# Are Expressive Models Truly Necessary for Offline RL?

arXiv: https://arxiv.org/abs/2412.11253 · HTML: https://mlsanity.com/paper/2412.11253/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 18 of its 55 references that are in the map.
- First posted on arXiv 15 Dec 2024.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 18 of 18)

- [Behavior Regularized Offline Reinforcement Learning](https://mlsanity.com/paper/1911.11361/) (2019)
- [Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning](https://mlsanity.com/paper/2208.06193/) (2022)
- [Is Conditional Generative Modeling all you need for Decision-Making?](https://mlsanity.com/paper/2211.15657/) (2022)
- [IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policies](https://mlsanity.com/paper/2304.10573/) (2023)
- [RvS: What is Essential for Offline RL via Supervised Learning?](https://mlsanity.com/paper/2112.10751/) (2021)
- [Contrastive Energy Prediction for Exact Energy-Guided Diffusion Sampling in Offline Reinforcement Learning](https://mlsanity.com/paper/2304.12824/) (2023)
- [Reinforcement Learning Upside Down: Don't Predict Rewards -- Just Map Them to Actions](https://mlsanity.com/paper/1912.02875/) (2019)
- [Extreme Q-Learning: MaxEnt RL without Entropy](https://mlsanity.com/paper/2301.02328/) (2023)
- [Offline RL with No OOD Actions: In-Sample Learning via Implicit Value Regularization](https://mlsanity.com/paper/2303.15810/) (2023)
- [Mildly Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2206.04745/) (2022)
- [Reward-Conditioned Policies](https://mlsanity.com/paper/1912.13465/) (2019)
- [Elastic Decision Transformer](https://mlsanity.com/paper/2307.02484/) (2023)
- [Efficient Planning in a Compact Latent Action Space](https://mlsanity.com/paper/2208.10291/) (2022)
- [Diffusion Policies for Out-of-Distribution Generalization in Offline Reinforcement Learning](https://mlsanity.com/paper/2307.04726/) (2023)
- [The In-Sample Softmax for Offline Reinforcement Learning](https://mlsanity.com/paper/2302.14372/) (2023)
- [Graph Decision Transformer](https://mlsanity.com/paper/2303.03747/) (2023)
- [Instructed Diffuser with Temporal Condition Guidance for Offline Reinforcement Learning](https://mlsanity.com/paper/2306.04875/) (2023)
- [Value function estimation using conditional diffusion models for control](https://mlsanity.com/paper/2306.07290/) (2023)

## Abstract (arXiv)

Among various branches of offline reinforcement learning (RL) methods, goal-conditioned supervised learning (GCSL) has gained increasing popularity as it formulates the offline RL problem as a sequential modeling task, therefore bypassing the notoriously difficult credit assignment challenge of value learning in conventional RL paradigm. Sequential modeling, however, requires capturing accurate dynamics across long horizons in trajectory data to ensure reasonable policy performance. To meet this requirement, leveraging large, expressive models has become a popular choice in recent literature, which, however, comes at the cost of significantly increased computation and inference latency. Contradictory yet promising, we reveal that lightweight models as simple as shallow 2-layer MLPs, can also enjoy accurate dynamics consistency and significantly reduced sequential modeling errors against large expressive models by adopting a simple recursive planning scheme: recursively planning coarse-grained future sub-goals based on current and target information, and then executes the action with a goal-conditioned policy learned from data rela-beled with these sub-goal ground truths. We term our method Recursive Skip-Step Planning (RSP). Simple yet effective, RSP enjoys great efficiency improvements thanks to its lightweight structure, and substantially outperforms existing methods, reaching new SOTA performances on the D4RL benchmark, especially in multi-stage long-horizon tasks.
