# LLMs as Debate Partners: Utilizing Genetic Algorithms and Adversarial Search for Adaptive Arguments

arXiv: https://arxiv.org/abs/2412.06229 · HTML: https://mlsanity.com/paper/2412.06229/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 29 references that are in the map.
- First posted on arXiv 9 Dec 2024.

## Builds on (most cited first, 11 of 11)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Language Agent Tree Search Unifies Reasoning Acting and Planning in Language Models](https://mlsanity.com/paper/2310.04406/) (2023)
- [Alphazero-like Tree-Search can Guide Large Language Model Decoding and Training](https://mlsanity.com/paper/2309.17179/) (2023)
- [A Comprehensive Study of Knowledge Editing for Large Language Models](https://mlsanity.com/paper/2401.01286/) (2024)
- [Large Language Models as Evolutionary Optimizers](https://mlsanity.com/paper/2310.19046/) (2023)
- [The Fact Extraction and VERification (FEVER) Shared Task](https://mlsanity.com/paper/1811.10971/) (2018)
- [Leveraging Large Language Models in Conversational Recommender Systems](https://mlsanity.com/paper/2305.07961/) (2023)
- [ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Design](https://mlsanity.com/paper/2303.02155/) (2023)
- [LLaMA-NAS: Efficient Neural Architecture Search for Large Language Models](https://mlsanity.com/paper/2405.18377/) (2024)
- [Explaining Genetic Programming Trees using Large Language Models](https://mlsanity.com/paper/2403.03397/) (2024)
- [Large Language Model Assisted Adversarial Robustness Neural Architecture Search](https://mlsanity.com/paper/2406.05433/) (2024)

## Built on by (most cited first, 3 of 3)

- [Belief-Calibrated Multi-Agent Consensus Seeking for Complex NLP Tasks](https://mlsanity.com/paper/2510.06307/) (2025)
- [An Overview and Discussion on Using Large Language Models for Implementation Generation of Solutions to Open-Ended Problems](https://mlsanity.com/paper/2501.00562/) (2024)
- [PolyDebate: A Game-Orchestrated Multimodal System for Debate Skills Practice and Evaluation](https://mlsanity.com/paper/2608.16276/) (2026)

## Abstract (arXiv)

This paper introduces DebateBrawl, an innovative AI-powered debate platform that integrates Large Language Models (LLMs), Genetic Algorithms (GA), and Adversarial Search (AS) to create an adaptive and engaging debating experience. DebateBrawl addresses the limitations of traditional LLMs in strategic planning by incorporating evolutionary optimization and game-theoretic techniques. The system demonstrates remarkable performance in generating coherent, contextually relevant arguments while adapting its strategy in real-time. Experimental results involving 23 debates show balanced outcomes between AI and human participants, with the AI system achieving an average score of 2.72 compared to the human average of 2.67 out of 10. User feedback indicates significant improvements in debating skills and a highly satisfactory learning experience, with 85% of users reporting improved debating abilities and 78% finding the AI opponent appropriately challenging. The system's ability to maintain high factual accuracy (92% compared to 78% in human-only debates) while generating diverse arguments addresses critical concerns in AI-assisted discourse. DebateBrawl not only serves as an effective educational tool but also contributes to the broader goal of improving public discourse through AI-assisted argumentation. The paper discusses the ethical implications of AI in persuasive contexts and outlines the measures implemented to ensure responsible development and deployment of the system, including robust fact-checking mechanisms and transparency in decision-making processes.
