# RoomTour3D: Geometry-Aware Video-Instruction Tuning for Embodied Navigation

arXiv: https://arxiv.org/abs/2412.08591 · HTML: https://mlsanity.com/paper/2412.08591/

## Key facts

- Cited by 23 papers in the map (data through 14 Oct 2026).
- Builds on 48 of its 63 references that are in the map.
- First posted on arXiv 11 Dec 2024.

## Builds on (most cited first, 30 of 48)

- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [LXMERT: Learning Cross-Modality Encoder Representations from Transformers](https://mlsanity.com/paper/1908.07490/) (2019)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding](https://mlsanity.com/paper/2010.07954/) (2020)
- [ScanQA: 3D Question Answering for Spatial Scene Understanding](https://mlsanity.com/paper/2112.10482/) (2021)
- [Speaker-Follower Models for Vision-and-Language Navigation](https://mlsanity.com/paper/1806.02724/) (2018)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [REVERIE: Remote Embodied Visual Referring Expression in Real Indoor Environments](https://mlsanity.com/paper/1904.10151/) (2019)
- [Recognize Anything: A Strong Image Tagging Model](https://mlsanity.com/paper/2306.03514/) (2023)
- [A Recurrent Vision-and-Language BERT for Navigation](https://mlsanity.com/paper/2011.13922/) (2020)
- [NavGPT: Explicit Reasoning in Vision-and-Language Navigation with Large Language Models](https://mlsanity.com/paper/2305.16986/) (2023)
- [History Aware Multimodal Transformer for Vision-and-Language Navigation](https://mlsanity.com/paper/2110.13309/) (2021)
- [Learning to Navigate Unseen Environments: Back Translation with Environmental Dropout](https://mlsanity.com/paper/1904.04195/) (2019)
- [NaVid: Video-based VLM Plans the Next Step for Vision-and-Language Navigation](https://mlsanity.com/paper/2402.15852/) (2024)
- [Towards Learning a Generic Agent for Vision-and-Language Navigation via Pre-training](https://mlsanity.com/paper/2002.10638/) (2020)
- [LongVLM: Efficient Long Video Understanding via Large Language Models](https://mlsanity.com/paper/2404.03384/) (2024)
- [Towards Learning a Generalist Model for Embodied Navigation](https://mlsanity.com/paper/2312.02010/) (2023)
- [Stay on the Path: Instruction Fidelity in Vision-and-Language Navigation](https://mlsanity.com/paper/1905.12255/) (2019)
- [BEVBert: Multimodal Map Pre-training for Language-guided Navigation](https://mlsanity.com/paper/2212.04385/) (2022)
- [SOON: Scenario Oriented Object Navigation with Graph-based Exploration](https://mlsanity.com/paper/2103.17138/) (2021)
- [Scaling Data Generation in Vision-and-Language Navigation](https://mlsanity.com/paper/2307.15644/) (2023)
- [Discuss Before Moving: Visual Language Navigation via Multi-expert Discussions](https://mlsanity.com/paper/2309.11382/) (2023)
- [Embodied Question Answering in Photorealistic Environments with Point Cloud Perception](https://mlsanity.com/paper/1904.03461/) (2019)
- [NavGPT-2: Unleashing Navigational Reasoning Capability for Large Vision-Language Models](https://mlsanity.com/paper/2407.12366/) (2024)
- [NavCoT: Boosting LLM-Based Vision-and-Language Navigation via Learning Disentangled Reasoning](https://mlsanity.com/paper/2403.07376/) (2024)
- [PanoGen: Text-Conditioned Panoramic Environment Generation for Vision-and-Language Navigation](https://mlsanity.com/paper/2305.19195/) (2023)

## Built on by (most cited first, 23 of 23)

- [Thinking With Videos: Multimodal Tool-Augmented Reinforcement Learning for Long Video Reasoning](https://mlsanity.com/paper/2508.04416/) (2025)
- [MMSI-Video-Bench: A Holistic Benchmark for Video-Based Spatial Intelligence](https://mlsanity.com/paper/2512.10863/) (2025)
- [Qwen-RobotWorld Technical Report: Unifying Embodied World Modeling through Language-Conditioned Video Generation](https://mlsanity.com/paper/2606.17030/) (2026)
- [IndoorUAV: Benchmarking Vision-Language UAV Navigation in Continuous Indoor Environments](https://mlsanity.com/paper/2512.19024/) (2025)
- [PhyBlock: A Progressive Benchmark for Physical Understanding and Planning via 3D Block Assembly](https://mlsanity.com/paper/2506.08708/) (2025)
- [SVCBench: A Streaming Video Counting Benchmark for Spatial-Temporal State Maintenance](https://mlsanity.com/paper/2603.12703/) (2026)
- [OVO-S-Bench: A Hierarchical Benchmark for Streaming Spatial Intelligence in Multimodal LLMs](https://mlsanity.com/paper/2606.03890/) (2026)
- [CoNav: Collaborative Cross-Modal Reasoning for Embodied Navigation](https://mlsanity.com/paper/2505.16663/) (2025)
- [EvolveNav: Empowering LLM-Based Vision-Language Navigation via Self-Improving Embodied Reasoning](https://mlsanity.com/paper/2506.01551/) (2025)
- [Seeing through Imagination: Learning Scene Geometry via Implicit Spatial World Modeling](https://mlsanity.com/paper/2512.01821/) (2025)
- [Spatial4D-Bench: A Versatile 4D Spatial Intelligence Benchmark](https://mlsanity.com/paper/2601.00092/) (2025)
- [Lifelong Embodied Navigation Learning](https://mlsanity.com/paper/2603.06073/) (2026)
- [Run, Ruminate, and Regulate: A Dual-process Thinking System for Vision-and-Language Navigation](https://mlsanity.com/paper/2511.14131/) (2025)
- [LIME: Learning Intent-aware Camera Motion from Egocentric Video](https://mlsanity.com/paper/2607.02417/) (2026)
- [Complementary Information Guided Occupancy Prediction via Multi-Level Representation Fusion](https://mlsanity.com/paper/2510.13198/) (2025)
- [Global Commander and Local Operative: A Dual-Agent Framework for Scene Navigation](https://mlsanity.com/paper/2602.18941/) (2026)
- [Implicit Geometry Representations for Vision-and-Language Navigation from Web Videos](https://mlsanity.com/paper/2603.09259/) (2026)
- [Beyond Textual Knowledge-Leveraging Multimodal Knowledge Bases for Enhancing Vision-and-Language Navigation](https://mlsanity.com/paper/2603.26859/) (2026)
- [Lifting Unlabeled Internet-level Data for 3D Scene Understanding](https://mlsanity.com/paper/2604.01907/) (2026)
- [CoFL-S: Spatially Queryable Sector Flow Fields for Local Language-Conditioned Navigation](https://mlsanity.com/paper/2607.02222/) (2026)
- [Goal-oriented Navigation Instruction Generation with Tour Video Priors](https://mlsanity.com/paper/2608.08596/) (2026)
- [ChainSpace: A Chained-Reasoning Paradigm for Spatial Intelligence](https://mlsanity.com/paper/2608.15788/) (2026)
- [Agentic Video Understanding: A Survey](https://mlsanity.com/paper/2609.31713/) (2026)

## Abstract (arXiv)

Vision-and-Language Navigation (VLN) suffers from the limited diversity and scale of training data, primarily constrained by the manual curation of existing simulators. To address this, we introduce RoomTour3D, a video-instruction dataset derived from web-based room tour videos that capture real-world indoor spaces and human walking demonstrations. Unlike existing VLN datasets, RoomTour3D leverages the scale and diversity of online videos to generate open-ended human walking trajectories and open-world navigable instructions. To compensate for the lack of navigation data in online videos, we perform 3D reconstruction and obtain 3D trajectories of walking paths augmented with additional information on the room types, object locations and 3D shape of surrounding scenes. Our dataset includes ~100K open-ended description-enriched trajectories with ~200K instructions, and 17K action-enriched trajectories from 1847 room tour environments. We demonstrate experimentally that RoomTour3D enables significant improvements across multiple VLN tasks including CVDN, SOON, R2R, and REVERIE. Moreover, RoomTour3D facilitates the development of trainable zero-shot VLN agents, showcasing the potential and challenges of advancing towards open-world navigation.
