# PointTalk: Audio-Driven Dynamic Lip Point Cloud for 3D Gaussian-based Talking Head Synthesis

arXiv: https://arxiv.org/abs/2412.08504 · HTML: https://mlsanity.com/paper/2412.08504/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 5 of its 50 references that are in the map.
- First posted on arXiv 11 Dec 2024.

## Builds on (most cited first, 5 of 5)

- [Real3D-Portrait: One-shot Realistic 3D Talking Portrait Synthesis](https://mlsanity.com/paper/2401.08503/) (2024)
- [Real-time Neural Radiance Talking Portrait Synthesis via Audio-spatial Decomposition](https://mlsanity.com/paper/2211.12368/) (2022)
- [TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splatting](https://mlsanity.com/paper/2404.15264/) (2024)
- [GeneFace++: Generalized and Stable Real-Time Audio-Driven 3D Talking Face Generation](https://mlsanity.com/paper/2305.00787/) (2023)
- [DreamTalk: When Emotional Talking Head Generation Meets Diffusion Probabilistic Models](https://mlsanity.com/paper/2312.09767/) (2023)

## Built on by (most cited first, 4 of 4)

- [CoInteract: Physically-Consistent Human-Object Interaction Video Synthesis via Spatially-Structured Co-Generation](https://mlsanity.com/paper/2604.19636/) (2026)
- [Fine-Grained Instruction-Guided Graph Reasoning for Vision-and-Language Navigation](https://mlsanity.com/paper/2503.11006/) (2025)
- [Toward Fine-Grained Facial Control in 3D Talking Head Generation](https://mlsanity.com/paper/2602.09736/) (2026)
- [VAGNet: Grounding 3D Affordance from Human-Object Interactions in Videos](https://mlsanity.com/paper/2602.20608/) (2026)

## Abstract (arXiv)

Talking head synthesis with arbitrary speech audio is a crucial challenge in the field of digital humans. Recently, methods based on radiance fields have received increasing attention due to their ability to synthesize high-fidelity and identity-consistent talking heads from just a few minutes of training video. However, due to the limited scale of the training data, these methods often exhibit poor performance in audio-lip synchronization and visual quality. In this paper, we propose a novel 3D Gaussian-based method called PointTalk, which constructs a static 3D Gaussian field of the head and deforms it in sync with the audio. It also incorporates an audio-driven dynamic lip point cloud as a critical component of the conditional information, thereby facilitating the effective synthesis of talking heads. Specifically, the initial step involves generating the corresponding lip point cloud from the audio signal and capturing its topological structure. The design of the dynamic difference encoder aims to capture the subtle nuances inherent in dynamic lip movements more effectively. Furthermore, we integrate the audio-point enhancement module, which not only ensures the synchronization of the audio signal with the corresponding lip point cloud within the feature space, but also facilitates a deeper understanding of the interrelations among cross-modal conditional features. Extensive experiments demonstrate that our method achieves superior high-fidelity and audio-lip synchronization in talking head synthesis compared to previous methods.
