# Finer Behavioral Foundation Models via Auto-Regressive Features and Advantage Weighting

arXiv: https://arxiv.org/abs/2412.04368 · HTML: https://mlsanity.com/paper/2412.04368/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 36 of its 44 references that are in the map.
- First posted on arXiv 5 Dec 2024.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 30 of 36)

- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1910.00177/) (2019)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [Behavior Regularized Offline Reinforcement Learning](https://mlsanity.com/paper/1911.11361/) (2019)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training](https://mlsanity.com/paper/2210.00030/) (2022)
- [Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learning](https://mlsanity.com/paper/1910.11956/) (2019)
- [Successor Features for Transfer in Reinforcement Learning](https://mlsanity.com/paper/1606.05312/) (2016)
- [Critic Regularized Regression](https://mlsanity.com/paper/2006.15134/) (2020)
- [Contrastive Learning as Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2206.07568/) (2022)
- [Goal-conditioned Imitation Learning](https://mlsanity.com/paper/1906.05838/) (2019)
- [Goal-Conditioned Reinforcement Learning: Problems and Solutions](https://mlsanity.com/paper/2201.08299/) (2022)
- [URLB: Unsupervised Reinforcement Learning Benchmark](https://mlsanity.com/paper/2110.15191/) (2021)
- [Goal-Conditioned Reinforcement Learning with Imagined Subgoals](https://mlsanity.com/paper/2107.00541/) (2021)
- [Rapid Exploration for Open-World Navigation with Latent Goal Models](https://mlsanity.com/paper/2104.05859/) (2021)
- [Extreme Q-Learning: MaxEnt RL without Entropy](https://mlsanity.com/paper/2301.02328/) (2023)
- [Learning One Representation to Optimize All Rewards](https://mlsanity.com/paper/2103.07945/) (2021)
- [Universal Successor Features Approximators](https://mlsanity.com/paper/1812.07626/) (2018)
- [C-Learning: Learning to Achieve Goals via Recursive Classification](https://mlsanity.com/paper/2011.08909/) (2020)
- [Don't Change the Algorithm, Change the Data: Exploratory Data for Offline Reinforcement Learning](https://mlsanity.com/paper/2201.13425/) (2022)
- [Foundation Policies with Hilbert Representations](https://mlsanity.com/paper/2402.15567/) (2024)
- [Does Zero-Shot Reinforcement Learning Exist?](https://mlsanity.com/paper/2209.14935/) (2022)
- [Learning Successor States and Goal-Dependent Values: A Mathematical Viewpoint](https://mlsanity.com/paper/2101.07123/) (2021)

## Built on by (most cited first, 12 of 12)

- [Temporal Difference Flows](https://mlsanity.com/paper/2503.09817/) (2025)
- [Fast Adaptation with Behavioral Foundation Models](https://mlsanity.com/paper/2504.07896/) (2025)
- [Towards Robust Zero-Shot Reinforcement Learning](https://mlsanity.com/paper/2510.15382/) (2025)
- [Compositional Planning with Jumpy World Models](https://mlsanity.com/paper/2602.19634/) (2026)
- [Soft Forward-Backward Representations for Zero-shot Reinforcement Learning with General Utilities](https://mlsanity.com/paper/2602.06769/) (2026)
- [A Unified Framework for Zero-Shot Reinforcement Learning](https://mlsanity.com/paper/2510.20542/) (2025)
- [Maximum Entropy Behavior Exploration for Sim2Real Zero-Shot Reinforcement Learning](https://mlsanity.com/paper/2603.25464/) (2026)
- [From Reward-Free Representations to Preferences: Rethinking Offline Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2606.01123/) (2026)
- [Tackling the Zero-Shot Reinforcement Learning Loss Directly](https://mlsanity.com/paper/2502.10792/) (2025)
- [Switching Successor Measures for Hierarchical Zero-shot Reinforcement Learning](https://mlsanity.com/paper/2605.13207/) (2026)
- [Any2Any: Efficient Cross-Embodiment Transfer for Humanoid Whole-Body Tracking](https://mlsanity.com/paper/2605.23733/) (2026)
- [InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation](https://mlsanity.com/paper/2610.02196/) (2026)

## Abstract (arXiv)

The forward-backward representation (FB) is a recently proposed framework (Touati et al., 2023; Touati & Ollivier, 2021) to train behavior foundation models (BFMs) that aim at providing zero-shot efficient policies for any new task specified in a given reinforcement learning (RL) environment, without training for each new task. Here we address two core limitations of FB model training. First, FB, like all successor-feature-based methods, relies on a linear encoding of tasks: at test time, each new reward function is linearly projected onto a fixed set of pre-trained features. This limits expressivity as well as precision of the task representation. We break the linearity limitation by introducing auto-regressive features for FB, which let finegrained task features depend on coarser-grained task information. This can represent arbitrary nonlinear task encodings, thus significantly increasing expressivity of the FB framework. Second, it is well-known that training RL agents from offline datasets often requires specific techniques.We show that FB works well together with such offline RL techniques, by adapting techniques from (Nair et al.,2020b; Cetin et al., 2024) for FB. This is necessary to get non-flatlining performance in some datasets, such as DMC Humanoid. As a result, we produce efficient FB BFMs for a number of new environments. Notably, in the D4RL locomotion benchmark, the generic FB agent matches the performance of standard single-task offline agents (IQL, XQL). In many setups, the offline techniques are needed to get any decent performance at all. The auto-regressive features have a positive but moderate impact, concentrated on tasks requiring spatial precision and task generalization beyond the behaviors represented in the trainset.
