# From an Image to a Scene: Learning to Imagine the World from a Million 360 Videos

arXiv: https://arxiv.org/abs/2412.07770 · HTML: https://mlsanity.com/paper/2412.07770/

## Key facts

- Cited by 23 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 65 references that are in the map.
- First posted on arXiv 10 Dec 2024.

## Builds on (most cited first, 30 of 52)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenes](https://mlsanity.com/paper/1711.00199/) (2017)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Items](https://mlsanity.com/paper/2204.11918/) (2022)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)
- [From Coarse to Fine: Robust Hierarchical Localization at Large Scale](https://mlsanity.com/paper/1812.03506/) (2018)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [ReconFusion: 3D Reconstruction with Diffusion Priors](https://mlsanity.com/paper/2312.02981/) (2023)
- [UniSim: A Neural Closed-Loop Sensor Simulator](https://mlsanity.com/paper/2308.01898/) (2023)
- [Generative Novel View Synthesis with 3D-Aware Diffusion Models](https://mlsanity.com/paper/2304.02602/) (2023)

## Built on by (most cited first, 23 of 23)

- [Bolt3D: Generating 3D Scenes in Seconds](https://mlsanity.com/paper/2503.14445/) (2025)
- [Matrix-3D: Omnidirectional Explorable 3D World Generation](https://mlsanity.com/paper/2508.08086/) (2025)
- [FlashWorld: High-quality 3D Scene Generation within Seconds](https://mlsanity.com/paper/2510.13678/) (2025)
- [Eye, Robot: Learning to Look to Act with a BC-RL Perception-Action Loop](https://mlsanity.com/paper/2506.10968/) (2025)
- [3D Scene Generation: A Survey](https://mlsanity.com/paper/2505.05474/) (2025)
- [PanoWan: Lifting Diffusion Video Generation Models to 360deg with Latitude/Longitude-aware Mechanisms](https://mlsanity.com/paper/2505.22016/) (2025)
- [Beyond the Frame: Generating 360 Panoramic Videos from Perspective Videos](https://mlsanity.com/paper/2504.07940/) (2025)
- [A Recipe for Generating 3D Worlds From a Single Image](https://mlsanity.com/paper/2503.16611/) (2025)
- [WonderFree: Enhancing Novel View Quality and Cross-View Consistency for 3D Scene Exploration](https://mlsanity.com/paper/2506.20590/) (2025)
- [360Anything: Geometry-Free Lifting of Images and Videos to 360deg](https://mlsanity.com/paper/2601.16192/) (2026)
- [NOVA3R: Non-pixel-aligned Visual Transformer for Amodal 3D Reconstruction](https://mlsanity.com/paper/2603.04179/) (2026)
- [PanFlow: Decoupled Motion Control for Panoramic Video Generation](https://mlsanity.com/paper/2512.00832/) (2025)
- [Generating 360deg Video is What You Need For a 3D Scene](https://mlsanity.com/paper/2504.02045/) (2025)
- [PanoWorld: Real-World Panoramic Generation](https://mlsanity.com/paper/2607.09661/) (2026)
- [Pantheon360: Taming Digital Twin Generation via 3D-Aware 360deg Video Diffusion](https://mlsanity.com/paper/2605.25449/) (2026)
- [OpenView: Empowering MLLMs with Out-of-view VQA](https://mlsanity.com/paper/2512.18563/) (2025)
- [CalibAnyView: Beyond Single-View Camera Calibration in the Wild](https://mlsanity.com/paper/2605.14615/) (2026)
- [A Survey on Text-Driven 360-Degree Panorama Generation](https://mlsanity.com/paper/2502.14799/) (2025)
- [TAPVid-360: Tracking Any Point in 360 from Narrow Field of View Video](https://mlsanity.com/paper/2511.21946/) (2025)
- [FullCircle: Effortless 3D Reconstruction from Casual 360^circ Captures](https://mlsanity.com/paper/2603.22572/) (2026)
- [ORBIT++: Benchmarking SfM in the Wild with 360deg Video](https://mlsanity.com/paper/2608.22039/) (2026)
- [Can 4D Foundation Models Remember?](https://mlsanity.com/paper/2609.20819/) (2026)
- [MUGEN: Interactive Panoramic World Exploration via Camera Control](https://mlsanity.com/paper/2609.38077/) (2026)

## Abstract (arXiv)

Three-dimensional (3D) understanding of objects and scenes play a key role in humans' ability to interact with the world and has been an active area of research in computer vision, graphics, and robotics. Large scale synthetic and object-centric 3D datasets have shown to be effective in training models that have 3D understanding of objects. However, applying a similar approach to real-world objects and scenes is difficult due to a lack of large-scale data. Videos are a potential source for real-world 3D data, but finding diverse yet corresponding views of the same content has shown to be difficult at scale. Furthermore, standard videos come with fixed viewpoints, determined at the time of capture. This restricts the ability to access scenes from a variety of more diverse and potentially useful perspectives. We argue that large scale 360 videos can address these limitations to provide: scalable corresponding frames from diverse views. In this paper, we introduce 360-1M, a 360 video dataset, and a process for efficiently finding corresponding frames from diverse viewpoints at scale. We train our diffusion-based model, Odin, on 360-1M. Empowered by the largest real-world, multi-view dataset to date, Odin is able to freely generate novel views of real-world scenes. Unlike previous methods, Odin can move the camera through the environment, enabling the model to infer the geometry and layout of the scene. Additionally, we show improved performance on standard novel view synthesis and 3D reconstruction benchmarks.
