# InfiniteWorld: A Unified Scalable Simulation Framework for General Visual-Language Robot Interaction

arXiv: https://arxiv.org/abs/2412.05789 · HTML: https://mlsanity.com/paper/2412.05789/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 8 Dec 2024.

## Built on by (most cited first, 15 of 15)

- [Towards Long-Horizon Vision-Language Navigation: Platform, Benchmark and Method](https://mlsanity.com/paper/2412.09082/) (2024)
- [RoboVerse: Towards a Unified Platform, Dataset and Benchmark for Scalable and Generalizable Robot Learning](https://mlsanity.com/paper/2504.18904/) (2025)
- [Multimodal Fusion and Vision-Language Models: A Survey for Robot Vision](https://mlsanity.com/paper/2504.02477/) (2025)
- [A Survey of Sim-to-Real Methods in RL: Progress, Prospects and Challenges with Foundation Models](https://mlsanity.com/paper/2502.13187/) (2025)
- [RDT2: Exploring the Scaling Limit of UMI Data Towards Zero-Shot Cross-Embodiment Generalization](https://mlsanity.com/paper/2602.03310/) (2026)
- [EchoVLA: Robotic Vision-Language-Action Model with Synergistic Declarative Memory for Mobile Manipulation](https://mlsanity.com/paper/2511.18112/) (2025)
- [A1: A Fully Transparent Open-Source, Adaptive and Efficient Truncated Vision-Language-Action Model](https://mlsanity.com/paper/2604.05672/) (2026)
- [Artiverse: A Diverse and Physically Grounded Dataset for Articulated Objects](https://mlsanity.com/paper/2605.24403/) (2026)
- [ArtiWorld: LLM-Driven Articulation of 3D Objects in Scenes](https://mlsanity.com/paper/2511.12977/) (2025)
- [Retrieval-Augmented Fine-Tuning With Preference Optimization For Visual Program Generation](https://mlsanity.com/paper/2502.16529/) (2025)
- [Image Recognition with Online Lightweight Vision Transformer: A Survey](https://mlsanity.com/paper/2505.03113/) (2025)
- [FDBPL: Faster Distillation-Based Prompt Learning for Region-Aware Vision-Language Models Adaptation](https://mlsanity.com/paper/2505.18053/) (2025)
- [FreeAskWorld: An Interactive and Closed-Loop Simulator for Human-Centric Embodied AI](https://mlsanity.com/paper/2511.13524/) (2025)
- [Intelligent Automation for Embodied Benchmark Construction: Pipelines, Embodiments, Simulators, and Trends](https://mlsanity.com/paper/2606.12207/) (2026)
- [Physics-Informed Spiking Neural Networks via Conservative Flux Quantization](https://mlsanity.com/paper/2511.21784/) (2025)

## Abstract (arXiv)

Realizing scaling laws in embodied AI has become a focus. However, previous work has been scattered across diverse simulation platforms, with assets and models lacking unified interfaces, which has led to inefficiencies in research. To address this, we introduce InfiniteWorld, a unified and scalable simulator for general vision-language robot interaction built on Nvidia Isaac Sim. InfiniteWorld encompasses a comprehensive set of physics asset construction methods and generalized free robot interaction benchmarks. Specifically, we first built a unified and scalable simulation framework for embodied learning that integrates a series of improvements in generation-driven 3D asset construction, Real2Sim, automated annotation framework, and unified 3D asset processing. This framework provides a unified and scalable platform for robot interaction and learning. In addition, to simulate realistic robot interaction, we build four new general benchmarks, including scene graph collaborative exploration and open-world social mobile manipulation. The former is often overlooked as an important task for robots to explore the environment and build scene knowledge, while the latter simulates robot interaction tasks with different levels of knowledge agents based on the former. They can more comprehensively evaluate the embodied agent's capabilities in environmental understanding, task planning and execution, and intelligent interaction. We hope that this work can provide the community with a systematic asset interface, alleviate the dilemma of the lack of high-quality assets, and provide a more comprehensive evaluation of robot interactions.
