# SuperGSeg: Open-Vocabulary 3D Segmentation with Structured Super-Gaussians

arXiv: https://arxiv.org/abs/2412.10231 · HTML: https://mlsanity.com/paper/2412.10231/

## Key facts

- Cited by 33 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 47 references that are in the map.
- First posted on arXiv 13 Dec 2024.

## Builds on (most cited first, 30 of 36)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [Large-scale Point Cloud Semantic Segmentation with Superpoint Graphs](https://mlsanity.com/paper/1711.09869/) (2017)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding](https://mlsanity.com/paper/2311.18482/) (2023)
- [High-quality Surface Reconstruction using Gaussian Surfels](https://mlsanity.com/paper/2404.17774/) (2024)
- [OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding](https://mlsanity.com/paper/2406.02058/) (2024)
- [Open3DIS: Open-Vocabulary 3D Instance Segmentation with 2D Mask Guidance](https://mlsanity.com/paper/2312.10671/) (2023)
- [GARField: Group Anything with Radiance Fields](https://mlsanity.com/paper/2401.09419/) (2024)
- [FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understanding](https://mlsanity.com/paper/2401.01970/) (2024)
- [OmniSeg3D: Omniversal 3D Segmentation via Hierarchical Contrastive Learning](https://mlsanity.com/paper/2311.11666/) (2023)
- [OpenNeRF: Open Set 3D Neural Scene Segmentation with Pixel-Wise Features and Rendered Novel Views](https://mlsanity.com/paper/2404.03650/) (2024)
- [Efficient 3D Semantic Segmentation with Superpoint Transformer](https://mlsanity.com/paper/2306.08045/) (2023)
- [SSPC-Net: Semi-supervised Semantic 3D Point Cloud Segmentation Network](https://mlsanity.com/paper/2104.07861/) (2021)
- [GOI: Find 3D Gaussians of Interest with an Optimizable Open-vocabulary Semantic-space Hyperplane](https://mlsanity.com/paper/2405.17596/) (2024)
- [GeoGaussian: Geometry-aware Gaussian Splatting for Scene Rendering](https://mlsanity.com/paper/2403.11324/) (2024)
- [Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction](https://mlsanity.com/paper/2406.03697/) (2024)

## Built on by (most cited first, 30 of 33)

- [Uni3R: Unified 3D Reconstruction and Semantic Understanding via Generalizable Gaussian Splatting from Unposed Multi-View Images](https://mlsanity.com/paper/2508.03643/) (2025)
- [ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting](https://mlsanity.com/paper/2507.15454/) (2025)
- [ReferSplat: Referring Segmentation in 3D Gaussian Splatting](https://mlsanity.com/paper/2508.08252/) (2025)
- [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://mlsanity.com/paper/2508.09977/) (2025)
- [GAGS: Granularity-Aware Feature Distillation for Language Gaussian Splatting](https://mlsanity.com/paper/2412.13654/) (2024)
- [Tackling View-Dependent Semantics in 3D Language Gaussian Splatting](https://mlsanity.com/paper/2505.24746/) (2025)
- [CF3: Compact and Fast 3D Feature Fields](https://mlsanity.com/paper/2508.05254/) (2025)
- [Training-Free Hierarchical Scene Understanding for Gaussian Splatting with Superpoint Graphs](https://mlsanity.com/paper/2504.13153/) (2025)
- [Visibility-Aware Language Aggregation for Open-Vocabulary Segmentation in 3D Gaussian Splatting](https://mlsanity.com/paper/2509.05515/) (2025)
- [Pointmap Association and Piecewise-Plane Constraint for Consistent and Compact 3D Gaussian Segmentation Field](https://mlsanity.com/paper/2502.16303/) (2025)
- [Splat Feature Solver](https://mlsanity.com/paper/2508.12216/) (2025)
- [GALA: Guided Attention with Language Alignment for Open Vocabulary Gaussian Splatting](https://mlsanity.com/paper/2508.14278/) (2025)
- [ExtrinSplat: Decoupling Geometry and Semantics for Open-Vocabulary Understanding in 3D Gaussian Splatting](https://mlsanity.com/paper/2509.22225/) (2025)
- [ReLaGS: Relational Language Gaussian Splatting](https://mlsanity.com/paper/2603.17605/) (2026)
- [LightSplat: Fast and Memory-Efficient Open-Vocabulary 3D Scene Understanding in Five Seconds](https://mlsanity.com/paper/2603.24146/) (2026)
- [Semantic Consistent Language Gaussian Splatting for Point-Level Open-vocabulary Querying](https://mlsanity.com/paper/2503.21767/) (2025)
- [Hi-LSplat: Hierarchical 3D Language Gaussian Splatting](https://mlsanity.com/paper/2506.06822/) (2025)
- [GeoNVS: Geometry Grounded Video Diffusion for Novel View Synthesis](https://mlsanity.com/paper/2603.14965/) (2026)
- [ZeroSplat: Generalized Referring Segmentation in 3D Gaussian Splatting](https://mlsanity.com/paper/2607.18801/) (2026)
- [Remove360: Benchmarking Residuals After Object Removal in 3D Gaussian Splatting](https://mlsanity.com/paper/2508.11431/) (2025)
- [SING3R-SLAM: Submap-based Indoor Monocular Gaussian SLAM with 3D Reconstruction Priors](https://mlsanity.com/paper/2511.17207/) (2025)
- [Is there anything left? Measuring semantic residuals of objects removed from 3D Gaussian Splatting](https://mlsanity.com/paper/2503.17574/) (2025)
- [Split&Splat: Zero-Shot Panoptic Segmentation via Explicit Instance Modeling and 3D Gaussian Splatting](https://mlsanity.com/paper/2602.03809/) (2026)
- [OpenGaFF: Open-Vocabulary Gaussian Feature Field with Codebook Attention](https://mlsanity.com/paper/2605.06088/) (2026)
- [TrackRef3D: Multi-View Consistent Track-then-Label for Open-World Referring Segmentation in 3D Gaussian Splatting](https://mlsanity.com/paper/2605.26576/) (2026)
- [Relation-Centric Open-Vocabulary 3D Gaussian Segmentation](https://mlsanity.com/paper/2607.01140/) (2026)
- [OutLangSplat: 3D Language Gaussian Splatting for UAV Outdoor Scenes](https://mlsanity.com/paper/2608.04560/) (2026)
- [Quantile Rendering: Efficiently Embedding High-dimensional Feature on 3D Gaussian Splatting](https://mlsanity.com/paper/2512.20927/) (2025)
- [Lift, Associate, and Fuse: A Decision-Centric Framework for 2D-to-3D Foundation Model Transfer](https://mlsanity.com/paper/2608.20659/) (2026)
- [NormLift: From Lifted Features To Semantic Reliability In 3D Gaussian Splatting](https://mlsanity.com/paper/2609.18898/) (2026)

## Abstract (arXiv)

3D Gaussian Splatting has recently gained traction for its efficient training and real-time rendering. While its vanilla representation is mainly designed for view synthesis, recent works extended it to scene understanding with language features. However, storing additional high-dimensional features per Gaussian for semantic information is memory-intensive, which limits their ability to segment and interpret challenging scenes. To this end, we introduce SuperGSeg, a novel approach that fosters cohesive, context-aware hierarchical scene representation by disentangling segmentation and language field distillation. SuperGSeg first employs neural 3D Gaussians to learn geometry, instance and hierarchical segmentation features from multi-view images with the aid of off-the-shelf 2D masks. These features are then leveraged to create a sparse set of acrlongsupergs. acrlongsupergs facilitate the lifting and distillation of 2D language features into 3D space. They enable hierarchical scene understanding with high-dimensional language feature rendering at moderate GPU memory costs. Extensive experiments demonstrate that SuperGSeg achieves remarkable performance on both open-vocabulary object selection and semantic segmentation tasks.
