# Using Diffusion Priors for Video Amodal Segmentation

arXiv: https://arxiv.org/abs/2412.04623 · HTML: https://mlsanity.com/paper/2412.04623/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Placed in Medical imaging and segmentation, one of 14 directions in Diffusion models.
- Builds on 45 of its 60 references that are in the map.
- First posted on arXiv 5 Dec 2024.

## Placed in

- Diffusion models / [Medical imaging and segmentation](https://mlsanity.com/diffusion/medical-imaging-and-segmentation/)

## Builds on (most cited first, 30 of 45)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [Elucidating the Design Space of Diffusion-Based Generative Models](https://mlsanity.com/paper/2206.00364/) (2022)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Imagen Video: High Definition Video Generation with Diffusion Models](https://mlsanity.com/paper/2210.02303/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2304.08818/) (2023)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [VideoMAE: Masked Autoencoders are Data-Efficient Learners for Self-Supervised Video Pre-Training](https://mlsanity.com/paper/2203.12602/) (2022)
- [Kubric: A scalable dataset generator](https://mlsanity.com/paper/2203.03570/) (2022)
- [TAO: A Large-Scale Benchmark for Tracking Any Object](https://mlsanity.com/paper/2005.10356/) (2020)
- [SV4D: Dynamic 3D Content Generation with Multi-Frame and Multi-View Consistency](https://mlsanity.com/paper/2407.17470/) (2024)
- [ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model](https://mlsanity.com/paper/2408.16767/) (2024)
- [ZeroNVS: Zero-Shot 360-Degree View Synthesis from a Single Image](https://mlsanity.com/paper/2310.17994/) (2023)
- [Snap Video: Scaled Spatiotemporal Transformers for Text-to-Video Synthesis](https://mlsanity.com/paper/2402.14797/) (2024)
- [Deep Occlusion-Aware Instance Segmentation with Overlapping BiLayers](https://mlsanity.com/paper/2103.12340/) (2021)
- [Semantic Amodal Segmentation](https://mlsanity.com/paper/1509.01329/) (2015)
- [Self-Supervised Scene De-occlusion](https://mlsanity.com/paper/2004.02788/) (2020)
- [pix2gestalt: Amodal Segmentation by Synthesizing Wholes](https://mlsanity.com/paper/2401.14398/) (2024)
- [BURST: A Benchmark for Unifying Object Recognition, Segmentation and Tracking in Video](https://mlsanity.com/paper/2209.12118/) (2022)

## Built on by (most cited first, 16 of 16)

- [MOSEv2: A More Challenging Dataset for Video Object Segmentation in Complex Scenes](https://mlsanity.com/paper/2508.05630/) (2025)
- [Reconstruct, Inpaint, Test-Time Finetune: Dynamic Novel-view Synthesis from Monocular Videos](https://mlsanity.com/paper/2507.12646/) (2025)
- [TACO: Taming Diffusion for in-the-wild Video Amodal Completion](https://mlsanity.com/paper/2503.12049/) (2025)
- [Beyond the Visible: Benchmarking Occlusion Perception in Multimodal Large Language Models](https://mlsanity.com/paper/2508.04059/) (2025)
- [Bridging Perspectives: A Survey on Cross-view Collaborative Intelligence with Egocentric-Exocentric Vision](https://mlsanity.com/paper/2506.06253/) (2025)
- [SAM-Body4D: Training-Free 4D Human Body Mesh Recovery from Videos](https://mlsanity.com/paper/2512.08406/) (2025)
- [ObjectForesight: Predicting Future 3D Object Trajectories from Human Videos](https://mlsanity.com/paper/2601.05237/) (2026)
- [Efficient and Scalable Monocular Human-Object Interaction Motion Reconstruction](https://mlsanity.com/paper/2512.00960/) (2025)
- [EGM: Efficient Visual Grounding Language Models](https://mlsanity.com/paper/2601.13633/) (2026)
- [Open-CHOIR: Open-World Contact-Aware 4D Hand-Object Interaction Reconstruction](https://mlsanity.com/paper/2605.20992/) (2026)
- [gen2seg: Generative Models Enable Generalizable Instance Segmentation](https://mlsanity.com/paper/2505.15263/) (2025)
- [Object Reconstruction under Occlusion with Generative Priors and Contact-induced Constraints](https://mlsanity.com/paper/2512.05079/) (2025)
- [Learnable Shape Prototypes with Occlusion-Geometry-Guided Injection for Amodal Instance Segmentation](https://mlsanity.com/paper/2605.24533/) (2026)
- [Video Generation Models Are Inherent Lighting Estimators](https://mlsanity.com/paper/2607.04674/) (2026)
- [Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer](https://mlsanity.com/paper/2607.28394/) (2026)
- [EVEWorld: Physical Evolution Supervision for Embodied World Models](https://mlsanity.com/paper/2610.03374/) (2026)

## Abstract (arXiv)

Object permanence in humans is a fundamental cue that helps in understanding persistence of objects, even when they are fully occluded in the scene. Present day methods in object segmentation do not account for this amodal nature of the world, and only work for segmentation of visible or modal objects. Few amodal methods exist; single-image segmentation methods cannot handle high-levels of occlusions which are better inferred using temporal information, and multi-frame methods have focused solely on segmenting rigid objects. To this end, we propose to tackle video amodal segmentation by formulating it as a conditional generation task, capitalizing on the foundational knowledge in video generative models. Our method is simple; we repurpose these models to condition on a sequence of modal mask frames of an object along with contextual pseudo-depth maps, to learn which object boundary may be occluded and therefore, extended to hallucinate the complete extent of an object. This is followed by a content completion stage which is able to inpaint the occluded regions of an object. We benchmark our approach alongside a wide array of state-of-the-art methods on four datasets and show a dramatic improvement of upto 13% for amodal segmentation in an object's occluded region.
