# Rate-Distortion Optimized Skip Coding of Region Adaptive Hierarchical Transform Coefficients for MPEG G-PCC

arXiv: https://arxiv.org/abs/2412.05574 · HTML: https://mlsanity.com/paper/2412.05574/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 6 of its 39 references that are in the map.
- First posted on arXiv 7 Dec 2024.

## Builds on (most cited first, 6 of 6)

- [Reduced Reference Perceptual Quality Model and Application to Rate Control for 3D Point Cloud Compression](https://mlsanity.com/paper/2011.12688/) (2020)
- [Lossless Point Cloud Geometry and Attribute Compression Using a Learned Conditional Probability Model](https://mlsanity.com/paper/2303.06519/) (2023)
- [A Comprehensive Study and Comparison of Core Technologies for MPEG 3D Point Cloud Compression](https://mlsanity.com/paper/1912.09674/) (2019)
- [Large-scale 3D point cloud representations via graph inception networks with applications to autonomous driving](https://mlsanity.com/paper/1906.11359/) (2019)
- [Rate-Distortion Modeling for Bit Rate Constrained Point Cloud Compression](https://mlsanity.com/paper/2211.10646/) (2022)
- [Rate-Distortion Optimal Transform Coefficient Selection for Unoccupied Regions in Video-Based Point Cloud Compression](https://mlsanity.com/paper/2206.12186/) (2022)

## Built on by (most cited first, 4 of 4)

- [High Efficiency Wiener Filter-based Point Cloud Quality Enhancement for MPEG G-PCC](https://mlsanity.com/paper/2503.17467/) (2025)
- [Point Cloud Compression and Objective Quality Assessment: A Survey](https://mlsanity.com/paper/2506.22902/) (2025)
- [Deep Unrolling of Sparsity-Induced RDO for 3D Point Cloud Attribute Coding](https://mlsanity.com/paper/2509.08685/) (2025)
- [Rate-distortion Optimized Point Cloud Preprocessing for Geometry-based Point Cloud Compression](https://mlsanity.com/paper/2508.01633/) (2025)

## Abstract (arXiv)

Three-dimensional (3D) point clouds are becoming more and more popular for representing 3D objects and scenes. Due to limited network bandwidth, efficient compression of 3D point clouds is crucial. To tackle this challenge, the Moving Picture Experts Group (MPEG) is actively developing the Geometry-based Point Cloud Compression (G-PCC) standard, incorporating innovative methods to optimize compression, such as the Region-Adaptive Hierarchical Transform (RAHT) nestled within a layer-by-layer octree-tree structure. Nevertheless, a notable problem still exists in RAHT, i.e., the proportion of zero residuals in the last few RAHT layers leads to unnecessary bitrate consumption. To address this problem, we propose an adaptive skip coding method for RAHT, which adaptively determines whether to encode the residuals of the last several layers or not, thereby improving the coding efficiency. In addition, we propose a rate-distortion cost calculation method associated with an adaptive Lagrange multiplier. Experimental results demonstrate that the proposed method achieves average Bjontegaard rate improvements of -3.50%, -5.56%, and -4.18% for the Luma, Cb, and Cr components, respectively, on dynamic point clouds, when compared with the state-of-the-art G-PCC reference software under the common test conditions recommended by MPEG.
