# Unimodal and Multimodal Static Facial Expression Recognition for Virtual Reality Users with EmoHeVRDB

arXiv: https://arxiv.org/abs/2412.11306 · HTML: https://mlsanity.com/paper/2412.11306/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 12 of its 30 references that are in the map.
- First posted on arXiv 15 Dec 2024.

## Builds on (most cited first, 12 of 12)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [Multimodal Machine Learning: A Survey and Taxonomy](https://mlsanity.com/paper/1705.09406/) (2017)
- [AffectNet: A Database for Facial Expression, Valence, and Arousal Computing in the Wild](https://mlsanity.com/paper/1708.03985/) (2017)
- [Deep Facial Expression Recognition: A Survey](https://mlsanity.com/paper/1804.08348/) (2018)
- [Training Deep Networks for Facial Expression Recognition with Crowd-Sourced Label Distribution](https://mlsanity.com/paper/1608.01041/) (2016)
- [Teacher-Student Training and Triplet Loss for Facial Expression Recognition under Occlusion](https://mlsanity.com/paper/2008.01003/) (2020)
- [Virtual Reality for Emotion Elicitation -- A Review](https://mlsanity.com/paper/2111.04461/) (2021)
- [Teacher-Student Training and Triplet Loss to Reduce the Effect of Drastic Face Occlusion](https://mlsanity.com/paper/2111.10561/) (2021)
- [Facial Expression Recognition Under Partial Occlusion from Virtual Reality Headsets based on Transfer Learning](https://mlsanity.com/paper/2008.05563/) (2020)
- [Recognizing Facial Expressions of Occluded Faces using Convolutional Neural Networks](https://mlsanity.com/paper/1911.04852/) (2019)
- [EmojiHeroVR: A Study on Facial Expression Recognition under Partial Occlusion from Head-Mounted Displays](https://mlsanity.com/paper/2410.03331/) (2024)

## Abstract (arXiv)

In this study, we explored the potential of utilizing Facial Expression Activations (FEAs) captured via the Meta Quest Pro Virtual Reality (VR) headset for Facial Expression Recognition (FER) in VR settings. Leveraging the EmojiHeroVR Database (EmoHeVRDB), we compared several unimodal approaches and achieved up to 73.02% accuracy for the static FER task with seven emotion categories. Furthermore, we integrated FEA and image data in multimodal approaches, observing significant improvements in recognition accuracy. An intermediate fusion approach achieved the highest accuracy of 80.42%, significantly surpassing the baseline evaluation result of 69.84% reported for EmoHeVRDB's image data. Our study is the first to utilize EmoHeVRDB's unique FEA data for unimodal and multimodal static FER, establishing new benchmarks for FER in VR settings. Our findings highlight the potential of fusing complementary modalities to enhance FER accuracy in VR settings, where conventional image-based methods are severely limited by the occlusion caused by Head-Mounted Displays (HMDs).
