# A Pioneering Neural Network Method for Efficient and Robust Fluid Simulation

arXiv: https://arxiv.org/abs/2412.10748 · HTML: https://mlsanity.com/paper/2412.10748/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 32 references that are in the map.
- First posted on arXiv 14 Dec 2024.

## Builds on (most cited first, 20 of 20)

- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Dynamic Graph CNN for Learning on Point Clouds](https://mlsanity.com/paper/1801.07829/) (2018)
- [KPConv: Flexible and Deformable Convolution for Point Clouds](https://mlsanity.com/paper/1904.08889/) (2019)
- [Learning to Simulate Complex Physics with Graph Networks](https://mlsanity.com/paper/2002.09405/) (2020)
- [Interaction Networks for Learning about Objects, Relations and Physics](https://mlsanity.com/paper/1612.00222/) (2016)
- [Physics-informed neural networks (PINNs) for fluid mechanics: A review](https://mlsanity.com/paper/2105.09506/) (2021)
- [Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids](https://mlsanity.com/paper/1810.01566/) (2018)
- [Deep Parametric Continuous Convolutional Neural Networks](https://mlsanity.com/paper/2101.06742/) (2021)
- [Accelerating Eulerian Fluid Simulation With Convolutional Networks](https://mlsanity.com/paper/1607.03597/) (2016)
- [Flexible Neural Representation for Physics Prediction](https://mlsanity.com/paper/1806.08047/) (2018)
- [Guaranteed Conservation of Momentum for Learning Particle-based Fluid Dynamics](https://mlsanity.com/paper/2210.06036/) (2022)
- [Transformer with Implicit Edges for Particle-based Physics Simulation](https://mlsanity.com/paper/2207.10860/) (2022)
- [Copy Motion From One to Another: Fake Motion Video Generation](https://mlsanity.com/paper/2205.01373/) (2022)
- [Physics-Incorporated Convolutional Recurrent Neural Networks for Source Identification and Forecasting of Dynamical Systems](https://mlsanity.com/paper/2004.06243/) (2020)
- [Smoothed Particle Hydrodynamics Techniques for the Physics Based Simulation of Fluids and Solids](https://mlsanity.com/paper/2009.06944/) (2020)
- [Do As I Do: Pose Guided Human Motion Copy](https://mlsanity.com/paper/2406.16601/) (2024)
- [Symmetric Basis Convolutions for Learning Lagrangian Fluid Mechanics](https://mlsanity.com/paper/2403.16680/) (2024)
- [DualFluidNet: an Attention-based Dual-pipeline Network for FLuid Simulation](https://mlsanity.com/paper/2312.16867/) (2023)
- [Rotation-Invariant Completion Network](https://mlsanity.com/paper/2308.11979/) (2023)

## Built on by (most cited first, 1 of 1)

- [Analysis of accuracy and efficiency of neural networks to simulate Navier-Stokes fluid flows with obstacles](https://mlsanity.com/paper/2510.22976/) (2025)

## Abstract (arXiv)

Fluid simulation is an important research topic in computer graphics (CG) and animation in video games. Traditional methods based on Navier-Stokes equations are computationally expensive. In this paper, we treat fluid motion as point cloud transformation and propose the first neural network method specifically designed for efficient and robust fluid simulation in complex environments. This model is also the deep learning model that is the first to be capable of stably modeling fluid particle dynamics in such complex scenarios. Our triangle feature fusion design achieves an optimal balance among fluid dynamics modeling, momentum conservation constraints, and global stability control. We conducted comprehensive experiments on datasets. Compared to existing neural network-based fluid simulation algorithms, we significantly enhanced accuracy while maintaining high computational speed. Compared to traditional SPH methods, our speed improved approximately 10 times. Furthermore, compared to traditional fluid simulation software such as Flow3D, our computation speed increased by more than 300 times.
