# SGSST: Scaling Gaussian Splatting StyleTransfer

arXiv: https://arxiv.org/abs/2412.03371 · HTML: https://mlsanity.com/paper/2412.03371/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 48 references that are in the map.
- First posted on arXiv 4 Dec 2024.

## Builds on (most cited first, 30 of 37)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Universal Style Transfer via Feature Transforms](https://mlsanity.com/paper/1705.08086/) (2017)
- [Improved Texture Networks: Maximizing Quality and Diversity in Feed-forward Stylization and Texture Synthesis](https://mlsanity.com/paper/1701.02096/) (2017)
- [Arbitrary Style Transfer with Style-Attentional Networks](https://mlsanity.com/paper/1812.02342/) (2018)
- [Texture Networks: Feed-forward Synthesis of Textures and Stylized Images](https://mlsanity.com/paper/1603.03417/) (2016)
- [ARF: Artistic Radiance Fields](https://mlsanity.com/paper/2206.06360/) (2022)
- [StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learning](https://mlsanity.com/paper/2205.12183/) (2022)
- [Recent Advances in 3D Gaussian Splatting](https://mlsanity.com/paper/2403.11134/) (2024)
- [Avatar-Net: Multi-scale Zero-shot Style Transfer by Feature Decoration](https://mlsanity.com/paper/1805.03857/) (2018)
- [Stylizing 3D Scene via Implicit Representation and HyperNetwork](https://mlsanity.com/paper/2105.13016/) (2021)
- [Controlling Perceptual Factors in Neural Style Transfer](https://mlsanity.com/paper/1611.07865/) (2016)
- [Fast Patch-based Style Transfer of Arbitrary Style](https://mlsanity.com/paper/1612.04337/) (2016)
- [StyleRF: Zero-shot 3D Style Transfer of Neural Radiance Fields](https://mlsanity.com/paper/2303.10598/) (2023)
- [StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting](https://mlsanity.com/paper/2403.07807/) (2024)
- [Stable and Controllable Neural Texture Synthesis and Style Transfer Using Histogram Losses](https://mlsanity.com/paper/1701.08893/) (2017)
- [Collaborative Distillation for Ultra-Resolution Universal Style Transfer](https://mlsanity.com/paper/2003.08436/) (2020)
- [MicroAST: Towards Super-Fast Ultra-Resolution Arbitrary Style Transfer](https://mlsanity.com/paper/2211.15313/) (2022)
- [Texture Interpolation for Probing Visual Perception](https://mlsanity.com/paper/2006.03698/) (2020)
- [Geometry Transfer for Stylizing Radiance Fields](https://mlsanity.com/paper/2402.00863/) (2024)
- [Towards Ultra-Resolution Neural Style Transfer via Thumbnail Instance Normalization](https://mlsanity.com/paper/2103.11784/) (2021)
- [CoARF: Controllable 3D Artistic Style Transfer for Radiance Fields](https://mlsanity.com/paper/2404.14967/) (2024)

## Built on by (most cited first, 20 of 20)

- [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://mlsanity.com/paper/2508.09977/) (2025)
- [CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian Splatting](https://mlsanity.com/paper/2505.22854/) (2025)
- [Splat Feature Solver](https://mlsanity.com/paper/2508.12216/) (2025)
- [StyleMe3D: Stylization with Disentangled Priors by Multiple Encoders on 3D Gaussians](https://mlsanity.com/paper/2504.15281/) (2025)
- [Styl3R: Instant 3D Stylized Reconstruction for Arbitrary Scenes and Styles](https://mlsanity.com/paper/2505.21060/) (2025)
- [GT2-GS: Geometry-aware Texture Transfer for Gaussian Splatting](https://mlsanity.com/paper/2505.15208/) (2025)
- [Stylos: Multi-View 3D Stylization with Single-Forward Gaussian Splatting](https://mlsanity.com/paper/2509.26455/) (2025)
- [WeatherCity: Urban Scene Reconstruction with Controllable Multi-Weather Transformation](https://mlsanity.com/paper/2602.22096/) (2026)
- [Improved 3D Scene Stylization via Text-Guided Generative Image Editing with Region-Based Control](https://mlsanity.com/paper/2509.05285/) (2025)
- [Optimization-Free Style Transfer for 3D Gaussian Splats](https://mlsanity.com/paper/2508.05813/) (2025)
- [DiffStyle3D: Consistent 3D Gaussian Stylization via Attention Optimization](https://mlsanity.com/paper/2601.19717/) (2026)
- [AnyStyle: Single-Pass Multimodal Stylization for 3D Gaussian Splatting](https://mlsanity.com/paper/2602.04043/) (2026)
- [Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagation](https://mlsanity.com/paper/2603.12766/) (2026)
- [SIC3D: Style Image Conditioned Text-to-3D Gaussian Splatting Generation](https://mlsanity.com/paper/2604.08760/) (2026)
- [AdvScene: Rethinking Adversarial Patch Evaluation Through Scene Robustness](https://mlsanity.com/paper/2605.30578/) (2026)
- [Geometry-Aware Style Transfer in 3D Gaussian Splatting](https://mlsanity.com/paper/2606.24144/) (2026)
- [Capacity-Controlled Multi-View Stylization of 3D Gaussian Splatting](https://mlsanity.com/paper/2606.26754/) (2026)
- [OmniStyle-INR: Universal and Multimodal Style Transfer for INRs](https://mlsanity.com/paper/2607.16362/) (2026)
- [GSRAIN: Physically Calibrated High-/Low-Frequency Rainfall Synthesis for 3D Gaussian Driving Scenes](https://mlsanity.com/paper/2608.02177/) (2026)
- [DReSG: Diffusion Residuals for Stylized Gaussian Splatting](https://mlsanity.com/paper/2608.29048/) (2026)

## Abstract (arXiv)

Applying style transfer to a full 3D environment is a challenging task that has seen many developments since the advent of neural rendering. 3D Gaussian splatting (3DGS) has recently pushed further many limits of neural rendering in terms of training speed and reconstruction quality. This work introduces SGSST: Scaling Gaussian Splatting Style Transfer, an optimization-based method to apply style transfer to pretrained 3DGS scenes. We demonstrate that a new multiscale loss based on global neural statistics, that we name SOS for Simultaneously Optimized Scales, enables style transfer to ultra-high resolution 3D scenes. Not only SGSST pioneers 3D scene style transfer at such high image resolutions, it also produces superior visual quality as assessed by thorough qualitative, quantitative and perceptual comparisons.
