# Identity-Preserving Pose-Guided Character Animation via Facial Landmarks Transformation

arXiv: https://arxiv.org/abs/2412.08976 · HTML: https://mlsanity.com/paper/2412.08976/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 17 references that are in the map.
- First posted on arXiv 12 Dec 2024.

## Builds on (most cited first, 11 of 11)

- [Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2304.08818/) (2023)
- [Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation](https://mlsanity.com/paper/2311.17117/) (2023)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [Effective Whole-body Pose Estimation with Two-stages Distillation](https://mlsanity.com/paper/2307.15880/) (2023)
- [Deep Video Portraits](https://mlsanity.com/paper/1805.11714/) (2018)
- [ControlNeXt: Powerful and Efficient Control for Image and Video Generation](https://mlsanity.com/paper/2408.06070/) (2024)
- [DisCo: Disentangled Control for Realistic Human Dance Generation](https://mlsanity.com/paper/2307.00040/) (2023)
- [MagicPose: Realistic Human Poses and Facial Expressions Retargeting with Identity-aware Diffusion](https://mlsanity.com/paper/2311.12052/) (2023)
- [DwNet: Dense warp-based network for pose-guided human video generation](https://mlsanity.com/paper/1910.09139/) (2019)
- [Pose-Guided Human Animation from a Single Image in the Wild](https://mlsanity.com/paper/2012.03796/) (2020)
- [3D Face Morphable Models "In-the-Wild"](https://mlsanity.com/paper/1701.05360/) (2017)

## Abstract (arXiv)

Creating realistic pose-guided image-to-video character animations while preserving facial identity remains challenging, especially in complex and dynamic scenarios such as dancing, where precise identity consistency is crucial. Existing methods frequently encounter difficulties maintaining facial coherence due to misalignments between facial landmarks extracted from driving videos that provide head pose and expression cues and the facial geometry of the reference images. To address this limitation, we introduce the Facial Landmarks Transformation (FLT) method, which leverages a 3D Morphable Model to address this limitation. FLT converts 2D landmarks into a 3D face model, adjusts the 3D face model to align with the reference identity, and then transforms them back into 2D landmarks to guide the image-to-video generation process. This approach ensures accurate alignment with the reference facial geometry, enhancing the consistency between generated videos and reference images. Experimental results demonstrate that FLT effectively preserves facial identity, significantly improving pose-guided character animation models.
