# WiS Platform: Enhancing Evaluation of LLM-Based Multi-Agent Systems Through Game-Based Analysis

arXiv: https://arxiv.org/abs/2412.03359 · HTML: https://mlsanity.com/paper/2412.03359/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in General LLM agent frameworks and benchmarks, one of 16 directions in LLM agents and tool use.
- Builds on 17 of its 29 references that are in the map.
- First posted on arXiv 4 Dec 2024.

## Placed in

- LLM agents and tool use / [General LLM agent frameworks and benchmarks](https://mlsanity.com/agents/general-llm-agent-frameworks-and-benchmarks/)

## Builds on (most cited first, 17 of 17)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [ChatDev: Communicative Agents for Software Development](https://mlsanity.com/paper/2307.07924/) (2023)
- [ChatEval: Towards Better LLM-based Evaluators through Multi-Agent Debate](https://mlsanity.com/paper/2308.07201/) (2023)
- [Self-collaboration Code Generation via ChatGPT](https://mlsanity.com/paper/2304.07590/) (2023)
- [Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf](https://mlsanity.com/paper/2309.04658/) (2023)
- [JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models](https://mlsanity.com/paper/2311.05997/) (2023)
- [Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game](https://mlsanity.com/paper/2310.18940/) (2023)
- [Avalon's Game of Thoughts: Battle Against Deception through Recursive Contemplation](https://mlsanity.com/paper/2310.01320/) (2023)
- [ChessGPT: Bridging Policy Learning and Language Modeling](https://mlsanity.com/paper/2306.09200/) (2023)
- [Chess as a Testbed for Language Model State Tracking](https://mlsanity.com/paper/2102.13249/) (2021)
- [Lyfe Agents: Generative agents for low-cost real-time social interactions](https://mlsanity.com/paper/2310.02172/) (2023)
- [GameEval: Evaluating LLMs on Conversational Games](https://mlsanity.com/paper/2308.10032/) (2023)
- [Cooperation on the Fly: Exploring Language Agents for Ad Hoc Teamwork in the Avalon Game](https://mlsanity.com/paper/2312.17515/) (2023)
- [STRIDE: A Tool-Assisted LLM Agent Framework for Strategic and Interactive Decision-Making](https://mlsanity.com/paper/2405.16376/) (2024)
- [Are ChatGPT and GPT-4 Good Poker Players? -- A Pre-Flop Analysis](https://mlsanity.com/paper/2308.12466/) (2023)
- [Evaluating and Enhancing LLMs Agent based on Theory of Mind in Guandan: A Multi-Player Cooperative Game under Imperfect Information](https://mlsanity.com/paper/2408.02559/) (2024)

## Abstract (arXiv)

Recent advancements in autonomous multi-agent systems (MAS) based on large language models (LLMs) have enhanced the application scenarios and improved the capability of LLMs to handle complex tasks. Despite demonstrating effectiveness, existing studies still evidently struggle to evaluate, analysis, and reproducibility of LLM-based MAS. In this paper, to facilitate the research on LLM-based MAS, we introduce an open, scalable, and real-time updated platform for accessing and analyzing the LLM-based MAS based on the games Who is Spy?" (WiS). Our platform is featured with three main worths: (1) a unified model evaluate interface that supports models available on Hugging Face; (2) real-time updated leaderboard for model evaluation; (3) a comprehensive evaluation covering game-winning rates, attacking, defense strategies, and reasoning of LLMs. To rigorously test WiS, we conduct extensive experiments coverage of various open- and closed-source LLMs, we find that different agents exhibit distinct and intriguing behaviors in the game. The experimental results demonstrate the effectiveness and efficiency of our platform in evaluating LLM-based MAS. Our platform and its documentation are publicly available at https://whoisspy.ai/.
