# BaB-ND: Long-Horizon Motion Planning with Branch-and-Bound and Neural Dynamics

arXiv: https://arxiv.org/abs/2412.09584 · HTML: https://mlsanity.com/paper/2412.09584/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 12 Dec 2024.

## Built on by (most cited first, 5 of 5)

- [Steering Dialogue Dynamics for Robustness against Multi-turn Jailbreaking Attacks](https://mlsanity.com/paper/2503.00187/) (2025)
- [U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generation](https://mlsanity.com/paper/2602.23739/) (2026)
- [Parallel Differentiable Reachability for Learning and Planning with Certified Neural Dynamics and Controllers](https://mlsanity.com/paper/2605.25346/) (2026)
- [Bridging Control with Neural Network Verifier alpha-beta-CROWN: A Tutorial](https://mlsanity.com/paper/2605.26577/) (2026)
- [IMPASTO: Integrating Model-Based Planning with Learned Dynamics Models for Robotic Oil Painting Reproduction](https://mlsanity.com/paper/2603.29315/) (2026)

## Abstract (arXiv)

Neural-network-based dynamics models learned from observational data have shown strong predictive capabilities for scene dynamics in robotic manipulation tasks. However, their inherent non-linearity presents significant challenges for effective planning. Current planning methods, often dependent on extensive sampling or local gradient descent, struggle with long-horizon motion planning tasks involving complex contact events. In this paper, we present a GPU-accelerated branch-and-bound (BaB) framework for motion planning in manipulation tasks that require trajectory optimization over neural dynamics models. Our approach employs a specialized branching heuristics to divide the search space into subdomains, and applies a modified bound propagation method, inspired by the state-of-the-art neural network verifier alpha-beta-CROWN, to efficiently estimate objective bounds within these subdomains. The branching process guides planning effectively, while the bounding process strategically reduces the search space. Our framework achieves superior planning performance, generating high-quality state-action trajectories and surpassing existing methods in challenging, contact-rich manipulation tasks such as non-prehensile planar pushing with obstacles, object sorting, and rope routing in both simulated and real-world settings. Furthermore, our framework supports various neural network architectures, ranging from simple multilayer perceptrons to advanced graph neural dynamics models, and scales efficiently with different model sizes.
