# TANGO: Training-free Embodied AI Agents for Open-world Tasks

arXiv: https://arxiv.org/abs/2412.10402 · HTML: https://mlsanity.com/paper/2412.10402/

## Key facts

- Cited by 27 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 57 of its 64 references that are in the map.
- First posted on arXiv 5 Dec 2024.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 30 of 57)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [You Only Look Once: Unified, Real-Time Object Detection](https://mlsanity.com/paper/1506.02640/) (2015)
- [Mistral 7B](https://mlsanity.com/paper/2310.06825/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [SuperGlue: Learning Feature Matching with Graph Neural Networks](https://mlsanity.com/paper/1911.11763/) (2019)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)
- [Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents](https://mlsanity.com/paper/2201.07207/) (2022)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [ViperGPT: Visual Inference via Python Execution for Reasoning](https://mlsanity.com/paper/2303.08128/) (2023)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [Visual Programming: Compositional visual reasoning without training](https://mlsanity.com/paper/2211.11559/) (2022)
- [LLM-Planner: Few-Shot Grounded Planning for Embodied Agents with Large Language Models](https://mlsanity.com/paper/2212.04088/) (2022)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [Neural Module Networks](https://mlsanity.com/paper/1511.02799/) (2015)
- [Visual Language Maps for Robot Navigation](https://mlsanity.com/paper/2210.05714/) (2022)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Scaling Open-Vocabulary Object Detection](https://mlsanity.com/paper/2306.09683/) (2023)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [NavGPT: Explicit Reasoning in Vision-and-Language Navigation with Large Language Models](https://mlsanity.com/paper/2305.16986/) (2023)
- [ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objects](https://mlsanity.com/paper/2006.13171/) (2020)

## Built on by (most cited first, 27 of 27)

- [Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation](https://mlsanity.com/paper/2507.04047/) (2025)
- [Embodied-Reasoner: Synergizing Visual Search, Reasoning, and Action for Embodied Interactive Tasks](https://mlsanity.com/paper/2503.21696/) (2025)
- [Explain Before You Answer: A Survey on Compositional Visual Reasoning](https://mlsanity.com/paper/2508.17298/) (2025)
- [MSGNav: Unleashing the Power of Multi-modal 3D Scene Graph for Zero-Shot Embodied Navigation](https://mlsanity.com/paper/2511.10376/) (2025)
- [VLingNav: Embodied Navigation with Adaptive Reasoning and Visual-Assisted Linguistic Memory](https://mlsanity.com/paper/2601.08665/) (2026)
- [IndustryNav: Exploring Spatial Reasoning of Embodied Agents in Dynamic Industrial Navigation](https://mlsanity.com/paper/2511.17384/) (2025)
- [GSMem: 3D Gaussian Splatting as Persistent Spatial Memory for Zero-Shot Embodied Exploration and Reasoning](https://mlsanity.com/paper/2603.19137/) (2026)
- [Reflex First, Reflect Later: Latency-Aware Embodied LLM Agents for Dynamic Response](https://mlsanity.com/paper/2506.07223/) (2025)
- [PersONAL: Towards a Comprehensive Benchmark for Personalized Embodied Agents](https://mlsanity.com/paper/2509.19843/) (2025)
- [OWMM-Agent: Open World Mobile Manipulation With Multi-modal Agentic Data Synthesis](https://mlsanity.com/paper/2506.04217/) (2025)
- [Multi-Step Reasoning for Embodied Question Answering via Tool Augmentation](https://mlsanity.com/paper/2510.20310/) (2025)
- [SpaceVLN: A Zero-Shot Vision-and-Language Navigation Agent with Online Spatial Cognitive Memory and Reasoning](https://mlsanity.com/paper/2606.08992/) (2026)
- [BridgeEQA: Virtual Embodied Agents for Real Bridge Inspections](https://mlsanity.com/paper/2511.12676/) (2025)
- [The Semantic Lifecycle in Embodied AI: Acquisition, Representation and Storage via Foundation Models](https://mlsanity.com/paper/2601.08876/) (2026)
- [MerNav: A Highly Generalizable Memory-Execute-Review Framework for Zero-Shot Object Goal Navigation](https://mlsanity.com/paper/2602.05467/) (2026)
- [ViewSAM: Learning View-aware Cross-modal Semantics for Weakly Supervised Cross-view Referring Multi-Object Tracking](https://mlsanity.com/paper/2605.02638/) (2026)
- [PSG-Nav: Probabilistic Scene Graph Navigation via Multiverse Decision Making](https://mlsanity.com/paper/2606.01313/) (2026)
- [Memory Over Maps: 3D Object Localization Without Reconstruction](https://mlsanity.com/paper/2603.20530/) (2026)
- [ObsGraph: Hierarchical Observation Representation for Embodied Reasoning and Exploration](https://mlsanity.com/paper/2606.24068/) (2026)
- [ProCompNav: Proactive Instance Navigation with Comparative Judgment for Ambiguous User Queries](https://mlsanity.com/paper/2605.06223/) (2026)
- [AnyGoal: Vision-Language Guided Multi-Agent Exploration for Training-Free Lifelong Navigation](https://mlsanity.com/paper/2606.13878/) (2026)
- [XiDepth: a Lightweight and Efficient Network for Self-supervised Monocular Depth Estimation](https://mlsanity.com/paper/2608.03666/) (2026)
- [Hierarchical Fast-Slow ReAct Agent for Zero-Shot Object-Goal Navigation](https://mlsanity.com/paper/2608.09816/) (2026)
- [CGFM-Nav: Cognitive Graph-Field Memory for Semantic-Guided Lifelong Multimodal Embodied Navigation](https://mlsanity.com/paper/2608.29114/) (2026)
- [Active Spatial Inspection for Effective and Efficient Embodied Exploration](https://mlsanity.com/paper/2609.22385/) (2026)
- [Beyond the Remembered World: Predictive 4D Belief for Persistent Navigation in Evolving Worlds](https://mlsanity.com/paper/2609.39166/) (2026)
- [Reflect After Failure: Brain-Inspired Self-Evolving Agents for Embodied Spatial Intelligence](https://mlsanity.com/paper/2610.20312/) (2026)

## Abstract (arXiv)

Large Language Models (LLMs) have demonstrated excellent capabilities in composing various modules together to create programs that can perform complex reasoning tasks on images. In this paper, we propose TANGO, an approach that extends the program composition via LLMs already observed for images, aiming to integrate those capabilities into embodied agents capable of observing and acting in the world. Specifically, by employing a simple PointGoal Navigation model combined with a memory-based exploration policy as a foundational primitive for guiding an agent through the world, we show how a single model can address diverse tasks without additional training. We task an LLM with composing the provided primitives to solve a specific task, using only a few in-context examples in the prompt. We evaluate our approach on three key Embodied AI tasks: Open-Set ObjectGoal Navigation, Multi-Modal Lifelong Navigation, and Open Embodied Question Answering, achieving state-of-the-art results without any specific fine-tuning in challenging zero-shot scenarios.
