# Adaptive Reward Design for Reinforcement Learning

arXiv: https://arxiv.org/abs/2412.10917 · HTML: https://mlsanity.com/paper/2412.10917/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in Interpretable and logic-guided RL, one of 15 directions in Deep reinforcement learning methods.
- Builds on 16 of its 26 references that are in the map.
- First posted on arXiv 14 Dec 2024.

## Placed in

- Deep reinforcement learning methods / [Interpretable and logic-guided RL](https://mlsanity.com/deeprl/interpretable-and-logic-guided-rl/)

## Builds on (most cited first, 16 of 16)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Reward Machines: Exploiting Reward Function Structure in Reinforcement Learning](https://mlsanity.com/paper/2010.03950/) (2020)
- [Reinforcement Learning With Temporal Logic Rewards](https://mlsanity.com/paper/1612.03471/) (2016)
- [Reinforcement Learning for Temporal Logic Control Synthesis with Probabilistic Satisfaction Guarantees](https://mlsanity.com/paper/1909.05304/) (2019)
- [Control Synthesis from Linear Temporal Logic Specifications using Model-Free Reinforcement Learning](https://mlsanity.com/paper/1909.07299/) (2019)
- [Foundations for Restraining Bolts: Reinforcement Learning with LTLf/LDLf restraining specifications](https://mlsanity.com/paper/1807.06333/) (2018)
- [A Composable Specification Language for Reinforcement Learning Tasks](https://mlsanity.com/paper/2008.09293/) (2020)
- [From Language to Goals: Inverse Reinforcement Learning for Vision-Based Instruction Following](https://mlsanity.com/paper/1902.07742/) (2019)
- [Compositional Reinforcement Learning from Logical Specifications](https://mlsanity.com/paper/2106.13906/) (2021)
- [Temporal-Logic-Based Reward Shaping for Continuing Reinforcement Learning Tasks](https://mlsanity.com/paper/2007.01498/) (2020)
- [Overcoming Exploration: Deep Reinforcement Learning for Continuous Control in Cluttered Environments from Temporal Logic Specifications](https://mlsanity.com/paper/2201.12231/) (2022)
- [Learning Minimally-Violating Continuous Control for Infeasible Linear Temporal Logic Specifications](https://mlsanity.com/paper/2210.01162/) (2022)

## Built on by (most cited first, 6 of 6)

- [SELAUR: Self Evolving LLM Agent via Uncertainty-aware Rewards](https://mlsanity.com/paper/2602.21158/) (2026)
- [HAD-Gen: Human-like and Diverse Driving Behavior Modeling for Controllable Scenario Generation](https://mlsanity.com/paper/2503.15049/) (2025)
- [DualReward: A Dynamic Reinforcement Learning Framework for Cloze Tests Distractor Generation](https://mlsanity.com/paper/2507.11875/) (2025)
- [Interpretable Markov-Based Spatiotemporal Risk Surfaces for Missing-Child Search Planning with Reinforcement Learning and LLM-Based Quality Assurance](https://mlsanity.com/paper/2603.08933/) (2026)
- [Live LTL Progress Tracking: Towards Task-Based Exploration](https://mlsanity.com/paper/2604.17106/) (2026)
- [A Unified Framework for Dynamic Reward Shaping in Reinforcement Learning](https://mlsanity.com/paper/2608.08158/) (2026)

## Abstract (arXiv)

There is a surge of interest in using formal languages such as Linear Temporal Logic (LTL) to precisely and succinctly specify complex tasks and derive reward functions for Reinforcement Learning (RL). However, existing methods often assign sparse rewards (e.g., giving a reward of 1 only if a task is completed and 0 otherwise). By providing feedback solely upon task completion, these methods fail to encourage successful subtask completion. This is particularly problematic in environments with inherent uncertainty, where task completion may be unreliable despite progress on intermediate goals. To address this limitation, we propose a suite of reward functions that incentivize an RL agent to complete a task specified by an LTL formula as much as possible, and develop an adaptive reward shaping approach that dynamically updates reward functions during the learning process. Experimental results on a range of benchmark RL environments demonstrate that the proposed approach generally outperforms baselines, achieving earlier convergence to a better policy with higher expected return and task completion rate.
