# One-shot Human Motion Transfer via Occlusion-Robust Flow Prediction and Neural Texturing

arXiv: https://arxiv.org/abs/2412.06174 · HTML: https://mlsanity.com/paper/2412.06174/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 50 of its 64 references that are in the map.
- First posted on arXiv 9 Dec 2024.

## Builds on (most cited first, 30 of 50)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Rethinking Atrous Convolution for Semantic Image Segmentation](https://mlsanity.com/paper/1706.05587/) (2017)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [Least Squares Generative Adversarial Networks](https://mlsanity.com/paper/1611.04076/) (2016)
- [In Defense of the Triplet Loss for Person Re-Identification](https://mlsanity.com/paper/1703.07737/) (2017)
- [FlowNet 2.0: Evolution of Optical Flow Estimation with Deep Networks](https://mlsanity.com/paper/1612.01925/) (2016)
- [Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation](https://mlsanity.com/paper/2311.17117/) (2023)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [Video-to-Video Synthesis](https://mlsanity.com/paper/1808.06601/) (2018)
- [MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Model](https://mlsanity.com/paper/2311.16498/) (2023)
- [Everybody Dance Now](https://mlsanity.com/paper/1808.07371/) (2018)
- [State of the Art on Neural Rendering](https://mlsanity.com/paper/2004.03805/) (2020)
- [Motion Representations for Articulated Animation](https://mlsanity.com/paper/2104.11280/) (2021)
- [Thin-Plate Spline Motion Model for Image Animation](https://mlsanity.com/paper/2203.14367/) (2022)
- [Animating Arbitrary Objects via Deep Motion Transfer](https://mlsanity.com/paper/1812.08861/) (2018)
- [Few-shot Video-to-Video Synthesis](https://mlsanity.com/paper/1910.12713/) (2019)
- [Conditional Image-to-Video Generation with Latent Flow Diffusion Models](https://mlsanity.com/paper/2303.13744/) (2023)
- [Latent Image Animator: Learning to Animate Images via Latent Space Navigation](https://mlsanity.com/paper/2203.09043/) (2022)
- [DreamPose: Fashion Image-to-Video Synthesis via Stable Diffusion](https://mlsanity.com/paper/2304.06025/) (2023)
- [Liquid Warping GAN: A Unified Framework for Human Motion Imitation, Appearance Transfer and Novel View Synthesis](https://mlsanity.com/paper/1909.12224/) (2019)
- [Controllable Person Image Synthesis with Attribute-Decomposed GAN](https://mlsanity.com/paper/2003.12267/) (2020)
- [Progressive Pose Attention Transfer for Person Image Generation](https://mlsanity.com/paper/1904.03349/) (2019)
- [Robust High-Resolution Video Matting with Temporal Guidance](https://mlsanity.com/paper/2108.11515/) (2021)
- [Cross-domain Correspondence Learning for Exemplar-based Image Translation](https://mlsanity.com/paper/2004.05571/) (2020)
- [DwNet: Dense warp-based network for pose-guided human video generation](https://mlsanity.com/paper/1910.09139/) (2019)

## Built on by (most cited first, 2 of 2)

- [AnimateAnywhere: Rouse the Background in Human Image Animation](https://mlsanity.com/paper/2504.19834/) (2025)
- [Multi-Modal Motion Retrieval by Learning a Fine-Grained Joint Embedding Space](https://mlsanity.com/paper/2507.23188/) (2025)

## Abstract (arXiv)

Human motion transfer aims at animating a static source image with a driving video. While recent advances in one-shot human motion transfer have led to significant improvement in results, it remains challenging for methods with 2D body landmarks, skeleton and semantic mask to accurately capture correspondences between source and driving poses due to the large variation in motion and articulation complexity. In addition, the accuracy and precision of DensePose degrade the image quality for neural-rendering-based methods. To address the limitations and by both considering the importance of appearance and geometry for motion transfer, in this work, we proposed a unified framework that combines multi-scale feature warping and neural texture mapping to recover better 2D appearance and 2.5D geometry, partly by exploiting the information from DensePose, yet adapting to its inherent limited accuracy. Our model takes advantage of multiple modalities by jointly training and fusing them, which allows it to robust neural texture features that cope with geometric errors as well as multi-scale dense motion flow that better preserves appearance. Experimental results with full and half-view body video datasets demonstrate that our model can generalize well and achieve competitive results, and that it is particularly effective in handling challenging cases such as those with substantial self-occlusions.
