# Skel3D: Skeleton Guided Novel View Synthesis

arXiv: https://arxiv.org/abs/2412.03407 · HTML: https://mlsanity.com/paper/2412.03407/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 21 of its 26 references that are in the map.
- First posted on arXiv 4 Dec 2024.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 21 of 21)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Group Normalization](https://mlsanity.com/paper/1803.08494/) (2018)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [SV3D: Novel Multi-view Synthesis and 3D Generation from a Single Image using Latent Video Diffusion](https://mlsanity.com/paper/2403.12008/) (2024)
- [A Learned Representation For Artistic Style](https://mlsanity.com/paper/1610.07629/) (2016)
- [Effective Whole-body Pose Estimation with Two-stages Distillation](https://mlsanity.com/paper/2307.15880/) (2023)
- [HUGS: Human Gaussian Splats](https://mlsanity.com/paper/2311.17910/) (2023)
- [Consistent View Synthesis with Pose-Guided Diffusion Models](https://mlsanity.com/paper/2303.17598/) (2023)
- [Diffusion4D: Fast Spatial-temporal Consistent 4D Generation via Video Diffusion Models](https://mlsanity.com/paper/2405.16645/) (2024)
- [Animate-X: Universal Character Image Animation with Enhanced Motion Representation](https://mlsanity.com/paper/2410.10306/) (2024)
- [Free3D: Consistent Novel View Synthesis without 3D Representation](https://mlsanity.com/paper/2312.04551/) (2023)
- [Pose for Everything: Towards Category-Agnostic Pose Estimation](https://mlsanity.com/paper/2207.10387/) (2022)
- [A Graph-Based Approach for Category-Agnostic Pose Estimation](https://mlsanity.com/paper/2311.17891/) (2023)
- [3D-LFM: Lifting Foundation Model](https://mlsanity.com/paper/2312.11894/) (2023)

## Abstract (arXiv)

In this paper, we present an approach for monocular open-set novel view synthesis (NVS) that leverages object skeletons to guide the underlying diffusion model. Building upon a baseline that utilizes a pre-trained 2D image generator, our method takes advantage of the Objaverse dataset, which includes animated objects with bone structures. By introducing a skeleton guide layer following the existing ray conditioning normalization (RCN) layer, our approach enhances pose accuracy and multi-view consistency. The skeleton guide layer provides detailed structural information for the generative model, improving the quality of synthesized views. Experimental results demonstrate that our skeleton-guided method significantly enhances consistency and accuracy across diverse object categories within the Objaverse dataset. Our method outperforms existing state-of-the-art NVS techniques both quantitatively and qualitatively, without relying on explicit 3D representations.
