# Sparse-view Pose Estimation and Reconstruction via Analysis by Generative Synthesis

arXiv: https://arxiv.org/abs/2412.03570 · HTML: https://mlsanity.com/paper/2412.03570/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 53 references that are in the map.
- First posted on arXiv 4 Dec 2024.

## Builds on (most cited first, 30 of 40)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Items](https://mlsanity.com/paper/2204.11918/) (2022)
- [ABO: Dataset and Benchmarks for Real-World 3D Object Understanding](https://mlsanity.com/paper/2110.06199/) (2021)
- [OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generation](https://mlsanity.com/paper/2301.07525/) (2023)
- [Scene Representation Transformer: Geometry-Free Novel View Synthesis Through Set-Latent Scene Representations](https://mlsanity.com/paper/2111.13152/) (2021)
- [SparseFusion: Distilling View-conditioned Diffusion for 3D Reconstruction](https://mlsanity.com/paper/2212.00792/) (2022)
- [MegaPose: 6D Pose Estimation of Novel Objects via Render & Compare](https://mlsanity.com/paper/2212.06870/) (2022)
- [SPARF: Neural Radiance Fields from Sparse and Noisy Poses](https://mlsanity.com/paper/2211.11738/) (2022)
- [PF-LRM: Pose-Free Large Reconstruction Model for Joint Pose and Shape Prediction](https://mlsanity.com/paper/2311.12024/) (2023)
- [NeRF--: Neural Radiance Fields Without Known Camera Parameters](https://mlsanity.com/paper/2102.07064/) (2021)
- [PoseDiffusion: Solving Pose Estimation via Diffusion-aided Bundle Adjustment](https://mlsanity.com/paper/2306.15667/) (2023)
- [Learning Accurate Dense Correspondences and When to Trust Them](https://mlsanity.com/paper/2101.01710/) (2021)
- [RelPose: Predicting Probabilistic Relative Rotation for Single Objects in the Wild](https://mlsanity.com/paper/2208.05963/) (2022)
- [Category Level Object Pose Estimation via Neural Analysis-by-Synthesis](https://mlsanity.com/paper/2008.08145/) (2020)
- [RelPose++: Recovering 6D Poses from Sparse-view Observations](https://mlsanity.com/paper/2305.04926/) (2023)
- [LEAP: Liberate Sparse-view 3D Modeling from Camera Poses](https://mlsanity.com/paper/2310.01410/) (2023)

## Built on by (most cited first, 9 of 9)

- [E-RayZer: Self-supervised 3D Reconstruction as Spatial Visual Pre-training](https://mlsanity.com/paper/2512.10950/) (2025)
- [Sparse-View 3D Reconstruction: Recent Advances and Open Challenges](https://mlsanity.com/paper/2507.16406/) (2025)
- [UFV-Splatter: Pose-Free Feed-Forward 3D Gaussian Splatting Adapted to Unfavorable Views](https://mlsanity.com/paper/2507.22342/) (2025)
- [GauDP: Reinventing Multi-Agent Collaboration through Gaussian-Image Synergy in Diffusion Policies](https://mlsanity.com/paper/2511.00998/) (2025)
- [ASV3D: Adapting Diffusion-Based Single-View 3D Reconstruction with Extra Imagery](https://mlsanity.com/paper/2608.08132/) (2026)
- [Diverse Score Distillation](https://mlsanity.com/paper/2412.06780/) (2024)
- [Landscape-Awareness for Geometric View Diffusion Model](https://mlsanity.com/paper/2605.19865/) (2026)
- [OPERA: Object Perception Enhances Single-view 3D Reconstruction](https://mlsanity.com/paper/2607.18630/) (2026)
- [Revisiting Pose Sensitivity in Splat-based Computed Tomography under Sparse-view Reconstruction](https://mlsanity.com/paper/2608.04752/) (2026)

## Abstract (arXiv)

Inferring the 3D structure underlying a set of multi-view images typically requires solving two co-dependent tasks -- accurate 3D reconstruction requires precise camera poses, and predicting camera poses relies on (implicitly or explicitly) modeling the underlying 3D. The classical framework of analysis by synthesis casts this inference as a joint optimization seeking to explain the observed pixels, and recent instantiations learn expressive 3D representations (e.g., Neural Fields) with gradient-descent-based pose refinement of initial pose estimates. However, given a sparse set of observed views, the observations may not provide sufficient direct evidence to obtain complete and accurate 3D. Moreover, large errors in pose estimation may not be easily corrected and can further degrade the inferred 3D. To allow robust 3D reconstruction and pose estimation in this challenging setup, we propose SparseAGS, a method that adapts this analysis-by-synthesis approach by: a) including novel-view-synthesis-based generative priors in conjunction with photometric objectives to improve the quality of the inferred 3D, and b) explicitly reasoning about outliers and using a discrete search with a continuous optimization-based strategy to correct them. We validate our framework across real-world and synthetic datasets in combination with several off-the-shelf pose estimation systems as initialization. We find that it significantly improves the base systems' pose accuracy while yielding high-quality 3D reconstructions that outperform the results from current multi-view reconstruction baselines.
