# GameArena: Evaluating LLM Reasoning through Live Computer Games

arXiv: https://arxiv.org/abs/2412.06394 · HTML: https://mlsanity.com/paper/2412.06394/

## Key facts

- Cited by 32 papers in the map (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 30 of its 57 references that are in the map.
- First posted on arXiv 9 Dec 2024.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)

## Builds on (most cited first, 30 of 30)

- [Training Verifiers to Solve Math Word Problems](https://mlsanity.com/paper/2110.14168/) (2021)
- [Let's Verify Step by Step](https://mlsanity.com/paper/2305.20050/) (2023)
- [HotpotQA: A Dataset for Diverse, Explainable Multi-hop Question Answering](https://mlsanity.com/paper/1809.09600/) (2018)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [GPQA: A Graduate-Level Google-Proof Q&A Benchmark](https://mlsanity.com/paper/2311.12022/) (2023)
- [Challenging BIG-Bench Tasks and Whether Chain-of-Thought Can Solve Them](https://mlsanity.com/paper/2210.09261/) (2022)
- [Constructing A Multi-hop QA Dataset for Comprehensive Evaluation of Reasoning Steps](https://mlsanity.com/paper/2011.01060/) (2020)
- [AgentBench: Evaluating LLMs as Agents](https://mlsanity.com/paper/2308.03688/) (2023)
- [Chatbot Arena: An Open Platform for Evaluating LLMs by Human Preference](https://mlsanity.com/paper/2403.04132/) (2024)
- [Towards Reasoning in Large Language Models: A Survey](https://mlsanity.com/paper/2212.10403/) (2022)
- [Dynabench: Rethinking Benchmarking in NLP](https://mlsanity.com/paper/2104.14337/) (2021)
- [Improve Mathematical Reasoning in Language Models by Automated Process Supervision](https://mlsanity.com/paper/2406.06592/) (2024)
- [NLP Evaluation in trouble: On the Need to Measure LLM Data Contamination for each Benchmark](https://mlsanity.com/paper/2310.18018/) (2023)
- [Language Models Are Greedy Reasoners: A Systematic Formal Analysis of Chain-of-Thought](https://mlsanity.com/paper/2210.01240/) (2022)
- [Selection-Inference: Exploiting Large Language Models for Interpretable Logical Reasoning](https://mlsanity.com/paper/2205.09712/) (2022)
- [Humans or LLMs as the Judge? A Study on Judgement Biases](https://mlsanity.com/paper/2402.10669/) (2024)
- [LiveBench: A Challenging, Contamination-Limited LLM Benchmark](https://mlsanity.com/paper/2406.19314/) (2024)
- [Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf](https://mlsanity.com/paper/2309.04658/) (2023)
- [Benchmarking the Spectrum of Agent Capabilities](https://mlsanity.com/paper/2109.06780/) (2021)
- [Maieutic Prompting: Logically Consistent Reasoning with Recursive Explanations](https://mlsanity.com/paper/2205.11822/) (2022)
- [Physics of Language Models: Part 2.1, Grade-School Math and the Hidden Reasoning Process](https://mlsanity.com/paper/2407.20311/) (2024)
- [Self-playing Adversarial Language Game Enhances LLM Reasoning](https://mlsanity.com/paper/2404.10642/) (2024)
- [LLM Reasoners: New Evaluation, Library, and Analysis of Step-by-Step Reasoning with Large Language Models](https://mlsanity.com/paper/2404.05221/) (2024)
- [Physics of Language Models: Part 2.2, How to Learn From Mistakes on Grade-School Math Problems](https://mlsanity.com/paper/2408.16293/) (2024)
- [Auto-Arena: Automating LLM Evaluations with Agent Peer Battles and Committee Discussions](https://mlsanity.com/paper/2405.20267/) (2024)
- [Language Models as Inductive Reasoners](https://mlsanity.com/paper/2212.10923/) (2022)
- [Do These LLM Benchmarks Agree? Fixing Benchmark Evaluation with BenchBench](https://mlsanity.com/paper/2407.13696/) (2024)
- [Evaluating Large Language Models with Grid-Based Game Competitions: An Extensible LLM Benchmark and Leaderboard](https://mlsanity.com/paper/2407.07796/) (2024)
- [A Property Induction Framework for Neural Language Models](https://mlsanity.com/paper/2205.06910/) (2022)
- [A LLM Benchmark based on the Minecraft Builder Dialog Agent Task](https://mlsanity.com/paper/2407.12734/) (2024)

## Built on by (most cited first, 30 of 32)

- [AgentPRM: Process Reward Models for LLM Agents via Step-Wise Promise and Progress](https://mlsanity.com/paper/2511.08325/) (2025)
- [lmgame-Bench: How Good are LLMs at Playing Games?](https://mlsanity.com/paper/2505.15146/) (2025)
- [VideoGameBench: Can Vision-Language Models complete popular video games?](https://mlsanity.com/paper/2505.18134/) (2025)
- [Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games](https://mlsanity.com/paper/2506.03610/) (2025)
- [TextArena](https://mlsanity.com/paper/2504.11442/) (2025)
- [Superficial Self-Improved Reasoners Benefit from Model Merging](https://mlsanity.com/paper/2503.02103/) (2025)
- [From Code Foundation Models to Agents and Applications: A Comprehensive Survey and Practical Guide to Code Intelligence](https://mlsanity.com/paper/2511.18538/) (2025)
- [Evolutionary Perspectives on the Evaluation of LLM-Based AI Agents: A Comprehensive Survey](https://mlsanity.com/paper/2506.11102/) (2025)
- [V-MAGE: A Game Evaluation Framework for Assessing Vision-Centric Capabilities in Multimodal Large Language Models](https://mlsanity.com/paper/2504.06148/) (2025)
- [General Modular Harness for LLM Agents in Multi-Turn Gaming Environments](https://mlsanity.com/paper/2507.11633/) (2025)
- [Game Reasoning Arena: A Framework and Benchmark for Assessing Reasoning Capabilities of Large Language Models via Game Play](https://mlsanity.com/paper/2508.03368/) (2025)
- [Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application](https://mlsanity.com/paper/2606.12191/) (2026)
- [KORGym: A Dynamic Game Platform for LLM Reasoning Evaluation](https://mlsanity.com/paper/2505.14552/) (2025)
- [GEM-Bench: A Benchmark for Ad-Injected Response Generation within Generative Engine Marketing](https://mlsanity.com/paper/2509.14221/) (2025)
- [TextAtari: 100K Frames Game Playing with Language Agents](https://mlsanity.com/paper/2506.04098/) (2025)
- [Can Large Models Fool the Eye? A New Turing Test for Biological Animation](https://mlsanity.com/paper/2508.06072/) (2025)
- [DemoEvolve: Overcoming Sparse Feedback in Agentic Harness Evolution with Demonstrations](https://mlsanity.com/paper/2605.24539/) (2026)
- [Tracing LLM Reasoning Processes with Strategic Games: A Framework for Planning, Revision, and Resource-Constrained Decision Making](https://mlsanity.com/paper/2506.12012/) (2025)
- [EvoEmpirBench: Dynamic Spatial Reasoning with Agent-ExpVer](https://mlsanity.com/paper/2509.12718/) (2025)
- [OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics](https://mlsanity.com/paper/2606.09826/) (2026)
- [GuessArena: Guess Who I Am? A Self-Adaptive Framework for Evaluating LLMs in Domain-Specific Knowledge and Reasoning](https://mlsanity.com/paper/2505.22661/) (2025)
- [What Do LLM Agents Know About Their World? Task2Quiz: A Paradigm for Studying Environment Understanding](https://mlsanity.com/paper/2601.09503/) (2026)
- [Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse](https://mlsanity.com/paper/2605.09965/) (2026)
- [Evaluating from Benign to Dynamic Adversarial: A Squid Game for Large Language Models](https://mlsanity.com/paper/2511.10691/) (2025)
- [Investigating Advanced Reasoning of Large Language Models via Black-Box Environment Interaction](https://mlsanity.com/paper/2508.19035/) (2025)
- [MineNPC-Task: Task Suite for Memory-Aware Minecraft Agents](https://mlsanity.com/paper/2601.05215/) (2026)
- [Multicultural Spyfall: Assessing LLMs through Dynamic Multilingual Social Deduction Game](https://mlsanity.com/paper/2601.09017/) (2026)
- [Language Equality has a Price: A Systematic Investigation of Multi-turn LLM Performance for EU-24+](https://mlsanity.com/paper/2608.01395/) (2026)
- [Experience-Sensitive Game Learning: A Behavioral Study of Humans and Language Agents](https://mlsanity.com/paper/2608.07490/) (2026)
- [Clueing up LLMs with Tool-Augmented Deductive Reasoning](https://mlsanity.com/paper/2609.18736/) (2026)

## Abstract (arXiv)

Evaluating the reasoning abilities of large language models (LLMs) is challenging. Existing benchmarks often depend on static datasets, which are vulnerable to data contamination and may get saturated over time, or on binary live human feedback that conflates reasoning with other abilities. As the most prominent dynamic benchmark, Chatbot Arena evaluates open-ended questions in real-world settings, but lacks the granularity in assessing specific reasoning capabilities. We introduce GameArena, a dynamic benchmark designed to evaluate LLM reasoning capabilities through interactive gameplay with humans. GameArena consists of three games designed to test specific reasoning capabilities (e.g., deductive and inductive reasoning), while keeping participants entertained and engaged. We analyze the gaming data retrospectively to uncover the underlying reasoning processes of LLMs and measure their fine-grained reasoning capabilities. We collect over 2000 game sessions and provide detailed assessments of various reasoning capabilities for five state-of-the-art LLMs. Our user study with 100 participants suggests that GameArena improves user engagement compared to Chatbot Arena. For the first time, GameArena enables the collection of step-by-step LLM reasoning data in the wild.
