# DIFEM: Key-points Interaction based Feature Extraction Module for Violence Recognition in Videos

arXiv: https://arxiv.org/abs/2412.05386 · HTML: https://mlsanity.com/paper/2412.05386/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 31 references that are in the map.
- First posted on arXiv 6 Dec 2024.

## Builds on (most cited first, 11 of 11)

- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Dynamic Graph CNN for Learning on Point Clouds](https://mlsanity.com/paper/1801.07829/) (2018)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [Temporal Segment Networks: Towards Good Practices for Deep Action Recognition](https://mlsanity.com/paper/1608.00859/) (2016)
- [Can Spatiotemporal 3D CNNs Retrace the History of 2D CNNs and ImageNet?](https://mlsanity.com/paper/1711.09577/) (2017)
- [RWF-2000: An Open Large Scale Video Database for Violence Detection](https://mlsanity.com/paper/1911.05913/) (2019)
- [Learning to Detect Violent Videos using Convolutional Long Short-Term Memory](https://mlsanity.com/paper/1709.06531/) (2017)
- [Unified Keypoint-based Action Recognition Framework via Structured Keypoint Pooling](https://mlsanity.com/paper/2303.15270/) (2023)
- [Efficient Two-Stream Network for Violence Detection Using Separable Convolutional LSTM](https://mlsanity.com/paper/2102.10590/) (2021)
- [Crime scene classification from skeletal trajectory analysis in surveillance settings](https://mlsanity.com/paper/2207.01687/) (2022)

## Abstract (arXiv)

Violence detection in surveillance videos is a critical task for ensuring public safety. As a result, there is increasing need for efficient and lightweight systems for automatic detection of violent behaviours. In this work, we propose an effective method which leverages human skeleton key-points to capture inherent properties of violence, such as rapid movement of specific joints and their close proximity. At the heart of our method is our novel Dynamic Interaction Feature Extraction Module (DIFEM) which captures features such as velocity, and joint intersections, effectively capturing the dynamics of violent behavior. With the features extracted by our DIFEM, we use various classification algorithms such as Random Forest, Decision tree, AdaBoost and k-Nearest Neighbor. Our approach has substantially lesser amount of parameter expense than the existing state-of-the-art (SOTA) methods employing deep learning techniques. We perform extensive experiments on three standard violence recognition datasets, showing promising performance in all three datasets. Our proposed method surpasses several SOTA violence recognition methods.
