# MaterialPicker: Multi-Modal DiT-Based Material Generation

arXiv: https://arxiv.org/abs/2412.03225 · HTML: https://mlsanity.com/paper/2412.03225/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 56 references that are in the map.
- First posted on arXiv 4 Dec 2024.

## Builds on (most cited first, 27 of 27)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [Generative Modeling by Estimating Gradients of the Data Distribution](https://mlsanity.com/paper/1907.05600/) (2019)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models](https://mlsanity.com/paper/2405.00666/) (2024)
- [Single-Image SVBRDF Capture with a Rendering-Aware Deep Network](https://mlsanity.com/paper/1810.09718/) (2018)
- [HyperHuman: Hyper-Realistic Human Generation with Latent Structural Diffusion](https://mlsanity.com/paper/2310.08579/) (2023)
- [Flexible SVBRDF Capture with a Multi-Image Deep Network](https://mlsanity.com/paper/1906.11557/) (2019)
- [ControlMat: A Controlled Generative Approach to Material Capture](https://mlsanity.com/paper/2309.01700/) (2023)
- [MatSynth: A Modern PBR Materials Dataset](https://mlsanity.com/paper/2401.06056/) (2024)
- [MatFuse: Controllable Material Generation with Diffusion Models](https://mlsanity.com/paper/2308.11408/) (2023)
- [Guided Fine-Tuning for Large-Scale Material Transfer](https://mlsanity.com/paper/2007.03059/) (2020)
- [PSDR-Room: Single Photo to Scene using Differentiable Rendering](https://mlsanity.com/paper/2307.03244/) (2023)
- [TexSliders: Diffusion-Based Texture Editing in CLIP Space](https://mlsanity.com/paper/2405.00672/) (2024)
- [PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenes](https://mlsanity.com/paper/2207.00757/) (2022)
- [Diffusion-based Holistic Texture Rectification and Synthesis](https://mlsanity.com/paper/2309.14759/) (2023)

## Built on by (most cited first, 10 of 10)

- [IntrinsiX: High-Quality PBR Generation using Image Priors](https://mlsanity.com/paper/2504.01008/) (2025)
- [MatSwap: Light-aware material transfers in images](https://mlsanity.com/paper/2502.07784/) (2025)
- [Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images](https://mlsanity.com/paper/2509.09952/) (2025)
- [Reflecting Process Expertise in Procedural Material Generation](https://mlsanity.com/paper/2607.13318/) (2026)
- [RGBX-Next: Towards Realistic Generative Rendering from G-Buffers](https://mlsanity.com/paper/2608.13929/) (2026)
- [FROMAT: Multiview Material Appearance Transfer via Few-Shot Self-Attention Adaptation](https://mlsanity.com/paper/2512.09617/) (2025)
- [MatE: Material Extraction from Single-Image via Geometric Prior](https://mlsanity.com/paper/2512.18312/) (2025)
- [FabricGen: Microstructure-Aware Woven Fabric Generation](https://mlsanity.com/paper/2603.07240/) (2026)
- [DealMaTe: Multi-Dimensional Material Transfer via Diffusion Transformer](https://mlsanity.com/paper/2605.15681/) (2026)
- [AlbedoEdit: Unified Instance-Level Video Editing with Albedo Guidance](https://mlsanity.com/paper/2606.01362/) (2026)

## Abstract (arXiv)

High-quality material generation is key for virtual environment authoring and inverse rendering. We propose MaterialPicker, a multi-modal material generator leveraging a Diffusion Transformer (DiT) architecture, improving and simplifying the creation of high-quality materials from text prompts and/or photographs. Our method can generate a material based on an image crop of a material sample, even if the captured surface is distorted, viewed at an angle or partially occluded, as is often the case in photographs of natural scenes. We further allow the user to specify a text prompt to provide additional guidance for the generation. We finetune a pre-trained DiT-based video generator into a material generator, where each material map is treated as a frame in a video sequence. We evaluate our approach both quantitatively and qualitatively and show that it enables more diverse material generation and better distortion correction than previous work.
