# DiffSign: AI-Assisted Generation of Customizable Sign Language Videos With Enhanced Realism

arXiv: https://arxiv.org/abs/2412.03878 · HTML: https://mlsanity.com/paper/2412.03878/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Sign language production, one of 14 directions in Diffusion models.
- Builds on 12 of its 18 references that are in the map.
- First posted on arXiv 5 Dec 2024.

## Placed in

- Diffusion models / [Sign language production](https://mlsanity.com/diffusion/sign-language-production/)

## Builds on (most cited first, 12 of 12)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [IP-Adapter: Text Compatible Image Prompt Adapter for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2308.06721/) (2023)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [ControlVideo: Training-free Controllable Text-to-Video Generation](https://mlsanity.com/paper/2305.13077/) (2023)
- [Are GANs Created Equal? A Large-Scale Study](https://mlsanity.com/paper/1711.10337/) (2017)
- [Signing at Scale: Learning to Co-Articulate Signs for Large-Scale Photo-Realistic Sign Language Production](https://mlsanity.com/paper/2203.15354/) (2022)
- [Changing the Representation: Examining Language Representation for Neural Sign Language Production](https://mlsanity.com/paper/2210.06312/) (2022)
- [Neural Sign Reenactor: Deep Photorealistic Sign Language Retargeting](https://mlsanity.com/paper/2209.01470/) (2022)

## Abstract (arXiv)

The proliferation of several streaming services in recent years has now made it possible for a diverse audience across the world to view the same media content, such as movies or TV shows. While translation and dubbing services are being added to make content accessible to the local audience, the support for making content accessible to people with different abilities, such as the Deaf and Hard of Hearing (DHH) community, is still lagging. Our goal is to make media content more accessible to the DHH community by generating sign language videos with synthetic signers that are realistic and expressive. Using the same signer for a given media content that is viewed globally may have limited appeal. Hence, our approach combines parametric modeling and generative modeling to generate realistic-looking synthetic signers and customize their appearance based on user preferences. We first retarget human sign language poses to 3D sign language avatars by optimizing a parametric model. The high-fidelity poses from the rendered avatars are then used to condition the poses of synthetic signers generated using a diffusion-based generative model. The appearance of the synthetic signer is controlled by an image prompt supplied through a visual adapter. Our results show that the sign language videos generated using our approach have better temporal consistency and realism than signing videos generated by a diffusion model conditioned only on text prompts. We also support multimodal prompts to allow users to further customize the appearance of the signer to accommodate diversity (e.g. skin tone, gender). Our approach is also useful for signer anonymization.
