# EGP3D: Edge-guided Geometric Preserving 3D Point Cloud Super-resolution for RGB-D camera

arXiv: https://arxiv.org/abs/2412.11680 · HTML: https://mlsanity.com/paper/2412.11680/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 2 of its 49 references that are in the map.
- First posted on arXiv 16 Dec 2024.

## Builds on (most cited first, 2 of 2)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PC2-PU: Patch Correlation and Point Correlation for Effective Point Cloud Upsampling](https://mlsanity.com/paper/2109.09337/) (2021)

## Built on by (most cited first, 1 of 1)

- [SplatSuRe: Selective Super-Resolution for Multi-view Consistent 3D Gaussian Splatting](https://mlsanity.com/paper/2512.02172/) (2025)

## Abstract (arXiv)

Point clouds or depth images captured by current RGB-D cameras often suffer from low resolution, rendering them insufficient for applications such as 3D reconstruction and robots. Existing point cloud super-resolution (PCSR) methods are either constrained by geometric artifacts or lack attention to edge details. To address these issues, we propose an edge-guided geometric-preserving 3D point cloud super-resolution (EGP3D) method tailored for RGB-D cameras. Our approach innovatively optimizes the point cloud with an edge constraint on a projected 2D space, thereby ensuring high-quality edge preservation in the 3D PCSR task. To tackle geometric optimization challenges in super-resolution point clouds, particularly preserving edge shapes and smoothness, we introduce a multi-faceted loss function that simultaneously optimizes the Chamfer distance, Hausdorff distance, and gradient smoothness. Existing datasets used for point cloud upsampling are predominantly synthetic and inadequately represent real-world scenarios, neglecting noise and stray light effects. To address the scarcity of realistic RGB-D data for PCSR tasks, we built a dataset that captures real-world noise and stray-light effects, offering a more accurate representation of authentic environments. Validated through simulations and real-world experiments, the proposed method exhibited superior performance in preserving edge clarity and geometric details.
