# CHOICE: Coordinated Human-Object Interaction in Cluttered Environments for Pick-and-Place Actions

arXiv: https://arxiv.org/abs/2412.06702 · HTML: https://mlsanity.com/paper/2412.06702/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 9 Dec 2024.

## Built on by (most cited first, 12 of 12)

- [InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions](https://mlsanity.com/paper/2502.20390/) (2025)
- [TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization](https://mlsanity.com/paper/2503.19901/) (2025)
- [CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects](https://mlsanity.com/paper/2505.21437/) (2025)
- [InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions](https://mlsanity.com/paper/2602.06035/) (2026)
- [MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives](https://mlsanity.com/paper/2604.24833/) (2026)
- [HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perception](https://mlsanity.com/paper/2506.01579/) (2025)
- [Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contexts](https://mlsanity.com/paper/2511.13032/) (2025)
- [Efficient and Scalable Monocular Human-Object Interaction Motion Reconstruction](https://mlsanity.com/paper/2512.00960/) (2025)
- [EchoAvatar: Real-time Generative Avatar Animation from Audio Streams](https://mlsanity.com/paper/2605.28272/) (2026)
- [MOCHI: Motion Enhancement of Collaborative Human-object Interactions](https://mlsanity.com/paper/2606.18243/) (2026)
- [DexterCap: An Affordable and Automated System for Capturing Dexterous Hand-Object Manipulation](https://mlsanity.com/paper/2601.05844/) (2026)
- [Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics](https://mlsanity.com/paper/2606.22806/) (2026)

## Abstract (arXiv)

Animating human-scene interactions such as pick-and-place tasks in cluttered, complex layouts is a challenging task, with objects of a wide variation of geometries and articulation under scenarios with various obstacles. The main difficulty lies in the sparsity of the motion data compared to the wide variation of the objects and environments as well as the poor availability of transition motions between different tasks, increasing the complexity of the generalization to arbitrary conditions. To cope with this issue, we develop a system that tackles the interaction synthesis problem as a hierarchical goal-driven task. Firstly, we develop a bimanual scheduler that plans a set of keyframes for simultaneously controlling the two hands to efficiently achieve the pick-and-place task from an abstract goal signal such as the target object selected by the user. Next, we develop a neural implicit planner that generates guidance hand trajectories under diverse object shape/types and obstacle layouts. Finally, we propose a linear dynamic model for our DeepPhase controller that incorporates a Kalman filter to enable smooth transitions in the frequency domain, resulting in a more realistic and effective multi-objective control of the character.Our system can produce a wide range of natural pick-and-place movements with respect to the geometry of objects, the articulation of containers and the layout of the objects in the scene.
