# MAPLE: A Framework for Active Preference Learning Guided by Large Language Models

arXiv: https://arxiv.org/abs/2412.07207 · HTML: https://mlsanity.com/paper/2412.07207/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 58 references that are in the map.
- First posted on arXiv 10 Dec 2024.

## Builds on (most cited first, 30 of 30)

- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Dropout as a Bayesian Approximation: Representing Model Uncertainty in Deep Learning](https://mlsanity.com/paper/1506.02142/) (2015)
- [Deep Bayesian Active Learning with Image Data](https://mlsanity.com/paper/1703.02910/) (2017)
- [A Survey on In-context Learning](https://mlsanity.com/paper/2301.00234/) (2022)
- [Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks](https://mlsanity.com/paper/2306.13831/) (2023)
- [Language to Rewards for Robotic Skill Synthesis](https://mlsanity.com/paper/2306.08647/) (2023)
- [Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations](https://mlsanity.com/paper/1904.06387/) (2019)
- [Reward Machines: Exploiting Reward Function Structure in Reinforcement Learning](https://mlsanity.com/paper/2010.03950/) (2020)
- [RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback](https://mlsanity.com/paper/2402.03681/) (2024)
- [RoboCLIP: One Demonstration is Enough to Learn Robot Policies](https://mlsanity.com/paper/2310.07899/) (2023)
- [Actionable Models: Unsupervised Offline Reinforcement Learning of Robotic Skills](https://mlsanity.com/paper/2104.07749/) (2021)
- [Learning to Ask Good Questions: Ranking Clarification Questions using Neural Expected Value of Perfect Information](https://mlsanity.com/paper/1805.04655/) (2018)
- [STaR-GATE: Teaching Language Models to Ask Clarifying Questions](https://mlsanity.com/paper/2403.19154/) (2024)
- [Robust Imitation of Diverse Behaviors](https://mlsanity.com/paper/1707.02747/) (2017)
- [SDRL: Interpretable and Data-efficient Deep Reinforcement Learning Leveraging Symbolic Planning](https://mlsanity.com/paper/1811.00090/) (2018)
- [Safe Imitation Learning via Fast Bayesian Reward Inference from Preferences](https://mlsanity.com/paper/2002.09089/) (2020)
- [Asking Easy Questions: A User-Friendly Approach to Active Reward Learning](https://mlsanity.com/paper/1910.04365/) (2019)
- [Learning to Model the World with Language](https://mlsanity.com/paper/2308.01399/) (2023)
- [Learning Neuro-Symbolic Skills for Bilevel Planning](https://mlsanity.com/paper/2206.10680/) (2022)
- [A Survey on Few-Shot Class-Incremental Learning](https://mlsanity.com/paper/2304.08130/) (2023)
- [Widening the Pipeline in Human-Guided Reinforcement Learning with Explanation and Context-Aware Data Augmentation](https://mlsanity.com/paper/2006.14804/) (2020)
- [Active Preference Inference using Language Models and Probabilistic Reasoning](https://mlsanity.com/paper/2312.12009/) (2023)
- [Leveraging Approximate Symbolic Models for Reinforcement Learning via Skill Diversity](https://mlsanity.com/paper/2202.02886/) (2022)
- [Value Alignment Verification](https://mlsanity.com/paper/2012.01557/) (2020)
- [Learning from Richer Human Guidance: Augmenting Comparison-Based Learning with Feature Queries](https://mlsanity.com/paper/1802.01604/) (2018)
- [Interactive Classification by Asking Informative Questions](https://mlsanity.com/paper/1911.03598/) (2019)
- [Learning Perceptual Concepts by Bootstrapping from Human Queries](https://mlsanity.com/paper/2111.05251/) (2021)
- [Relative Behavioral Attributes: Filling the Gap between Symbolic Goal Specification and Reward Learning from Human Preferences](https://mlsanity.com/paper/2210.15906/) (2022)
- [Cost Functions for Robot Motion Style](https://mlsanity.com/paper/1809.00092/) (2018)
- [Towards customizable reinforcement learning agents: Enabling preference specification through online vocabulary expansion](https://mlsanity.com/paper/2210.15096/) (2022)

## Built on by (most cited first, 6 of 6)

- [Contextual Rollout Bandits for Reinforcement Learning with Verifiable Rewards](https://mlsanity.com/paper/2602.08499/) (2026)
- [Know You Before You Speak: User-State Modeling for LLM Personalization in Multi-Turn Conversation](https://mlsanity.com/paper/2605.24647/) (2026)
- [Efficiently Generating Expressive Quadruped Behaviors via Language-Guided Preference Learning](https://mlsanity.com/paper/2502.03717/) (2025)
- [Alignment Tuning for Large Language Models: A Data-Centric Lens on Alignment Data Pipelines](https://mlsanity.com/paper/2605.26442/) (2026)
- [Adaptive Prompt Elicitation for Text-to-Image Generation](https://mlsanity.com/paper/2602.04713/) (2026)
- [Bayesian Active Learning for Intent Disambiguation in Interactive Robot Planning](https://mlsanity.com/paper/2609.34270/) (2026)

## Abstract (arXiv)

The advent of large language models (LLMs) has sparked significant interest in using natural language for preference learning. However, existing methods often suffer from high computational burdens, taxing human supervision, and lack of interpretability. To address these issues, we introduce MAPLE, a framework for large language model-guided Bayesian active preference learning. MAPLE leverages LLMs to model the distribution over preference functions, conditioning it on both natural language feedback and conventional preference learning feedback, such as pairwise trajectory rankings. MAPLE also employs active learning to systematically reduce uncertainty in this distribution and incorporates a language-conditioned active query selection mechanism to identify informative and easy-to-answer queries, thus reducing human burden. We evaluate MAPLE's sample efficiency and preference inference quality across two benchmarks, including a real-world vehicle route planning benchmark using OpenStreetMap data. Our results demonstrate that MAPLE accelerates the learning process and effectively improves humans' ability to answer queries.
