordination Strategy for LLM-based Multi-Agent Collaboration](https://mlsanity.com/paper/2404.11943/) (2024)
- [Robot Behavior-Tree-Based Task Generation with Large Language Models](https://mlsanity.com/paper/2302.12927/) (2023)
- [SwarmBrain: Embodied agent for real-time strategy game StarCraft II via large language models](https://mlsanity.com/paper/2401.17749/) (2024)
- [Investigating Agency of LLMs in Human-AI Collaboration Tasks](https://mlsanity.com/paper/2305.12815/) (2023)
- [A little less conversation, a little more action, please: Investigating the physical common-sense of LLMs in a 3D embodied environment](https://mlsanity.com/paper/2410.23242/) (2024)
- [CreDes: Causal Reasoning Enhancement and Dual-End Searching for Solving Long-Range Reasoning Problems using LLMs](https://mlsanity.com/paper/2410.01696/) (2024)

## Built on by (most cited first, 4 of 4)

- [Why Do Multi-Agent LLM Systems Fail?](https://mlsanity.com/paper/2503.13657/) (2025)
- [Shall We Play a Game? Language Models for Open-ended Wargames](https://mlsanity.com/paper/2509.17192/) (2025)
- [Tool-RoCo: An Agent-as-Tool Self-organization Large Language Model Benchmark in Multi-robot Cooperation](https://mlsanity.com/paper/2511.21510/) (2025)
- [CivBench: Progress-Based Evaluation for LLMs' Strategic Decision-Making in Civilization V](https://mlsanity.com/paper/2604.07733/) (2026)

## Abstract (arXiv)

Large Language Models (LLMs) have demonstrated remarkable performance across various tasks. Their potential to facilitate human coordination with many agents is a promising but largely under-explored area. Such capabilities would be helpful in disaster response, urban planning, and real-time strategy scenarios. In this work, we introduce (1) a real-time strategy game benchmark designed to evaluate these abilities and (2) a novel framework we term HIVE. HIVE empowers a single human to coordinate swarms of up to 2,000 agents through a natural language dialog with an LLM. We present promising results on this multi-agent benchmark, with our hybrid approach solving tasks such as coordinating agent movements, exploiting unit weaknesses, leveraging human annotations, and understanding terrain and strategic points. Our findings also highlight critical limitations of current models, including difficulties in processing spatial visual information and challenges in formulating long-term strategic plans. This work sheds light on the potential and limitations of LLMs in human-swarm coordination, paving the way for future research in this area. The HIVE project page, hive.syrkis.com, includes videos of the system in action.
