# Predicting Quality of Video Gaming Experience Using Global-Scale Telemetry Data and Federated Learning

arXiv: https://arxiv.org/abs/2412.08950 · HTML: https://mlsanity.com/paper/2412.08950/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 12 of its 69 references that are in the map.
- First posted on arXiv 12 Dec 2024.

## Builds on (most cited first, 12 of 12)

- [XGBoost: A Scalable Tree Boosting System](https://mlsanity.com/paper/1603.02754/) (2016)
- [Federated Learning: Strategies for Improving Communication Efficiency](https://mlsanity.com/paper/1610.05492/) (2016)
- [The Future of Digital Health with Federated Learning](https://mlsanity.com/paper/2003.08119/) (2020)
- [Federated Learning with Matched Averaging](https://mlsanity.com/paper/2002.06440/) (2020)
- [Federated Learning for Smart Healthcare: A Survey](https://mlsanity.com/paper/2111.08834/) (2021)
- [Federated Learning: Opportunities and Challenges](https://mlsanity.com/paper/2101.05428/) (2021)
- [Increasing Generality in Machine Learning through Procedural Content Generation](https://mlsanity.com/paper/1911.13071/) (2019)
- [Federated Learning for Computationally-Constrained Heterogeneous Devices: A Survey](https://mlsanity.com/paper/2307.09182/) (2023)
- [FS-Real: Towards Real-World Cross-Device Federated Learning](https://mlsanity.com/paper/2303.13363/) (2023)
- [Deep Learning Techniques for Super-Resolution in Video Games](https://mlsanity.com/paper/2012.09810/) (2020)
- [An HCI View of Configuration Problems](https://mlsanity.com/paper/1601.01747/) (2016)
- [How Players Play Games: Observing the Influences of Game Mechanics](https://mlsanity.com/paper/1909.09738/) (2019)

## Abstract (arXiv)

Frames Per Second (FPS) significantly affects the gaming experience. Providing players with accurate FPS estimates prior to purchase benefits both players and game developers. However, we have a limited understanding of how to predict a game's FPS performance on a specific device. In this paper, we first conduct a comprehensive analysis of a wide range of factors that may affect game FPS on a global-scale dataset to identify the determinants of FPS. This includes player-side and game-side characteristics, as well as country-level socio-economic statistics. Furthermore, recognizing that accurate FPS predictions require extensive user data, which raises privacy concerns, we propose a federated learning-based model to ensure user privacy. Each player and game is assigned a unique learnable knowledge kernel that gradually extracts latent features for improved accuracy. We also introduce a novel training and prediction scheme that allows these kernels to be dynamically plug-and-play, effectively addressing cold start issues. To train this model with minimal bias, we collected a large telemetry dataset from 224 countries and regions, 100,000 users, and 835 games. Our model achieved a mean Wasserstein distance of 0.469 between predicted and ground truth FPS distributions, outperforming all baseline methods.
