# VQTalker: Towards Multilingual Talking Avatars through Facial Motion Tokenization

arXiv: https://arxiv.org/abs/2412.09892 · HTML: https://mlsanity.com/paper/2412.09892/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 54 references that are in the map.
- First posted on arXiv 13 Dec 2024.

## Builds on (most cited first, 9 of 9)

- [VoxCeleb: a large-scale speaker identification dataset](https://mlsanity.com/paper/1706.08612/) (2017)
- [CosyVoice: A Scalable Multilingual Zero-shot Text-to-speech Synthesizer based on Supervised Semantic Tokens](https://mlsanity.com/paper/2407.05407/) (2024)
- [An Image is Worth 32 Tokens for Reconstruction and Generation](https://mlsanity.com/paper/2406.07550/) (2024)
- [EMO: Emote Portrait Alive -- Generating Expressive Portrait Videos with Audio2Video Diffusion Model under Weak Conditions](https://mlsanity.com/paper/2402.17485/) (2024)
- [LivePortrait: Efficient Portrait Animation with Stitching and Retargeting Control](https://mlsanity.com/paper/2407.03168/) (2024)
- [EchoMimic: Lifelike Audio-Driven Portrait Animations through Editable Landmark Conditions](https://mlsanity.com/paper/2407.08136/) (2024)
- [VASA-1: Lifelike Audio-Driven Talking Faces Generated in Real Time](https://mlsanity.com/paper/2404.10667/) (2024)
- [MultiTalk: Enhancing 3D Talking Head Generation Across Languages with Multilingual Video Dataset](https://mlsanity.com/paper/2406.14272/) (2024)
- [Large-scale multilingual audio visual dubbing](https://mlsanity.com/paper/2011.03530/) (2020)

## Built on by (most cited first, 8 of 8)

- [FASTer: Toward Efficient Autoregressive Vision Language Action Modeling via Neural Action Tokenization](https://mlsanity.com/paper/2512.04952/) (2025)
- [FixTalk: Taming Identity Leakage for High-Quality Talking Head Generation in Extreme Cases](https://mlsanity.com/paper/2507.01390/) (2025)
- [Discrete Tokenization for Multimodal LLMs: A Comprehensive Survey](https://mlsanity.com/paper/2507.22920/) (2025)
- [EDTalk++: Full Disentanglement for Controllable Talking Head Synthesis](https://mlsanity.com/paper/2508.13442/) (2025)
- [A Bridge from Audio to Video: Phoneme-Viseme Alignment Allows Every Face to Speak Multiple Languages](https://mlsanity.com/paper/2510.06612/) (2025)
- [From Tokens to Faces: Investigating Discrete Speech Representations for 3D Facial Animation](https://mlsanity.com/paper/2606.13630/) (2026)
- [Robust Residual Finite Scalar Quantization for Neural Compression](https://mlsanity.com/paper/2508.15860/) (2025)
- [Splat-Portrait: Generalizing Talking Heads with Gaussian Splatting](https://mlsanity.com/paper/2601.18633/) (2026)

## Abstract (arXiv)

We present VQTalker, a Vector Quantization-based framework for multilingual talking head generation that addresses the challenges of lip synchronization and natural motion across diverse languages. Our approach is grounded in the phonetic principle that human speech comprises a finite set of distinct sound units (phonemes) and corresponding visual articulations (visemes), which often share commonalities across languages. We introduce a facial motion tokenizer based on Group Residual Finite Scalar Quantization (GRFSQ), which creates a discretized representation of facial features. This method enables comprehensive capture of facial movements while improving generalization to multiple languages, even with limited training data. Building on this quantized representation, we implement a coarse-to-fine motion generation process that progressively refines facial animations. Extensive experiments demonstrate that VQTalker achieves state-of-the-art performance in both video-driven and speech-driven scenarios, particularly in multilingual settings. Notably, our method achieves high-quality results at a resolution of 512*512 pixels while maintaining a lower bitrate of approximately 11 kbps. Our work opens new possibilities for cross-lingual talking face generation. Synthetic results can be viewed at https://x-lance.github.io/VQTalker.
