# SLGaussian: Fast Language Gaussian Splatting in Sparse Views

arXiv: https://arxiv.org/abs/2412.08331 · HTML: https://mlsanity.com/paper/2412.08331/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Builds on 49 of its 58 references that are in the map.
- First posted on arXiv 11 Dec 2024.

## Builds on (most cited first, 30 of 49)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024)
- [Open-Vocabulary Semantic Segmentation with Mask-adapted CLIP](https://mlsanity.com/paper/2210.04150/) (2022)
- [OpenScene: 3D Scene Understanding with Open Vocabularies](https://mlsanity.com/paper/2211.15654/) (2022)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [Scaling Open-Vocabulary Image Segmentation with Image-Level Labels](https://mlsanity.com/paper/2112.12143/) (2021)
- [In-Place Scene Labelling and Understanding with Implicit Scene Representation](https://mlsanity.com/paper/2103.15875/) (2021)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [Decomposing NeRF for Editing via Feature Field Distillation](https://mlsanity.com/paper/2205.15585/) (2022)
- [Visual Language Maps for Robot Navigation](https://mlsanity.com/paper/2210.05714/) (2022)
- [Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis](https://mlsanity.com/paper/2312.16812/) (2023)
- [ConceptFusion: Open-set Multimodal 3D Mapping](https://mlsanity.com/paper/2302.07241/) (2023)
- [OpenMask3D: Open-Vocabulary 3D Instance Segmentation](https://mlsanity.com/paper/2306.13631/) (2023)
- [DepthSplat: Connecting Gaussian Splatting and Depth](https://mlsanity.com/paper/2410.13862/) (2024)
- [FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting](https://mlsanity.com/paper/2312.00451/) (2023)
- [No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images](https://mlsanity.com/paper/2410.24207/) (2024)
- [Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding](https://mlsanity.com/paper/2311.18482/) (2023)

## Built on by (most cited first, 18 of 18)

- [LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS](https://mlsanity.com/paper/2507.07136/) (2025)
- [HRAvatar: High-Quality and Relightable Gaussian Head Avatar](https://mlsanity.com/paper/2503.08224/) (2025)
- [GUAVA: Generalizable Upper Body 3D Gaussian Avatar](https://mlsanity.com/paper/2505.03351/) (2025)
- [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://mlsanity.com/paper/2508.09977/) (2025)
- [Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splatting](https://mlsanity.com/paper/2508.12720/) (2025)
- [Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective](https://mlsanity.com/paper/2604.14025/) (2026)
- [SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLM](https://mlsanity.com/paper/2603.23386/) (2026)
- [SplatSearch: Instance Image Goal Navigation for Mobile Robots using 3D Gaussian Splatting and Diffusion Models](https://mlsanity.com/paper/2511.12972/) (2025)
- [LangFlash: Feed-forward 3D Language Gaussian Splatting from Sparse Unposed Images](https://mlsanity.com/paper/2605.23287/) (2026)
- [Lang3D-XL: Language Embedded 3D Gaussians for Large-scale Scenes](https://mlsanity.com/paper/2512.07807/) (2025)
- [WaterClear-GS: Optical-Aware Gaussian Splatting for Underwater Reconstruction and Restoration](https://mlsanity.com/paper/2601.19753/) (2026)
- [EmbodiedSplat: Online Feed-Forward Semantic 3DGS for Open-Vocabulary 3D Scene Understanding](https://mlsanity.com/paper/2603.04254/) (2026)
- [MAC-Splat: Multi-Attribute Consistency for High-Fidelity Sparse-View Reconstruction](https://mlsanity.com/paper/2607.10792/) (2026)
- [NG-GS: NeRF-Guided 3D Gaussian Splatting Segmentation](https://mlsanity.com/paper/2604.14706/) (2026)
- [MonoVoc: Decoupling Geometry and Semantics for Lightweight Monocular Open-Vocabulary 3D Gaussians](https://mlsanity.com/paper/2607.28300/) (2026)
- [VCAR: Training-Free 3DGS Segmentation via View Completeness and Axis-Aware Boundary Refinement](https://mlsanity.com/paper/2608.30870/) (2026)
- [CoRef-GS: Cooperative Referring Gaussian Splatting for Multi-Agent Scene Understanding](https://mlsanity.com/paper/2609.20586/) (2026)
- [VGGT-Diff: Visual Geometry Meets Diffusion for Sparse-View Novel View Synthesis](https://mlsanity.com/paper/2609.33253/) (2026)

## Abstract (arXiv)

3D semantic field learning is crucial for applications like autonomous navigation, AR/VR, and robotics, where accurate comprehension of 3D scenes from limited viewpoints is essential. Existing methods struggle under sparse view conditions, relying on inefficient per-scene multi-view optimizations, which are impractical for many real-world tasks. To address this, we propose SLGaussian, a feed-forward method for constructing 3D semantic fields from sparse viewpoints, allowing direct inference of 3DGS-based scenes. By ensuring consistent SAM segmentations through video tracking and using low-dimensional indexing for high-dimensional CLIP features, SLGaussian efficiently embeds language information in 3D space, offering a robust solution for accurate 3D scene understanding under sparse view conditions. In experiments on two-view sparse 3D object querying and segmentation in the LERF and 3D-OVS datasets, SLGaussian outperforms existing methods in chosen IoU, Localization Accuracy, and mIoU. Moreover, our model achieves scene inference in under 30 seconds and open-vocabulary querying in just 0.011 seconds per query.
