# Physics Context Builders: A Modular Framework for Physical Reasoning in Vision-Language Models

arXiv: https://arxiv.org/abs/2412.08619 · HTML: https://mlsanity.com/paper/2412.08619/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 34 of its 54 references that are in the map.
- First posted on arXiv 11 Dec 2024.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)
- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 34)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [Beyond the Imitation Game: Quantifying and extrapolating the capabilities of language models](https://mlsanity.com/paper/2206.04615/) (2022)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [Vision-Language Models for Vision Tasks: A Survey](https://mlsanity.com/paper/2304.00685/) (2023)
- [Multimodal Chain-of-Thought Reasoning in Language Models](https://mlsanity.com/paper/2302.00923/) (2023)
- [PaliGemma: A versatile 3B VLM for transfer](https://mlsanity.com/paper/2407.07726/) (2024)
- [Interaction Networks for Learning about Objects, Relations and Physics](https://mlsanity.com/paper/1612.00222/) (2016)
- [CLEVRER: CoLlision Events for Video REpresentation and Reasoning](https://mlsanity.com/paper/1910.01442/) (2019)
- [Disentangling Physical Dynamics from Unknown Factors for Unsupervised Video Prediction](https://mlsanity.com/paper/2003.01460/) (2020)
- [Vision language models are blind: Failing to translate detailed visual features into words](https://mlsanity.com/paper/2407.06581/) (2024)
- [Mind's Eye: Grounded Language Model Reasoning through Simulation](https://mlsanity.com/paper/2210.05359/) (2022)
- [Learning Physical Intuition of Block Towers by Example](https://mlsanity.com/paper/1603.01312/) (2016)
- [Grounding Physical Concepts of Objects and Events Through Dynamic Visual Reasoning](https://mlsanity.com/paper/2103.16564/) (2021)
- [Attention over learned object embeddings enables complex visual reasoning](https://mlsanity.com/paper/2012.08508/) (2020)
- [ShapeStacks: Learning Vision-Based Physical Intuition for Generalised Object Stacking](https://mlsanity.com/paper/1804.08018/) (2018)
- [Dynamic Visual Reasoning by Learning Differentiable Physics Models from Video and Language](https://mlsanity.com/paper/2110.15358/) (2021)
- [NEWTON: Are Large Language Models Capable of Physical Reasoning?](https://mlsanity.com/paper/2310.07018/) (2023)
- [ContPhy: Continuum Physical Concept Learning and Reasoning from Videos](https://mlsanity.com/paper/2402.06119/) (2024)
- [Zero-Shot Visual Reasoning by Vision-Language Models: Benchmarking and Analysis](https://mlsanity.com/paper/2409.00106/) (2024)
- [PhyGrasp: Generalizing Robotic Grasping with Physics-informed Large Multimodal Models](https://mlsanity.com/paper/2402.16836/) (2024)

## Built on by (most cited first, 10 of 10)

- [Large Language Model Reasoning Failures](https://mlsanity.com/paper/2602.06176/) (2026)
- [PhysInOne: Visual Physics Learning and Reasoning in One Suite](https://mlsanity.com/paper/2604.09415/) (2026)
- [Seeing is Not Reasoning: MVPBench for Graph-based Evaluation of Multi-path Visual Physical CoT](https://mlsanity.com/paper/2505.24182/) (2025)
- [IRIS: A Real-World Benchmark for Inverse Recovery and Identification of Physical Dynamic Systems from Monocular Video](https://mlsanity.com/paper/2603.16432/) (2026)
- [GRAID: Enhancing Spatial Reasoning of VLMs Through High-Fidelity Data Generation](https://mlsanity.com/paper/2510.22118/) (2025)
- [Can Vision Language Models Learn Intuitive Physics from Interaction?](https://mlsanity.com/paper/2602.06033/) (2026)
- [PhysNote: Self-Knowledge Notes for Evolvable Physical Reasoning in Vision-Language Model](https://mlsanity.com/paper/2604.24443/) (2026)
- [PhysMRV: Physical Memory Retrieval and Verification for Physics Plausibility Reasoning](https://mlsanity.com/paper/2607.10190/) (2026)
- [LAMP: 3D Source-Aware Lighting Estimation at Multiple Points](https://mlsanity.com/paper/2610.19266/) (2026)
- [PhyMetric: Diagnosing Physical Plausibility in Text-to-Video Generation via Scene-Level QA](https://mlsanity.com/paper/2610.19823/) (2026)

## Abstract (arXiv)

Physical reasoning remains a significant challenge for Vision-Language Models (VLMs). This limitation arises from an inability to translate learned knowledge into predictions about physical behavior. Although continual fine-tuning can mitigate this issue, it is expensive for large models and impractical to perform repeatedly for every task. This necessitates the creation of modular and scalable ways to teach VLMs about physical reasoning. To that end, we introduce Physics Context Builders (PCBs), a modular framework where specialized smaller VLMs are fine-tuned to generate detailed physical scene descriptions. These can be used as physical contexts to enhance the reasoning capabilities of larger VLMs. PCBs enable the separation of visual perception from reasoning, allowing us to analyze their relative contributions to physical understanding. We perform experiments on CLEVRER and on Falling Tower, a stability detection dataset with both simulated and real-world scenes, to demonstrate that PCBs provide substantial performance improvements, increasing average accuracy by up to 13.8% on complex physical reasoning tasks. Notably, PCBs also show strong Sim2Real transfer, successfully generalizing from simulated training data to real-world scenes.
