# OmniDrag: Enabling Motion Control for Omnidirectional Image-to-Video Generation

arXiv: https://arxiv.org/abs/2412.09623 · HTML: https://mlsanity.com/paper/2412.09623/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 49 of its 71 references that are in the map.
- First posted on arXiv 12 Dec 2024.

## Builds on (most cited first, 30 of 49)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Elucidating the Design Space of Diffusion-Based Generative Models](https://mlsanity.com/paper/2206.00364/) (2022)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Imagen Video: High Definition Video Generation with Diffusion Models](https://mlsanity.com/paper/2210.02303/) (2022)
- [Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2304.08818/) (2023)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [T2I-Adapter: Learning Adapters to Dig out More Controllable Ability for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.08453/) (2023)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [Structure and Content-Guided Video Synthesis with Diffusion Models](https://mlsanity.com/paper/2302.03011/) (2023)
- [MotionCtrl: A Unified and Flexible Motion Controller for Video Generation](https://mlsanity.com/paper/2312.03641/) (2023)
- [CoTracker: It is Better to Track Together](https://mlsanity.com/paper/2307.07635/) (2023)
- [DynamiCrafter: Animating Open-domain Images with Video Diffusion Priors](https://mlsanity.com/paper/2310.12190/) (2023)
- [I2VGen-XL: High-Quality Image-to-Video Synthesis via Cascaded Diffusion Models](https://mlsanity.com/paper/2311.04145/) (2023)
- [ControlVideo: Training-free Controllable Text-to-Video Generation](https://mlsanity.com/paper/2305.13077/) (2023)
- [DragonDiffusion: Enabling Drag-style Manipulation on Diffusion Models](https://mlsanity.com/paper/2307.02421/) (2023)
- [Tora: Trajectory-oriented Diffusion Transformer for Video Generation](https://mlsanity.com/paper/2407.21705/) (2024)
- [DragAnything: Motion Control for Anything using Entity Representation](https://mlsanity.com/paper/2403.07420/) (2024)
- [ControlNeXt: Powerful and Efficient Control for Image and Video Generation](https://mlsanity.com/paper/2408.06070/) (2024)
- [AnyV2V: A Tuning-Free Framework For Any Video-to-Video Editing Tasks](https://mlsanity.com/paper/2403.14468/) (2024)
- [Taming Encoder for Zero Fine-tuning Image Customization with Text-to-Image Diffusion Models](https://mlsanity.com/paper/2304.02642/) (2023)
- [Boximator: Generating Rich and Controllable Motions for Video Synthesis](https://mlsanity.com/paper/2402.01566/) (2024)
- [DiffCollage: Parallel Generation of Large Content with Diffusion Models](https://mlsanity.com/paper/2303.17076/) (2023)
- [TrailBlazer: Trajectory Control for Diffusion-Based Video Generation](https://mlsanity.com/paper/2401.00896/) (2023)
- [DiffEditor: Boosting Accuracy and Flexibility on Diffusion-based Image Editing](https://mlsanity.com/paper/2402.02583/) (2024)
- [PanoGen: Text-Conditioned Panoramic Environment Generation for Vision-and-Language Navigation](https://mlsanity.com/paper/2305.19195/) (2023)
- [PEEKABOO: Interactive Video Generation via Masked-Diffusion](https://mlsanity.com/paper/2312.07509/) (2023)
- [ReVideo: Remake a Video with Motion and Content Control](https://mlsanity.com/paper/2405.13865/) (2024)

## Built on by (most cited first, 5 of 5)

- [VQ-Insight: Teaching VLMs for AI-Generated Video Quality Understanding via Progressive Visual Reinforcement Learning](https://mlsanity.com/paper/2506.18564/) (2025)
- [PANORAMA: The Rise of Omnidirectional Vision in the Embodied AI Era](https://mlsanity.com/paper/2509.12989/) (2025)
- [MIND-Edit: MLLM Insight-Driven Editing via Language-Vision Projection](https://mlsanity.com/paper/2505.19149/) (2025)
- [Talk2Move: Reinforcement Learning for Text-Instructed Object-Level Geometric Transformation in Scenes](https://mlsanity.com/paper/2601.02356/) (2026)
- [DualDiff3D: Dual Structure-Appearance Diffusion Priors for Reliability-Enhanced 3D Gaussian Splatting](https://mlsanity.com/paper/2609.01516/) (2026)

## Abstract (arXiv)

As virtual reality gains popularity, the demand for controllable creation of immersive and dynamic omnidirectional videos (ODVs) is increasing. While previous text-to-ODV generation methods achieve impressive results, they struggle with content inaccuracies and inconsistencies due to reliance solely on textual inputs. Although recent motion control techniques provide fine-grained control for video generation, directly applying these methods to ODVs often results in spatial distortion and unsatisfactory performance, especially with complex spherical motions. To tackle these challenges, we propose OmniDrag, the first approach enabling both scene- and object-level motion control for accurate, high-quality omnidirectional image-to-video generation. Building on pretrained video diffusion models, we introduce an omnidirectional control module, which is jointly fine-tuned with temporal attention layers to effectively handle complex spherical motion. In addition, we develop a novel spherical motion estimator that accurately extracts motion-control signals and allows users to perform drag-style ODV generation by simply drawing handle and target points. We also present a new dataset, named Move360, addressing the scarcity of ODV data with large scene and object motions. Experiments demonstrate the significant superiority of OmniDrag in achieving holistic scene-level and fine-grained object-level control for ODV generation. The project page is available at https://lwq20020127.github.io/OmniDrag.
