# ObjCtrl-2.5D: Training-free Object Control with Camera Poses

arXiv: https://arxiv.org/abs/2412.07721 · HTML: https://mlsanity.com/paper/2412.07721/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Builds on 54 of its 68 references that are in the map.
- First posted on arXiv 10 Dec 2024.

## Builds on (most cited first, 30 of 54)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2304.08818/) (2023)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformers](https://mlsanity.com/paper/2205.15868/) (2022)
- [Tune-A-Video: One-Shot Tuning of Image Diffusion Models for Text-to-Video Generation](https://mlsanity.com/paper/2212.11565/) (2022)
- [The 2017 DAVIS Challenge on Video Object Segmentation](https://mlsanity.com/paper/1704.00675/) (2017)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [ModelScope Text-to-Video Technical Report](https://mlsanity.com/paper/2308.06571/) (2023)
- [ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depth](https://mlsanity.com/paper/2302.12288/) (2023)
- [MotionCtrl: A Unified and Flexible Motion Controller for Video Generation](https://mlsanity.com/paper/2312.03641/) (2023)
- [VideoCrafter2: Overcoming Data Limitations for High-Quality Video Diffusion Models](https://mlsanity.com/paper/2401.09047/) (2024)
- [Latte: Latent Diffusion Transformer for Video Generation](https://mlsanity.com/paper/2401.03048/) (2024)
- [VideoCrafter1: Open Diffusion Models for High-Quality Video Generation](https://mlsanity.com/paper/2310.19512/) (2023)
- [MoCoGAN: Decomposing Motion and Content for Video Generation](https://mlsanity.com/paper/1707.04993/) (2017)
- [DynamiCrafter: Animating Open-domain Images with Video Diffusion Priors](https://mlsanity.com/paper/2310.12190/) (2023)
- [VideoComposer: Compositional Video Synthesis with Motion Controllability](https://mlsanity.com/paper/2306.02018/) (2023)
- [CameraCtrl: Enabling Camera Control for Text-to-Video Generation](https://mlsanity.com/paper/2404.02101/) (2024)
- [Lumiere: A Space-Time Diffusion Model for Video Generation](https://mlsanity.com/paper/2401.12945/) (2024)
- [Generating Videos with Scene Dynamics](https://mlsanity.com/paper/1609.02612/) (2016)
- [Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering](https://mlsanity.com/paper/2106.02634/) (2021)
- [DragDiffusion: Harnessing Diffusion Models for Interactive Point-based Image Editing](https://mlsanity.com/paper/2306.14435/) (2023)
- [DragNUWA: Fine-grained Control in Video Generation by Integrating Text, Image, and Trajectory](https://mlsanity.com/paper/2308.08089/) (2023)

## Built on by (most cited first, 18 of 18)

- [MagicMotion: Controllable Video Generation with Dense-to-Sparse Trajectory Guidance](https://mlsanity.com/paper/2503.16421/) (2025)
- [PhysCtrl: Generative Physics for Controllable and Physics-Grounded Video Generation](https://mlsanity.com/paper/2509.20358/) (2025)
- [Learning Video Generation for Robotic Manipulation with Collaborative Trajectory Control](https://mlsanity.com/paper/2506.01943/) (2025)
- [VidCRAFT3: Camera, Object, and Lighting Control for Image-to-Video Generation](https://mlsanity.com/paper/2502.07531/) (2025)
- [Survey of Video Diffusion Models: Foundations, Implementations, and Applications](https://mlsanity.com/paper/2504.16081/) (2025)
- [AnyI2V: Animating Any Conditional Image with Motion Control](https://mlsanity.com/paper/2507.02857/) (2025)
- [Frame In-N-Out: Unbounded Controllable Image-to-Video Generation](https://mlsanity.com/paper/2505.21491/) (2025)
- [Zo3T: Zero-Shot 3D-Aware Trajectory-Guided Image-to-Video Generation via Test-Time Training](https://mlsanity.com/paper/2509.06723/) (2025)
- [QuaDreamer: Controllable Panoramic Video Generation for Quadruped Robots](https://mlsanity.com/paper/2508.02512/) (2025)
- [DropletVideo: A Dataset and Approach to Explore Integral Spatio-Temporal Consistent Video Generation](https://mlsanity.com/paper/2503.06053/) (2025)
- [FlashMotion: Few-Step Controllable Video Generation with Trajectory Guidance](https://mlsanity.com/paper/2603.12146/) (2026)
- [Unified 3D Scene Understanding Through Physical World Modeling](https://mlsanity.com/paper/2605.24321/) (2026)
- [NEXUS: Neural Energy Fields for Physically Consistent Contact-Rich 3D Object Dynamics](https://mlsanity.com/paper/2606.15015/) (2026)
- [Perceptual 3D Simulation With Physical World Modeling](https://mlsanity.com/paper/2606.27575/) (2026)
- [QWERTY: Training-Free Motion Control via Query-Warped Video Diffusion Transformers](https://mlsanity.com/paper/2607.01869/) (2026)
- [ScaleVid: Geometry-Aware Video Object Scaling with Mesh-Free Inference](https://mlsanity.com/paper/2608.12232/) (2026)
- [4Director: Controlling Video World Models with Rigid 3D Geometry](https://mlsanity.com/paper/2610.02160/) (2026)
- [Phase-aware video generation for physics-grounded dynamics and interactions](https://mlsanity.com/paper/2610.11791/) (2026)

## Abstract (arXiv)

This study aims to achieve more precise and versatile object control in image-to-video (I2V) generation. Current methods typically represent the spatial movement of target objects with 2D trajectories, which often fail to capture user intention and frequently produce unnatural results. To enhance control, we present ObjCtrl-2.5D, a training-free object control approach that uses a 3D trajectory, extended from a 2D trajectory with depth information, as a control signal. By modeling object movement as camera movement, ObjCtrl-2.5D represents the 3D trajectory as a sequence of camera poses, enabling object motion control using an existing camera motion control I2V generation model (CMC-I2V) without training. To adapt the CMC-I2V model originally designed for global motion control to handle local object motion, we introduce a module to isolate the target object from the background, enabling independent local control. In addition, we devise an effective way to achieve more accurate object control by sharing low-frequency warped latent within the object's region across frames. Extensive experiments demonstrate that ObjCtrl-2.5D significantly improves object control accuracy compared to training-free methods and offers more diverse control capabilities than training-based approaches using 2D trajectories, enabling complex effects like object rotation. Code and results are available at https://wzhouxiff.github.io/projects/ObjCtrl-2.5D/.
